Blade of Elendil
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Blade of Elendil
- 3.5m Range
- Melee Skill
- Skill Type: Melee, Awareness
- An attack that does Light damage with an increased Critical chance.
Requires Battle-hardened State.
Fellows within range gain the Light of Elendil, enabling them to deal additional Light damage.
This attack never misses and cannot be blocked, parried or evaded. - 107.2% Light (Main-hand) Damage
- Effects applied to the Fellowship within 20 metres:
- +5% Light-type Damage
+3% Shadow Mitigation
+5% Critical Defence - Duration: 10s
- Cost: [68 at Level 150] Power
- Cooldown: 4.2s
General Information
Class: Captain
Effects
This skills causes Light of Elendil to occur on fellowship members within 20 meters.
Legendary Legacies
The Captain Main Hand Minor Legacy Blade of Elendil Damage will increase the damage of this skill by up to 25%.
Tactical Information
You must be in a Battle-hardened State to use this skill.