Interrupt Skills

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Interrupt skills can be used to stop enemy inductions. Most of these skills are immediate, and can be used to cancel other skill animations.

The following skills interrupt the induction of an enemy target:

Class Skills Description
Beorning  Vicious Claws Single Target; 12s Cooldown
 Rending Blow Single Target; 12 Cooldown; Skill replaced with  Armour Crush
Brawler  Fulgurant Strike Single Target; 30-15.6s Cooldown
Burglar  Improved Addle Single Target; 10s Cooldown
Captain  Kick Single Target; 10s Cooldown
Champion  Clobber Single Target; 10s Cooldown
Guardian  Stamp Single Target; 20-9s Cooldown
 Bash Single Target; 5s Cooldown (Requires Shield)
 Shield-smash Single Target/AoE; 5s Cooldown (Requires Shield)
Hunter  Blindside Single Target; 18s Cooldown
Lore-master  Light of the Rising Dawn Single Target; 15s Cooldown
 Blinding Flash Single Target; 30-15s Cooldown
Mariner  Flick Single Target; 20s Cooldown
 Smoking Stones AoE; 1m Cooldown
Minstrel Piercing Cry Skills Single Target; 10s Cooldown (CD reset by Ballad Crits when  Sharing a Story is traited)
Rune-keeper  Improved Final Word Single Target; 20s Cooldown