Interrupt Skills
Jump to navigation
Jump to search
Interrupt skills can be used to stop enemy inductions. Most of these skills are immediate, and can be used to cancel other skill animations.
The following skills interrupt the induction of an enemy target:
Class | Skills | Description |
---|---|---|
Beorning | Vicious Claws | Single Target; 12s Cooldown |
Rending Blow | Single Target; 12 Cooldown; Skill replaced with Armour Crush | |
Brawler | Fulgurant Strike | Single Target; 30-15.6s Cooldown |
Burglar | Improved Addle | Single Target; 10s Cooldown |
Captain | Kick | Single Target; 10s Cooldown |
Champion | Clobber | Single Target; 10s Cooldown |
Guardian | Stamp | Single Target; 20-9s Cooldown |
Bash | Single Target; 5s Cooldown (Requires Shield) | |
Shield-smash | Single Target/AoE; 5s Cooldown (Requires Shield) | |
Hunter | Blindside | Single Target; 18s Cooldown |
Lore-master | Light of the Rising Dawn | Single Target; 15s Cooldown |
Blinding Flash | Single Target; 30-15s Cooldown | |
Mariner | Flick | Single Target; 20s Cooldown |
Smoking Stones | AoE; 1m Cooldown | |
Minstrel | Piercing Cry Skills | Single Target; 10s Cooldown (CD reset by Ballad Crits when Sharing a Story is traited) |
Rune-keeper | Improved Final Word | Single Target; 20s Cooldown |