Goblin-town
Goblin-town | |
---|---|
Region: | Misty Mountains |
Dungeon(s): | Goblin-town Throne Room |
Landmark(s): | The Deep-fires Den of the Northern Army Eglanúr Gollum's Cave Slave Pens Thundergrot War Steadings |
Connecting Area(s): |
Northern High Pass |
Levels: | Mainly 45 |
Description
Goblin-town or Orchost[1] (Sindarin for Orc-fort) is an area within the Misty Mountains, in the northeastern region.
This underground "kingdom of the goblins" is a sprawling labyrinth of caverns, tunnels, and deep pits which ultimately lead to the throne room of the latest goblin-king. Tales tell of a mysterious cave that even goblins avoid. Remnants of dwarven work reminds of ancient times when this was the High Hold of Zudrâligal[2]. Booming drums rallying goblins for upcoming raids mingle with and faint cries from unfortunate prisoners and the constant chatter of upbeat goblins. Though recently Orcs set up camp, charged by Angmar to negotiate an alliance against the Free Peoples.
Throughout the caverns a plentiful mix of goblins, wargs, cave-trolls, and Orcs fiercely defends their "kingdom". At every level of this three-dimensional maze, and behind every corner new threats await the brave adventurers who dare explore their home. Topping that are stealth goblin soldiers attacking from behind.
There are two entrances into the caverns: the "main gate" at the Mountain's Throat, and the "secret entrance" at the Black Crack. The "main gate" is very near Glóin's small camp with its Camp Site Fire and Mustering Horn. There Glóin and his two friends provide visitors with many quests and minor services. Nearest Stable-masters are found at Hrimbarg and Vindurhal which also has a Milestone. Useful information:
Locations
- The Deep-fires
- Den of the Northern Army
- Eglanúr
- Gollum's Cave
- Slave Pens
- Thundergrot
- War Steadings
- The Black Crack - entrance [20.4S, 5.4E]
- The Mountain's Throat - entrance [21.0S, 6.1E]
NPCs
- Aeglas - Quest
- Glorwen - Quest
- Combat & quests
- Bauglám Fork-tongue
- Guardian of the Jails
- Oghûk the Hooligan
Quests
See "starting quests" and the landmarks for more quests
See also Goblin-town Quests in Order
Starting at Slave Pens:
- [45] Other Prisoners
- [45] Keepers and the Kept
- [45] Stirring Up Trouble
- [45] Plan in Motion
- [45] Drummers in the Deep
- [45] Matuga and the Jailor's Key
- [45] The Great Escape
Involving:
- [45] Passage to Darkness
- [45] Goblins at the Gate
- [45] Order from the Darkness
- [45] Memory of the Wargs
- [45] Rumours of the North
- [45] