Champion

- Class Difficulty: Basic
- Role: Damage/Tank
- Gameplay: Champions are masters of melee combat, dealing significant damage to their enemies. A champion may choose to fight in rapid and fierce one-on-one combat with an opponent, or whirl their blades to deal massive damage to all nearby foes. With each strike, their Fervour increases, allowing them to use their most potent skills. In Fellowships, a Champion's role is to deal considerable damage to the forces of evil. Champions may alternatively choose to serve as a Tank, drawing enemy's focus to themselves and sustaining against relentless attacks.
- Lore: Unrelenting in battle, Champions are the consummate warriors. A Champion cares not for their own well-being, but relies instead on strength and prowess to slay the Enemy before they can bring further destruction to Middle-earth.
- This class is inspired by Gimli son of Glóin, whose skill in arms matched the bow-skills of Legolas.
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Gameplay
Champions use melee skills to either deal damage, or generate aggro, depending on the specialization. Their basic skills generate Fervour, which can then be expended to use their more powerful skills. Most skills are categorized into either Strike Skills or Blade Skills, which are affected by certain traits. Champions also have several utility skills, like Champion's Challenge and various horn skills, that can provide valuable support for the fellowship.
- Blue-line (Tank): Champions specialized in the Martial Champion trait tree use a combination of Blade and Strike skills to generate passive aggro, making up for their lack of Force Attacks. They rely on their healing skills like
Bracing Attack,
Dire Need, and
Fight On to help them survive when
Unbreakable and
Adamant are on cooldown. Champions in this specialization need to time all of their important skill usages, as their cooldowns are exceptionally long.
- Red-line (Single Target Damage): Champions specialized in the Berserker trait tree primarily use Strike skills to deal damage to their enemies. Their core damage rotation involves keeping Fervour spenders like
Brutal Strikes,
Remorseless Strike, and
Ferocious Strikes on cooldown, and filling the space in-between with skills like
Devastating Strike,
Swift Strike, and
Wild Attack. This specialization is very fast-based, and requires practice to play well.
- Yellow-line (AoE Damage): Champions specialized in the Deadly Storm trait tree primarily use Blade skills to deal damage to a large number of enemies. They use a combination of Strike and Blade skills in their rotation to deal a mix of AoE and single target damage. With their large number of damage cooldowns, they can choose the moments when to ramp up their damage. This specialization is slower and more methodical than playing in Red-line, and is a strong specialization when dealing with a dynamic fight encounter.
This class is recommended for newer players who want a faster and easier experience in landscape, as the core gameplay loop is simple compared to some other classes. While the class has two damage specializations, only one of them sees significant endgame play at any given time, due to the intertwined skills and traits.
Fervour
Fervour is a skill resource used by Champions. Certain skills build Mettle (up to a maximum of five) while others spend it. When out of combat, Champions will gradually decrease Fervour down to zero.
The Champion gains increased bonuses from each point of Fervour they have, tracked through the Fervour effect.
For more information, see Fervour.
Strike & Blade Skills
Some Champion skills are classified as either Strike or Blade skills. These classification tags are relevant for certain traits. Champions specializing in the Berserker trait tree mostly use Strike skills, and those specializing in the Deadly Storm trait tree mostly use Blade skills.
For more information, see Strike Skills and Blade Skills.
Champion
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Skills • Traits • Traceries • Effects • Deeds • Guide • Armour Sets • Items • Quests |