Horn of Champions

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Horn of Champions
  • 12.2m Range
  • Fast
  • Melee Skill
  • Max Targets: 10
  • Radius: 12m
  • Blow a clear note, damaging many enemies around you.

    For the Martial Champion, this increases your threat over time.
  • ... (Main-hand) Damage
  • Cost: [672 at Level 160] Power
  • Cost: 2 Fervour
  • Cooldown: 12s

General Information

Class: Champion

Trait Tree: The Martial Champion

Rank Needed: 5 (trait  Horn of Champions)

Trait Interactions

Tactical Information

Horn of Champions is the a tank's main tool for generating AoE aggro, and should essentially be used off cooldown to ensure enemies are not lost due to DPS threat.