Controlled Burn
- Melee Skill
- Skill Type: Buff
- Briefly increases damage, Power, regen, and attack speed.
Adds 1 Fervour Pip every 5 seconds. - +x to power regeneration
- +15% Melee Damage
- Increases attack speed by 5%
- Duration: 20s
- On application:
Adds 1 Fervour Pip
Every 5 seconds:
Adds 1 Fervour Pip - Duration: 20s
- Cost: [269 at Level 150] Power
- Cooldown: 1m30
General Information
Class: Champion
Trait Tree: The Berserker
Rank Needed: 20 (trait Controlled Burn)
Effects
Using this skill causes Controlled Fury to occur on yourself.
Interactions
Equipping 4 pieces of the Rampager's Armour of the Abyss set will reduce this skill's cooldown by 30 seconds.
Tactical Information
IMPORTANT: The content of this page is no longer accurate. i.e. it is OUTDATED. Please check and update this article if appropriate, then delete this tag. Noticed by: RoyalKnight5 (Contribs • User Talk), 14:43:18, December 19, 2020 ⇒ Champion stances were removed with the HD expansion. |
Controlled Burn was originally a combat-only stance. It was later changed to a buff with a set duration of two and a half minutes, but Controlled Burn still behaves a lot like the three regular stances (Ardour, Fervour and Glory). It provides the same in-combat power regeneration and pip generation as Fervour, and close to the same damage bonus (15% compared to Fervour's 20% at level 65). Unlike Fervour, the Champion retains their avoidances, and Controlled Burn does not carry any incoming healing penalty.
Thus is Controlled Burn essentially Fervour without drawbacks, and with the added bonus of Ardent Flurry and Glorious Exchange (which are not only activated upon use, but remain in their upgraded form throughout the duration of the skill). Furthermore, if you are still in combat when Controlled Burn expires, Ardent Flurry and Glorious Exchange will both remain, even if Fervour is toggled on (which under normal circumstances is compatible with neither). This should not be underestimated; the ability to have Ardent Flurry active in Fervour is superb for a DPS role in a long fight. Having no defensive penalties, Controlled Burn is also great for off-tanking, or main-tanking if incoming damage isn't high enough to warrant using Glory.
The only drawback of Controlled Burn is the inability to use the normal version of Flurry while it is active; meaning that if it is used to save yourself in a fight that doesn't last for the full duration of the skill, you will have to rely on defeat responses in order to increase your attack speed until it expires. However, this is a very minor issue compared to the benefits gained (especially if it saves your life). In fact, Controlled Burn is so useful, both for solo and group play, that there is rarely a reason to leave the bard without it.
Stats Table (sampling various levels)
Character Level | power regeneration |
---|---|
1 | 0 |
25 | 0 |
50 | 0 |
60 | 0 |
65 | 0 |
75 | 0 |
85 | 1 |
95 | 1 |
100 | 1 |
105 | 2 |
106 | 2 |
115 | 3 |
116 | 3 |
120 | 3 |
121 | 3 |
130 | 5 |
131 | 5 |
140 | 10 |
141 | 11 |
150 | 20 |