Inspire (Blade-brother)

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Inspire (Blade-brother)
  • 4m Range
  • Fast
  • Melee Skill
  • Skill Type: Melee, Captain Heal
  • A melee attack that restores a small amount of Power to your Blade-brother and increases their damage slightly.
  • 251.3% of Main-hand Damage
  • Effects applied to your Blade-brother within 20 metres:
    +5% Damage
    -3% All Skill Inductions
    -10% Attack Duration
    -5% Power Cost
  • Duration: 18s
  • Restores ... Power initially.
    Restores ... Power every 3.0 seconds for 18 seconds.
  • Cost: [135 at Level 150] Power
  • Cooldown: 15s

General Information

Class: Captain

Trait Tree: Lead the Charge

Level: 22

Effects

Using this skill applies the following effects to the Captain's Blade-brother:

When traited, this skill applies  Inspire (Blade-brother) to the Captain as well, and applies  Inspire (Power) and  Inspire (Fellowship Blade-brother) to the fellowship.

When traited, this skill applies  Master of War to the Captain and Captain's Blade-brother upon a critical hit.

Skill Interactions

Inspire is unavailable unless  Blade-brother is applied to a target fellow.

This skill becomes  Inspire: Self-determination when using  Stand Alone.

Trait Interactions

Tracery Interactions

Armour Set Interactions

Equipping 6 pieces of the Umbari Armour of the Commander armour set acquired from the Depths of Mâkhda Khorbo Raid makes  To Arms (Blade-brother) reset the active cooldown of this skill.

Tactical Information

Inspire (Blade-brother) is a commonly used damage skill because of the effect it applies to the Blade-brother and the fellowship, when traited. As such, this skill should be used as much as possible to apply these effects.