Champion

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Class Difficulty: Basic
Role: Damage/Tank
Available to races: Dwarf, Elf, High Elf, Hobbit, Man, River Hobbit, Stout-axe
Gameplay: Champions are masters of melee combat, dealing significant damage to their enemies. A champion may choose to fight in rapid and fierce one-on-one combat with an opponent, or whirl their blades to deal massive damage to all nearby foes. With each strike, their Fervour increases, allowing them to use their most potent skills. In Fellowships, a Champion's role is to deal considerable damage to the forces of evil. Champions may alternatively choose to serve as a Tank, drawing enemy's focus to themselves and sustaining against relentless attacks.
Lore: Unrelenting in battle, Champions are the consummate warriors. A Champion cares not for their own well-being, but relies instead on strength and prowess to slay the Enemy before they can bring further destruction to Middle-earth.
This class is inspired by Gimli son of Glóin, whose skill in arms matched the bow-skills of Legolas.

Champion

A female Elf Champion
Class Navigation
Classes
Skills
Traits
Effects
Traceries
Quests
Deeds
Guides

Below, you can find more information about the class under the different headers. These pages can also be viewed independently through the table above.

Gameplay

Champions use melee skills to either deal damage, or generate aggro, depending on the specialization. Their basic skills generate Fervour, which can then be expended to use their more powerful skills. Most skills are categorized into either Strike Skills or Blade Skills, which are affected by certain traits. Champions also have several utility skills, like  Champion's Challenge and various horn skills, that can provide valuable support for the fellowship.

  • Blue-line (Tank): Champions specialized in the Martial Champion trait tree use a combination of Blade and Strike skills to generate passive aggro, making up for their lack of Force Attacks. They rely on their healing skills like  Bracing Attack,  Dire Need, and  Fight On to help them survive when  Unbreakable and  Adamant are on cooldown. Champions in this specialization need to time all of their important skill usages, as their cooldowns are exceptionally long.
  • Red-line (Single Target Damage): Champions specialized in the Berserker trait tree primarily use Strike skills to deal damage to their enemies. Their core damage rotation involves keeping Fervour spenders like  Brutal Strikes,  Remorseless Strike, and  Ferocious Strikes on cooldown, and filling the space in-between with skills like  Devastating Strike,  Swift Strike, and  Wild Attack. This specialization is very fast-based, and requires practice to play well.
  • Yellow-line (AoE Damage): Champions specialized in the Deadly Storm trait tree primarily use Blade skills to deal damage to a large number of enemies. They use a combination of Strike and Blade skills in their rotation to deal a mix of AoE and single target damage. With their large number of damage cooldowns, they can choose the moments when to ramp up their damage. This specialization is slower and more methodical than playing in Red-line, and is a strong specialization when dealing with a dynamic fight encounter.

This class is recommended for newer players who want a faster and easier experience in landscape, as the core gameplay loop is simple compared to some other classes. While the class has two damage specializations, only one of them sees significant endgame play at any given time, due to the intertwined skills and traits.

Fervour

Fervour is a skill resource used by Champions. Certain skills build Mettle (up to a maximum of five) while others spend it. When out of combat, Champions will gradually decrease Fervour down to zero.

The Champion gains increased bonuses from each point of Fervour they have, tracked through the  Fervour effect.

For more information, see Fervour.

Strike & Blade Skills

Some Champion skills are classified as either Strike or Blade skills. These classification tags are relevant for certain traits. Champions specializing in the Berserker trait tree mostly use Strike skills, and those specializing in the Deadly Storm trait tree mostly use Blade skills.

For more information, see Strike Skills and Blade Skills.



Champion Skills

Default Skills

These skills are granted automatically as you gain levels. Some skills have an improved version that can be obtained by leveling further or by equipping certain traits, traceries, or armour sets.

