Guide to Playing Solo

Jump to navigation Jump to search

LOTRO is a game designed to offer a variety of play experiences, and soloing is very viable for all of the Classes. It is not necessary to choose a particular class to solo effectively, although some classes are more enjoyable to solo with than others.

Class Overview

Every class has the potential for successful solo levelling. However, the optimal play-style varies greatly between classes, and players should choose their class based on their own preferences. While damage-oriented classes can often kill enemies quickly, they might have trouble surviving against large groups. Crowd-control classes may have to rely more on hindering enemies than other classes, making proper positioning potentially paramount.

  • Beornings have powerful self-heals and survivability along with strong damage, making them an extraordinarily strong solo class. Beornings can effectively level as any of the three trait lines, with the area of focus (survivability, damage or healing) being up to the preference of the player. Beornings should focus on Might and Vitality to improve their damage and survivability further.
  • Burglars have the ability to sneak attack and later in levels to hide in plain sight. The class is very positionally oriented, which can be a disadvantage in solo play, but the ability to sneak around enemies without having to fight them often allows avoiding fights, or even escape from them. Burglars should gear primarily towards Critical Rating and Physical Mastery, also provided by Agility.
  • Captains have great survivability in their Leader of Men (yellow) line, but struggle with dealing damage. The Lead the Charge (red) line is the preferred levelling specialty for most captains, increasing their damage and empowering their Herald or Archer. Captains use heavy armor and have numerous abilities that allow them to effectively dps and heal. Captains should gear primarily towards Critical Rating and Physical Mastery, also provided by Might, and then Vitality.
  • Champions are an excellent class for solo levelling, with decent survivability and excellent melee dps both for AoE and single-target. Champions should gear primarily towards Critical Rating and Physical Mastery, also provided by Might, and Vitality.
  • Guardians offer very high survivability as an unsupported character with their ability to take mass damage as a tank. In the red line, some of their survivability is exchanged for a higher damage output, using bleeds. They should primarily gear towards Vitality and then Might.
  • Hunters have many high single-target dps skills that generally kill their opponents before they reach them. They also possess snares and several high damage melee skills to finish off any surviving mobs. However, hunters lack consistent AoE and should be careful when pulling mobs - anything more than 3 mobs is likely to result in death. Hunters also possess travel skills to make travel throughout Middle Earth much easier. They should gear primarily towards Critical Rating and Physical Mastery, also provided by Agility.
  • Lore-masters can do heavy area affect damage and have the advantages of pets, which can distract opponents. Lore-masters also have the ability to crowd-control targets leaving a less likely chance to become overwhelmed. They should gear primarily towards Will and then either Fate or Vitality (see comment on Burglar).
  • Minstrels have excellent healing and buffing abilities that they can use to increase their solo capability. They are capable of high burst damage while staying mobile, often enabling them to kite enemies without having to sacrifice damage. They should gear primarily towards Critical Rating and Tactical Mastery.
  • Rune-keepers can be difficult for players to solo level. They have extremely good healing and single-target dps skills, but are very vulnerable to melee combat - especially against multiple enemies. The yellow line offers some crowd control skills that can make soloing easier. They should gear primarily towards Will and then either Fate or Vitality (see comment on Burglar).
  • Wardens are excellent solo characters with their Morale and the ability to utilize massive amounts of self-healing, making them virtually unbeatable to on-level or even above-level mobs. They also have great versatility in being able to do both ranged and melee attacks. Wardens also possess travel skills that make travel in Middle Earth much easier. They should primarily gear towards Vitality and then Agility.


There are plenty of soloable quests in the game of LOTRO that makes it completely feasible to level all the way to the level cap even without doing fellowship quests, instances or even entire regions. The quest journal and more importantly the quest tracker are very helpful tools in determining what quests are available and where. Generally, as a solo character you'll tend to avoid fellowship and small fellowship quests unless your character is several levels higher or you feel confident that you can successfully complete the quest. Fellowship quests often require players to defeat strong mobs and mini-bosses that are almost impossible to solo on-level.

In general, advancement as a solo player is a bit slower than with a good Fellowship but soloing offers much greater flexibility, especially for casual players without longer blocks of play time. If you don't mind the occasional PUG (Pick Up Group), then set yourself a goal to complete a series of Fellowship quests before moving on to another area. Otherwise, keep on that solo path and the best of luck to you!

This is a list of zones (regions, areas or other locations) with their recommended level. Some players may be able to head to these zones earlier (and of course later) in their levelling process. Non starter areas have a "minimum" level below which fast travel there will not work, and survival will be harder. See level restrictions.

Most regional quests are aimed at a level range of about 10 levels, but sometimes a specific area or location offers quests aimed at higher levels. Such odd areas or locations are presented in italic font. And those quests are not included in the general level range of the region.

To see the zones in chronological order, see The Lord of the Rings Online

Levels 1 – 50: The Legacy of Angmar

Levels 50 – 65: The Mines of Moria

Levels 65 - 95: Allies of the King

Levels 95 - 105: The Strength of Sauron

Levels 105 – 130: The Black Book of Mordor

Levels 130 - 140: The Legacy of Durin and the Trials of the Dwarves

Levels 140+: The Song of Waves and Wind

Gearing Up

A character's gear becomes increasingly important as their level increases. At the beginning levels, the quality of your gear is a negligible factor and should not adversely affect your effectiveness in soloing nor occupy any significant amount of your attention and effort. However, at the mid-to-high levels, decent gear is recommended for smooth and effective gameplay and is often fairly easily acquired through quests, crafting, or purchases at the Auction House. It is advised that you do not spend large amounts of time and resources obtaining top tier on-level gear unless you are at the level cap as you will simply out-level the gear in a short time and find better gear that can be more easily required or requires even more resources.

Landscape Difficulty

In July 2021, the Treebeard and Shadowfax servers launched with a new Landscape Difficulty option to customise the level of challenge provided by open-world or "landscape" enemies in the game. These difficulty settings provide a greatly varied experience when levelling as a solo character in the open world, and have a profound impact on a characters ability to survive and deal damage. Armour becomes significantly more important, with heavily armoured characters receiving significantly less damage on higher difficulty settings than light-armoured characters, and mobility, kiting, crowd-control and self-heals all become more important to ensure survival. While any class and trait-line is perfectly viable on Normal difficulty, Deadly difficulty can pose a challenge to characters that are not prepared.