Clobber

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Clobber
  • 4m Range
  • Immediate
  • Melee Skill
  • Skill Type: Harmful
  • Makes a swift melee attack, interrupting any induction skills being attempted by the enemy.
  • ... (Main-hand) Damage
  • Interrupts Inductions
  • Cost: [135 at Level 150] Power
  • Cost: 1 Fervour
  • Cooldown: 10s

General Information

Class: Champion

Level: 20

Tactical Information

Clobber is the Champion's primary means of interrupting enemies, other than using crowd control abilities. Clobber is an immediate skill, and is often used to interrupt long skill animations for Brutal Strikes and Ferocious Strikes.