Skills Category Fervour CD Level
 Wild Attack Melee +1 1.5s 1
 Swift Strike Melee + Power +1 3s 1
 Blade Wall Melee AoE + Debuff 4s 1
 Savage Strikes Melee -2 4s 2
 Champion's Challenge Force Attack + Debuff 30s 6
 Bracing Attack Melee + Heal -3 30s 14
 Let Fly Ranged 9s 16
 Fear Nothing! Cure +2 15s 18
 Clobber Melee + Interrupt -1 10s 20
 Feral Strikes Melee + Corruption -2 4s 20
 Blood Rage CC removal 1m 20
 Fight On Heal 3m 22
 Merciful Strike Melee -All 10s 24
 Sprint Buff 2m 26
 Horn of Gondor Melee AoE + Stun -5 20s 32
 Hamstring Melee + Debuff -1 20s 34
 Boast Force Emote 2m 30s 36
 True Heroics Buff + Debuff + Power 2m 40


The Martial Champion

These skills are acquired by spending trait points in the Martial Champion (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category Fervour CD Source
 Sudden Defence Buff -3 40s Specialization Skill
 Second Wind Power -All 25s Trait:  Second Wind
 Horn of Champions Melee AoE + Debuff + Force Attack 30s Trait:  Horn of Champions
 Sweeping Riposte Melee AoE 2s Trait:  Sweeping Riposte
 Dire Need Heal 2m Trait:  Dire Need
 Adamant Buff 1m Set:  Adamant
 Unbreakable Buff 2m Trait:  Unbreakable
 Mighty Roar Melee AoE 30s Trait:  Unbreakable


The Berserker

These skills are acquired by spending trait points in the Berserker (red) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category Fervour CD Source
 Remorseless Strike Melee -4 1.5s Specialization Skill
 Devastating Strike Melee + Debuff +2 10s Specialization Skill
 Brutal Strikes Melee -3 4s Trait:  Brutal Strikes
 Ebbing Ire Threat -4 2m Trait:  Ebbing Ire
 Ferocious Strikes Melee -4 14s Trait:  Ferocious Strikes
 Controlled Burn Buff +1 1m 30s Trait:  Controlled Burn
 Champion's Duel Buff + Debuff +1 1m Trait:  A Champion's Duel
 Continuous Blood Rage CC removal + Buff +5 1m Set:  Continuous Blood Rage


The Deadly Storm

These skills are acquired by spending trait points in the Deadly Storm (yellow) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category Fervour CD Source
 Blade Storm Melee AoE + Buff -4 10s Specialization Skill
 Rend Melee AoE + DoT +2 4s Specialization Skill
 Battle Frenzy Buff +2 45s Trait:  Battle Frenzy
 Swift Blade Melee AoE + Power +1 3s Trait:  Broad Sweep
 Raging Blade Melee AoE -3 10s Trait:  Raging Blade
 Great Cleave Buff 2m Trait:  Great Cleave
 Exchange of Blows Buff -2 40s Set:  Exchange of Blows
 Fury of Blades Melee AoE -All 20s Trait:  Fury of Blades
 Born For Combat Melee AoE + Buff +1* 15s Set:  Born For Combat


Tracery-enabled Skills

Champion does not have Tracery-enabled Skills

Armour-enabled Skills

These skills are granted when a specific Armour Set is slotted.

Skills Category Fervour CD Armour Set
 Punishing Blow Damage + DoT +2 10s


Mounted Combat Skills

These skills can be used only while riding a war-steed, and in regions where horses are allowed and where the enemies are above level 75.

Base Characteristic Skills

For details see Dwarf, Elf, High Elf, Hobbit, River Hobbit, Man, or Stout-axe

Combat Characteristics

Proficiency Level
 Horns of Valour 20
 Runic Use 20

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1
 Heavy Armour 1

Weapon Proficiencies

Proficiency Level
 Daggers 1
 Dual Wielding 1
 One-handed Axes 1
 One-handed Clubs 1
 One-handed Hammers 1
 One-handed Maces 1
 One-handed Swords 1
 Bows 7
 Crossbows 7
 Spear 10
 Two-handed Axes 10
 Two-handed Clubs 10
 Two-handed Hammers 10
 Two-handed Swords 10

Instrument Proficiencies

Proficiency Level
 Bassoon Use 5
 Clarinet Use 1
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Fiddle Use 5


