Interrupt Skills
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Interrupt skills can be used to stop enemy inductions. Most of these skills are immediate, and can be used to cancel other skill animations.
The following skills interrupt the induction of an enemy target:
Class | Skills | Targets | Cooldown | Notes |
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1 | 12s | |
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1 | 12s | Skill replaced with ![]() | |
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1 | 30-15.6s | |
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1 | 10s | |
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1 | 10s | |
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1 | 10s | |
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1 | 20-9s | |
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1 | 5s | ||
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1* | 5s | Affects 3-7+ Targets with trait ![]() | |
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1 | 18s | |
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Infinite | 1m 15s | Requires equipping 6 pieces of the Umbari Armour of the Jungle Ghost armour set | |
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1 | 15s | |
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1 | 30-15s | ||
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1 | 20s | |
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7+ | 1m | ||
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1 | 10s | CD reset by Ballad Crits when ![]() |
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1 | 20s | |
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1 | 20s | |
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1 | 0.8s | Gambit |