Standard of War
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Standard of War
- 40m Range
- Fast
- Melee Skill
- Skill Type: Light, Buff
- Calls forth the Standard of War, dealing damage to enemies while enhancing the attacks of nearby allies.
- Duration: 15s
- +5% Melee Damage
+5% Ranged Damage
+5% Tactical Damage - Effects applied to enemies within 7 metres:
... Light Damage - Cost: [336 at Level 150] Power
- Cooldown: 1m 30s
General Information
Class: Captain
Trait Tree: Lead the Charge
Rank Needed: 20 (trait Standard of War)
Effects
This skill creates a 'hotspot', in which enemies take Light damage upon initial use and fellows gain Standard of War Damage Buff while within the hotspot's region.
When traited, fellows in the hotspot's region additionally gain Masterful Standard of War. This effect makes fellows' attacks tier up the Master Banner of War effect up to 5 times.
Trait Interactions
- The trait Standard of War in the Lead the Charge trait tree increases the damage of this skill by up to 15% and the potency of Standard of War Damage Buff by up to 15%.
- The set bonus Master of War in the Lead the Charge trait tree makes this skill apply Masterful Standard of War to all fellows within the Banner. This effect makes fellows' attacks tier up the Master Banner of War effect up to 5 times.
- The trait Deafening Shouts in the Lead the Charge trait tree increases the damage of this skill by up to 6%.
- Specializing in the Lead the Charge trait tree makes this skill apply Lead the Charge to the target upon a critical hit.
- The trait Reversal in the Hands of Healing trait tree makes this skill apply Reversal Melee Damage to the Captain upon a critical hit.
Tactical Information
Standard of War is a powerful damage bonus and is a very important skill. Unless the fellowship wants this skill to be used at specific moments, it should be used as much as possible.