Champion Specialization Sets and Traits

The Martial Champion

The Martial Champion
Damage-soaking Tank who prefers offence over defence.
A warrior line focused on aggressive skills to distract and overhelm foes, relentless offence and durability makes this specialization unstoppable.
Skills Earned:
 Sudden Defence
Masochism:
+5% Physical Mitigation
+5% Tactical Mitigation
On any damage:
10% chance to:
Receive effect:
Adds 1 Fervour Pip
Reflect 10% of damage
Reflect effect:
Increased threat
Passively gains +20% Morale
You may block incoming attacks without a shield.
+[37800 at Level 150] Block Rating
Set Traits Description Source
 Glory Buff 5+ total ranks
 Good Defence/Strong Offence Improves skill Sudden Defence 10+ total ranks
 Exalted Combatant Heal 15+ total ranks
 Adamant Gain skill Adamant 20+ total ranks
 Masochism Increase Buff 25+ total ranks
 Bracing Against Defeat Improves skill Bracing Attack 30+ total ranks
 Invincible Improves skill Adamant 35+ total ranks
Tree Traits Description Source
 Second Wind Gain skill Second Wind Row 1 (0+ ranks)
 Aggressive Exchange Improves skill Blade Wall Row 1 (0+ ranks)
 Stalwart Blade Buff Row 1 (0+ ranks)
 Horn of Champions Gain skill Horn of Champions Row 2 (5+ ranks)
 Deafening Horn Improves skill Horn of Champions Row 2 (5+ ranks),
Horn of Champions (1)
 Sweeping Riposte Gain skill Sweeping Riposte Row 2 (5+ ranks)
 Tactical Mitigation Increase Buff Row 3 (10+ ranks)
 Placed Strike Improves skill Sweeping Riposte Row 3 (10+ ranks),
Sweeping Riposte (1)
 Vigour of Champions Improves skill Second Wind Row 4 (15+ ranks),
Second Wind (1)
 Dire Need Gain skill Dire Need Row 4 (15+ ranks)
 Critical Defence Increase Buff Row 5 (20+ ranks)
 Unstable Buff Row 5 (20+ ranks),
Critical Defence Increase (5)
 Fight Through The Pain Buff Row 6 (25+ ranks),
Critical Defence Increase (5)
 Improved Dire Need Improves skill Dire Need Row 6 (25+ ranks),
Dire Need (1)
 Unbreakable Gain skill Unbreakable Capstone (30+ ranks)
 Quick with a Blade Improves skill Merciful Strike Capstone (30+ ranks)

The Berserker

The Berserker
Deals single-target, Crit-based melee damage.
Deals bursts of single-target high damage, relying on a high Crit chance to do massive damage.
Skills Earned:
 Remorseless Strike
 Devastating Strike
Emboldened Blades:
Strike skills have a 100% chance to grant:
+5% Remorseless Strike Critical Chance
Expires if out of combat for 9 seconds.
This effect can stack up to five times.
Set Traits Description Source
 Fervour Buff 5+ total ranks
 Precise Strikes Buff 10+ total ranks
 Emboldened Blades Increase Buff 15+ total ranks
 Renewing Strikes Heal 20+ total ranks
 Red Haze Buff 25+ total ranks
 Devastation Improves skill Devastating Strike 30+ total ranks
 Continuous Blood Rage Changes skill Blood Rage to Continuous Blood Rage 35+ total ranks
Tree Traits Description Source
 Critical Chance Increase Buff Row 1 (0+ ranks)
 Brutal Strikes Gain skill Brutal Strikes Row 1 (0+ ranks)
 Wild Swings Improves skill Wild Attack Row 1 (0+ ranks)
 Ebbing Ire Gain skill Ebbing Ire Row 2 (5+ ranks)
 Vicious Strikes Buff Row 2 (5+ ranks)
 Battle Reflexes Buff Row 2 (5+ ranks)
 Hamstrung Improves skill Hamstring Row 3 (10+ ranks)
 Deadly Strikes Buff Row 3 (10+ ranks),
Vicious Strikes (5)
 Strong Armed Swings Buff Row 3 (10+ ranks)
 Ferocious Strikes Gain skill Ferocious Strikes Row 4 (15+ ranks)
 Deep Strikes Buff Row 4 (15+ ranks),
Deadly Strikes (5)
 Merciful Minded Improves skill Merciful Strike Row 5 (20+ ranks)
 Controlled Burn Gain skill Controlled Burn Row 5 (20+ ranks)
 Athletic Improves skill Sprint Row 6 (25+ ranks)
 Killing Spree Heal Row 6 (25+ ranks)
 Weapons Master Buff Capstone (30+ ranks)
 A Champion's Duel Gain skill Champion's Duel Capstone (30+ ranks)

