Landscape Difficulty

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Landscape Difficulty makes landscape fights more challenging for players in exchange for bonus experience points, cosmetics and titles. Each player can choose any of ten levels of difficulty with the highest (9) being dramatically more difficult.

You can only change your level at a Hardened Traveller and this is enabled once you complete your race introduction. The system to do this is implemented as a "quest" given by the Traveller whereupon you should immediately "complete" it through talking to him again.

As the name implies, Landscape Difficulty applies when in the open world. It also applies to solo skirmishes and missions, and often to duo ones too. Landscape Difficulty debuffs and effects are disabled inside of other instances, and Delvings (after accepting a quest from the delving stone).

The Hardened Traveller can be found at the following locations:

Coordinates Directions / Description
[29.7S, 51.3W] (Bree) The Prancing Pony
[32.1S, 76.5W] (The Shire) Little Delving
[13.8S, 103.1W] (Ered Luin) Thorin's Gates
[28.1S, 92.3W] (Ered Luin) Celondim Across from the Stable-master
[25.4S, 48.7W] (Bree-land) Archet
[60.4S, 34.6W] (Swanfleet) Mossward
[5.9S, 105.1W] (Zelem-melek) The Twenty-first Hall

Effect on Gameplay

When "completing" a Difficulty "quest" through the Hardened Traveller, the character will gain a Difficulty debuff. This debuff has the following effects on the character:

  • Decreases your Outgoing Damage.
  • Decreases your chance for successful attacks, by lowering Finesse Rating.
  • Increases in Incoming Damage to you.
  • Decreases your Physical and Tactical Mitigation by a percentage.
  • Increases your XP and Virtue XP gain
  • Triggers random buffs on enemy targets and The Eye of Sauron effect

The higher the Difficulty selected, the more pronounced these effects will be. The effects persist even outside of combat and thus will affect any calculations for maximum values of Mitigations and Finesse.

Levels and Effects

The following is a list of Landscape Difficulty levels along with the effects that are applied both to the character and any enemy targets while at that difficulty.

Tier Difficulty Quest Character Debuff(s)[1] Outgoing
Damage[2]
Finesse
Rating
Incoming
Damage[2]
Phys/Tact.
Mitigation
XP Gain[3] VXP Gain Enemy Effects
0 Difficulty 0: Normal None None None None None None None None
1 Difficulty 1: Adventurous Difficulty 1: Adventurous x0.8 x0.9 x1.25 None +10% +1% None
2 Difficulty 2: Daring Difficulty 2: Daring x0.64 x0.855 x1.5 None +15% +3% None
3 Difficulty 3: Fearless Difficulty 3: Fearless
The Eye of Sauron
x0.51 x0.812 x2 -3% +20% +5% Enraged Effects
4 Difficulty 4: Fearless +1 Difficulty 4: Fearless +1
The Eye of Sauron
x0.41 x0.771 x2.5 -3.5% +20% +5% Enraged Effects
5 Difficulty 5: Fearless +2 Difficulty 5: Fearless +2
The Eye of Sauron
x0.33 x0.732 x3 -4% +20% +5% Enraged Effects
6 Difficulty 6: Fearless +3 Difficulty 6: Fearless +3
The Eye of Sauron
x0.26 x0.695 x3.5 -4.5% +20% +5% Enraged Effects
7 Difficulty 7: Heroic Difficulty 7: Heroic
The Eye of Sauron
x0.21 x0.66 x4 -5% +20% +5% Enraged Effects
8 Difficulty 8: Heroic +1 Difficulty 8: Heroic +1
The Eye of Sauron
x0.17 x0.627 x5 -5.5% +20% +5% Enraged Effects
9 Difficulty 9: Heroic +2 Difficulty 9: Heroic +2
The Eye of Sauron
x0.14 x0.596 x6 -6% +20% +5% Enraged Effects
  1. Debuffs are only active in landscape and are deactivated inside of instances of group size 3 or higher, as well as in quest instances.
    The Eye of Sauron debuff is occasionally applied while in combat and lasts 3 minutes.
  2. a b Incoming and Outgoing Damage debuffs are also affecting pets.
  3. XP gain applies only to landscape monster kills

Deeds and Titles

The appropriate Landscape Difficulty "quest" must be "started" and "completed" at level 10 or before. Characters over level 10 cannot start and then qualify for the deed(s). Likewise, setting the difficulty level to lower than the minimum required for a deed will cancel it and block the character from ever completing it. Once completed, the bestowed title(s) are Account-wide, and can be used by any class.

Note: If you want to qualify for Fearless deeds, you must not try a lower difficulty first! Difficulty 3 or above must be the first difficulty level you choose.

Class Deed Level 50 Adventurous and higher Deed Level 50 Fearless and higher Deed Level 130 Adventurous and higher Deed Level 130 Fearless and higher
Beorning Apprentice of Claws Disciple of Claws Adept of Claws Master of Claws
Brawler Apprentice of Fists Disciple of Fists Adept of Fists Master of Fists
Burglar Apprentice of Shadows Disciple of Shadows Adept of Shadows Master of Shadows
Captain Apprentice of Banners Disciple of Banners Adept of Banners Master of Banners
Champion Novitiate of Blades Disciple of Blades Adept of Blades Master of Blades
Guardian Apprentice of Shields Disciple of Shields Adept of Shields Master of Shields
Hunter Apprentice of Bows Disciple of Bows Adept of Bows Master of Bows
Lore-master Apprentice of Scrolls Disciple of Scrolls Adept of Scrolls Master of Scrolls
Mariner Apprentice of Sword-play Disciple of Sword-play Adept of Sword-play Master of Sword-play
Minstrel Apprentice of Song Disciple of Song Adept of Song Master of Song
Rune-keeper Apprentice of Runes Disciple of Runes Adept of Runes Master of Runes
Warden Apprentice of Arms Disciple of Arms Adept of Arms Master of Arms

Rewards

Defeating enemies while at  Difficulty 3: Fearless or higher has a chance to drop Tokens of Heroism, which are Task items which can be turned in at the Hardened Traveller for weekly repeatable Task quests. The weekly repeatable Task quests also grant reputation for The Path of Valour faction and grant Hero's Marks which can be bartered for consumables and emotes.