Rallying Cry

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Rallying Cry
  • 30.2m Range
  • Fast
  • Tactical Skill
  • Radius: 30m
  • Skill Type: Heal, Captain Heal
  • Boosts Morale of nearby Fellows.

    This skill is more potent when used with a Defeat Event.
  • Heals ... Morale initially.
  • Heals ... Morale every 3.0 seconds for 15 seconds.
  • Cost: [941 at Level 150] Power
  • Cooldown: 15s

General Information

Class: Captain

Level: 1

Effects

Using this skill will cause  Rallying Cry to occur on fellowship members within 30m.

When used during an  Enemy Defeat Response:

Trait Interactions

  • The trait  Rallying Roar in the Hands of Healing trait tree increases the healing of this skill by up to 10%.
  • The trait  Relentless Optimism in the Hands of Healing trait tree increases the healing of this skill by up to 15%.
  • The trait  Reversal in the Hands of Healing trait tree makes this skill apply Reversal Melee Damage to the Captain upon a critical heal.

Tracery Interactions

Tactical Information

Rallying Cry is used differently depending on the specialization of the Captain.

  • Hands of Healing: Rallying Cry is a strong AoE Heal and should be used whenever the group needs healing.
  • Lead the Charge: This skill is used to proc the Rousing Cry Damage Buff buff on the fellowship. Healing is not a priority for Red Captains, so this skill shouldn't be used too frequently.
  • Leader of Men: Rallying Cry can be useful to generate aggro, as well as heal the fellowship for a small amount if needed. This skill is used more often in 3-man content where there sometimes will not be a Healer.