The Deadly Storm

The Deadly Storm
Deals whirling AoE destruction upon foes.
Uses a wide array of AoE attacks, inflicting whirling damage upon many foes at once.
Skills Earned:
 Blade Storm
 Rend
Flurry:
Blade skills have a 30% chance to grant:
-20% Attack Duration
Duration: 20s
Set Traits Description Source
 Ardour Buff 5+ total ranks
 Sharpened Blades Improves skill Rend 10+ total ranks
 Flurry Increase Buff 15+ total ranks
 Exchange of Blows Gain skill Exchange of Blows 20+ total ranks
 Ardour Increase Buff 25+ total ranks
 Furious Swings Buff 30+ total ranks
 Born For Combat Gain skill Born For Combat 35+ total ranks
Tree Traits Description Source
 Battle Frenzy Gain skill Battle Frenzy Row 1 (0+ ranks)
 Might Increase Buff Row 1 (0+ ranks)
 Blade Damage Buff Row 1 (0+ ranks)
 Barbed Wall Improves skill Blade Wall Row 2 (5+ ranks)
 Broad Sweep Buff + Changes skill Swift Strike to Swift Blade Row 2 (5+ ranks)
 Raging Blade Gain skill Raging Blade Row 2 (5+ ranks)
 Ardent Rage Improves skill Battle Frenzy Row 3 (10+ ranks),
Battle Frenzy (1)
 Mighty Blast Improves skill Horn of Gondor Row 3 (10+ ranks)
 Improved Raging Blade Improves skill Raging Blade Row 3 (10+ ranks),
Raging Blade (1)
 Finesse Increase Buff Row 4 (15+ ranks)
 Great Cleave Gain skill Great Cleave Row 4 (15+ ranks)
 Battle Acuity Improves skill Great Cleave Row 4 (15+ ranks),
Great Cleave (1)
 Blade of Courage Heal Row 5 (20+ ranks)
 Champion's Advantage Buff Row 6 (25+ ranks)
 The More the Merrier Buff Capstone (30+ ranks)
 Fury of Blades Gain skill Fury of Blades Capstone (30+ ranks)

Trait Tree

The Martial Champion
Damage-soaking Tank who prefers offence over defence.
A warrior line focused on aggressive skills to distract and overhelm foes, relentless offence and durability makes this specialization unstoppable.
Skills Earned:
 Sudden Defence
Masochism:
+5% Physical Mitigation
+5% Tactical Mitigation
On any damage:
10% chance to:
Receive effect:
Adds 1 Fervour Pip
Reflect 10% of damage
Reflect effect:
Increased threat
Passively gains +20% Morale
You may block incoming attacks without a shield.
+[37800 at Level 150] Block Rating
The Berserker
Deals single-target, Crit-based melee damage.
Deals bursts of single-target high damage, relying on a high Crit chance to do massive damage.
Skills Earned:
 Remorseless Strike
 Devastating Strike
Emboldened Blades:
Strike skills have a 100% chance to grant:
+5% Remorseless Strike Critical Chance
Expires if out of combat for 9 seconds.
This effect can stack up to five times.
The Deadly Storm
Deals whirling AoE destruction upon foes.
Uses a wide array of AoE attacks, inflicting whirling damage upon many foes at once.
Skills Earned:
 Blade Storm
 Rend
Flurry:
Blade skills have a 30% chance to grant:
-20% Attack Duration
Duration: 20s

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Champion Effects

 Adamant
 Aggressive Exchange
 Armour Rend
 Athletic
 Battle Frenzy
 Born for Combat
 Braced Against Defeat
 Champion's Advantage
 Champion's Duel
 Continuous Blood Rage
 Controlled Burn
 Controlled Fury
 Coward's Fate
 Deep Strikes
 Devastated
 Ebbing Ire Tactical Mitigation
 Emboldened Blades
 Exalted Combatant
 Exalted Combatant Cooldown
 Exchange of Blows
 Fear Nothing Incoming Healing
 Fervour
 Fight On
 Fight On Critical Rating
 Fight Through The Pain
 Flurry
 Furious Impotence
 Great Cleave
 Hamstring
 Horn of Champions
 Horn of Gondor Physical Mitigation
 Improved Wild Attack
 Invincible
 Masochism
 Parry Response
 Precise Strikes
 Rend
 Sprint
 Sudden Defence
 True Heroics
 True Heroics
 True Heroics
 Unbreakable
 Unstable
 Weapon Master



