Interrupt Skills
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Interrupt skills can be used to stop enemy inductions. Most of these skills are immediate, and can be used to cancel other skill animations.
The following skills interrupt the induction of an enemy target:
Class | Skills | Targets | Cooldown | Notes |
---|---|---|---|---|
Beorning | Vicious Claws | 1 | 12s | |
Rending Blow | 1 | 12s | Skill replaced with Armour Crush | |
Brawler | Fulgurant Strike | 1 | 30-15.6s | |
Burglar | Improved Addle | 1 | 10s | |
Captain | Kick | 1 | 10s | |
Champion | Clobber | 1 | 10s | |
Guardian | Stamp | 1 | 20-9s | |
Bash | 1 | 5s | ||
Shield-smash | 1* | 5s | Affects 3-7+ Targets with trait Follow Through | |
Hunter | Blindside | 1 | 18s | |
Lore-master | Light of the Rising Dawn | 1 | 15s | |
Blinding Flash | 1 | 30-15s | ||
Mariner | Flick | 1 | 20s | |
Smoking Stones | 7+ | 1m | ||
Minstrel | Dissonant Piercing Cry Piercing Cry Resonant Piercing Cry |
1 | 10s | CD reset by Ballad Crits when Sharing a Story is traited |
Rune-keeper | Improved Final Word | 1 | 20s | |
Warden | Shield-slam | 1 | 20s | |
The Boot | 1 | 0.8s | Gambit |