In Harm's Way
- Immediate
- Skill Type: Buff
- You put yourself in harm's way to defend your nearby companions, taking half of all damage dealt to them upon yourself.
- Aura - affects Fellowship members within 20 metres:
x0.8 Incoming Damage - Duration: 20s
- x1 Incoming Damage
- Duration: 20s
- Cost: [404 at Level 150] Power
- Cooldown: 3m
General Information
Class: Captain
Trait Tree: Leader of Men
Rank Needed: 10 (trait In Harm's Way)
Effects
Using this skill applies In Harm's Way to the Captain. In Harm's Way is an aura, and all nearby fellowship members (including Pets) are applied the Captain's Protection effect. Fellows under this effect have 50% of their incoming damage redirected to the Captain. This damage can not be reduced in any way.
While the default value of decreased incoming damage on nearby fellows is 0%, it is increased to 20% (x0.8) when traited. With the tracery, it can be decreased down to x0.69.
Trait Interactions
- The trait In Harm's Way in the Leader of Men trait tree makes this skill reduce incoming damage on affected allies by up to 20%.
Tracery Interactions
- In Harms Way Damage Reduction makes this skill reduce incoming damage on allies up to an additional 11%.
Armour Set Interactions
Equipping 6 pieces of the Umbari Armour of the Vanguard armour set acquired from the Depths of Mâkhda Khorbo Raid makes this skill apply Captain's Ward to the fellowship.
Tactical Information
In Harm's Way is a strong group defensive skill, but the Captain must be cautious about when to use this skill, as it redirects 50% of fellowship damage to themself. This damage is not mitigated by Captain's defensives, so Last Stand is a good skill to pair with this to prevent the Captain from dying.