Champion Traceries

Tracery Skill Attribute(s) Trait Tree Values Stat Attribute Values
Adamant/Invincible Duration & Unbreakable Damage Adamant/Invincible Duration
Unbreakable Damage
The Martial Champion +4-5.5
+40-55%
Physical Mitigation +44-3353
Battle Frenzy Cooldown Battle Frenzy Cooldown The Deadly Storm -5.5-7 Incoming Healing Rating +58-5755
Blade Wall Damage Blade Wall Damage +40-55% Physical Mastery Rating +36-3358
Bracing Attack Heal Bracing Attack Heal +8-11% Incoming Healing Rating +58-5755
Brutal Strikes Damage Brutal Strikes Damage The Berserker +40-55% Physical Mastery Rating +36-3358
Devastating Strike Damage Devastating Strike Damage The Berserker +28-38.5% Finesse Rating +58-5755
Dire Need Cooldown & Power Cost Dire Need Cooldown
Dire Need Power Cost
The Martial Champion -24-33
-24-33%
Vitality +4-563
Ebbing Ire Cooldown & Tactical Mitigation Ebbing Ire Cooldown
Ebbing Ire Tactical Mitigation
The Berserker -48-66
+12-16.5%
Tactical Mitigation +44-3353
Exchange of Blows Melee Damage Exchange of Blows Melee Damage The Deadly Storm +16-22% Vitality +4-563
Fear Nothing Cooldown & Incoming Healing Fear Nothing Cooldown
Fear Nothing Incoming Healing
-4-5.5
+8-11%
Incoming Healing Rating +58-5755
Feral/Savage Strikes Damage Feral/Savage Strikes Damage +40-55% Physical Mastery Rating +36-3358
Ferocious Strikes Cooldown & Damage Ferocious Strikes Cooldown
Ferocious Strikes Damage
The Berserker -4-5.5
+28-38.5%
Critical Rating +43-4313
Fight On Critical Chance Buff Fight On Melee Critical Chance +8-11% Vitality +4-563
Fury of Blades Damage Fury of Blades Damage The Deadly Storm +28-38.5% Might +7-762
Great Cleave Duration Great Cleave Duration The Deadly Storm +8-11 Finesse Rating +58-5755
Hamstring Damage & Duration Hamstring Damage
Hamstring Duration
+25-38.5%
+4.8-6.6
Evade Rating +60-6047
Horn of Gondor Damage & Mitigation Debuff Horn Damage
Horn of Gondor Mitigation Debuff
+40-55%
+1.6-2.2%
Parry Rating +60-6047
Merciful Strike Damage Merciful Strike Damage +28-38.5% Critical Rating +43-4313
Raging Blade Damage Raging Blade Damage The Deadly Storm +28-38.5% Physical Mastery Rating +36-3358
Remorseless Strikes Damage Relentless/Remorseless Strikes Damage The Berserker +28-38.5% Finesse Rating +58-5755
Rend Bleed Damage Rend Bleed Damage The Deadly Storm +40-55% Physical Mastery Rating +36-3358
Riposte Damage Riposte Damage The Martial Champion +28-38.5% Parry Rating +60-6047
Sprint Duration & Evasion Chance Sprint Duration
Sprint Evade Chance
+24-33
+4-5.5%
Evade Rating +60-6047
Sudden Defence Cooldown & Bubble Magnitude Sudden Defence Cooldown
Champion Skill Bubble Magnitude
The Martial Champion -12-16.5
+16-22%
Tactical Mitigation +44-3353
Swift Strike and Blade Damage & Power Restore Swift Strike/Blade Damage
Swift Strike/Blade Power Restore
+28-38.5%
+16-22%
Physical Mastery Rating +36-3358
Wild Attack Damage Wild Attack Damage +40-55% Might +7-762



Champion Quests

All quests having "Champion" as either a class or quest group read in the in-game quest log


