Blade of Elendil

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Blade of Elendil
  • 4m Range
  • Fast
  • Melee Skill
  • Skill Type: Melee, Awareness
  • An attack that does Light damage with an increased Critical chance.

    Requires Battle-hardened State.

    Fellows within range gain the Light of Elendil, enabling them to deal additional Light damage.

    This attack never misses and cannot be blocked, parried or evaded.
  • 372.4% of Main-hand (Light) Damage
  • -3% Physical Mitigation
    -3% Tactical Mitigation
  • Duration: 15s
  • Effects applied to the Fellowship within 20 metres:
  • +5% Light-type Damage
    +3% Shadow Mitigation
    +5% Critical Defence
  • Duration: 10s
  • Cost: [68 at Level 150] Power
  • Cooldown: 4s

General Information

Class: Captain

Level: 18

Effects

The Captain must be under the effects of  Battle-hardened before this skill can be used.

Using this skill applies the following effects:

Blade of Elendil grants a unique buff to the Captain, depending on their specialization:

When traited, this skill has a chance to apply  Situational Awareness Evade Rating to the Captain.

Trait Interactions

Tracery Interactions

Armour Set Interactions

Equipping 6 pieces of the Umbari Armour of the Commander armour set acquired from the Depths of Mâkhda Khorbo Raid makes  To Arms (Blade-brother) reset the active cooldown of this skill.

Tactical Information

Blade of Elendil is an extremely important skill for the Captain because of the 2 powerful effects it applies. This skill should be used every 10s in every line for this reason, which means that the Captain must maintain their Battle-states. Generally, all Captains try to maintain both battle states, so after using this skill, Battle-hardened should be refreshed.