Meta Deeds

  • Class deeds will involve 3 types; Quest-based; Any time for deeds based on skills which are usable outside of combat; and Offensive, which requires attacking a hostile target. With respect to trivial (grey) mobs, offensive skills used against them, do not advance class skill deeds.
  • Class deeds require the character to have completed the player introduction quests.
  • Individual Deeds are not visible in the Deed Log until the appropriate skills trigger the Deed
  • Individual Meta Deed Tiers are not visible in the Deed Log until at least one of the 3 individual deeds are completed
  • All Individual and Meta Deeds are logged in the Deed Log under "Class/Race/Epic" on the "Class" tab and are called "Class Deeds - tier N"
  • Completion of Class Quests (levels 15 and 30) does not grant LOTRO Points or show up in the Deed Log, but can trigger the appropriate Meta Deed Tier to show up in the log

Class Deeds (Champion) - Tier 1

Name LP Level Type Task Max/Day
Swift to Anger LOTRO Point  1 Offensive Use  Swift Strike or  Swift Blade 1,000 times 350
All in All LOTRO Point  1 Offensive Use  Blade Wall 750 times 75
Deadly Strikes LOTRO Point  1 Offensive Use  Savage Strikes or  Feral Strikes 500 times 165

Class Deeds (Champion) - Tier 2

Name LP Level Type Task Max/Day
Winds of the Storm LOTRO Point  10 Any time
Offensive
Use  Blade Storm,  Sudden Defence, or  Remorseless Strike 50 times None
Rip to Shreds LOTRO Point  10 Offensive Use  Rend,  Brutal Strikes, or  Bracing Attack 250 times 50
Wild Thing LOTRO Point  10 Offensive Land critical hits with  Wild Attack 50 times 10

Class Deeds (Champion) - Tier 3

Name LP Level Type Task Max/Day
A Blade of Renown N/A 15 Quest Complete the quest A Blade of Renown N/A
Call of the Wild LOTRO Point  10 Offensive Use  Wild Attack 1,250 times 250
A Challenge Accepted LOTRO Point  10 Offensive Use  Champion's Challenge 400 times 80

Class Deeds (Champion) - Tier 4

Name LP Level Type Task Max/Day
Flashing Blade LOTRO Point  20 Offensive Land critical hits with  Blade Wall 500 times 80
Deep Strikes LOTRO Point  20 Offensive Land critical hits with  Rend,  Brutal Strikes or  Bracing Attack 400 times 150
At the Ready LOTRO Point  20 Any time Use  Ebbing Ire,  Battle Frenzy or  Second Wind 100 times None

Class Deeds (Champion) - Tier 5

Name LP Level Type Task Max/Day
Raging Storm LOTRO Point  30 Offensive Land critical hits with  Blade Storm,  Remorseless Strike, or  Raging Blade 50 times 5
No Surrender LOTRO Point  30 Any time Use  Fight On 450 times 45
A Champion's Courage N/A 30 Quest Complete the quest A Champion's Courage N/A

Class Deeds (Champion) - Tier 6

Name LP Level Type Task Max/Day
Time of Need LOTRO Point  30 Any time Use  Dire Need,  Controlled Burn or  Great Cleave 150 times 15
Clobbered LOTRO Point  30 Offensive Use  Clobber 500 times 50
Athletic LOTRO Point  40 Any time Use  Sprint 150 times 15

Class Deeds (Champion) - Tier 7

Name LP Level Type Task Max/Day
Battle Acumen LOTRO Point  44 Any time
Offensive
Use  Unbreakable,  Champion's Duel, or  Fury of Blades 300 times 30
Heroic Resolve LOTRO Point  40 Any time Use  True Heroics 50 times 5
Tight Grip LOTRO Point  40 Offensive Use  Sweeping Riposte,  Ferocious Strikes, or  Raging Blade 200 times 20

Class Deeds (Champion) - Tier 8

Name LP Level Type Task Max/Day
Mighty Blast LOTRO Point  50 Offensive Use  Horn of Gondor 500 times 50
Always in Control LOTRO Point  50 Any time
Offensive
Use  Exchange of Blows, or  Adamant, or  Devastating Strike 75 times 10
Bountiful Mercy LOTRO Point  50 Offensive Use  Merciful Strike 350 times 35

Legendary Deeds

  • Finding all pages of a book grants 10 LOTRO Point ; completing a Moria deed grants 20 LOTRO Point 
  • The "Mines of Moria" point is logged in the Deed Log under "Class/Race/Epic" on the "Epic" tab
  • The Level 50 Class Quest point is logged in the Quest Log under completed quests under Captain
Name Level Task
The Artisan Blade 39 Buy The Artisan Blade from a Champion Trainer and find the missing pages (8)
The Joy of Battle 39 Buy The Joy of Battle from a Champion Trainer and find the missing pages (8)
The Tome of Swords 39 Buy The Tome of Swords from a Champion Trainer and find the missing pages (8)
The Boldest Road 50 Complete the following quests:
The Boldest Road
  1. [50] Champion: The Boldest Road is Discipline
  2. [50] A Lesson from Gimli
The Mines of Moria 55 Complete Books I through VI of Volume II
The Path of the Martial Champion 58 Complete the following quests:

The Path of the Martial Champion

  1. [58] Champion: Path of the Martial Champion
  2. [58] Controlled Burn
  3. [58] Getting Strong Now
  4. [58] Boast
  5. [58] Glory
  6. [58] Heroics (Optional) - Fellowship
The Boiling Rage 58 Buy and read The Boiling Rage



Guide to the Champion

This page is still in the works. Please see the Champion class page for general information as well as skill and trait specifics. The Champion class requires nothing to unlock.

Preview

The champion is a hybrid class between a tank and a melee DPS (They can be geared and traited to focus on more DPS than tanking and vice versa). They are more durable than burglars and hunters but less durable than guardians and wardens. They do less damage than burglars and hunters but more damage than guardians and wardens. Due to this they are quite popular in groups as off tanks or full DPS though they are fully capable of being the main tank in some cases - with support of course. However, the champion's hybridization also can make them less attractive to groups that are seeking pure tanks, pure DPS, or ranged DPS. For example, champions are fairly useless in a raid such as Draigoch, which requires almost all ranged DPS.

Choosing a Race

The champion class is available to the races of man, dwarf, and elf. Stat-wise, dwarves tend to make slightly better champions (guardians as well arguably) due to their +15 might and +10 vitality racial trait - but this is fairly negligible overall. Men also make good champions due to their +15 might and +5% incoming healing modifier.

Combat

In combat, champions use a few basic skills to generate fervor which can then be spent to execute more powerful attacks. While their single target DPS is respectable, the champion stands out among the DPS classes in its AoE skills. No other class can provide consistent AoE like the champion. This does, however, cause problems for inexperienced champions who recklessly spam their AoE skills which then causes the tank to lose aggro or kills a specific enemy that causes a failure of an instance challenge. It is very useful though for end-game grinding and situations where lots of DPS is required. Champions have one self-heal which provides about 800hp at level 75 and a temporary armor buff which grants an additional 2000-3000 armor. They also posses two shields which protect for about 2000-5000 damage. Champions have access to three stances glory, ardor, and fervor which, with the changes made in Update 6, can significantly change the effects and cooldowns of various skills. Glory focuses on tanking, ardor focuses on AoE skills, and fervor focuses on pure DPS.

Equipment

Champions utilize heavy armor to improve durability in battle. They wield bows for their ranged weapon and can either dual wield or use a 2-handed weapon. Champions can use any type of weapon with the exception of crossbows, javelins, and staffs. The two primary stats champion gear should focus on are might and vitality - focusing primarily on might. The most important stat for a champion is physical mastery which might is the primary contributor of (1 point of might is equivalent to 10 points of physical mastery). At level 75 most pieces of champion gear will also include a physical mastery bonus in addition to might. Furthermore, slotting the correct relics on Legendary Items will also increase physical mastery by at least 5000. Agility should also be geared for in moderation to augment hit and critical hit ratings.

Dual-Wielding vs. 2-handed weapons

The question many new champions often ask is whether it is better to dual-wield two weapons or to use a single two-handed weapon. The general consensus as well as logic point to dual-wielding as the better option. The combined damage of any two comparable one-handed weapons is always greater than the base damage of any two-handed weapon of similar quality. Furthermore, the damage is dealt more swiftly and in more intervals so if one attack misses the second or third has a chance to hit. In addition, using a two-handed weapon sacrifices an extra set of stats that would be provided an off-hand weapon - two-handed weapons have bigger stat bonuses to compensate for this but again these bonuses are always smaller than the combined stat bonuses of two one-handed weapons. You can also load a Combat Analysis plugin to check for yourself the effectiveness of dual-wielding vs. 2-handed weapons.

Champion Traits

for beginners-kind-of-text --- pending

Virtue Traits

Other Traits

Champion Good-to-Know

for beginners-kind-of-text --- pending



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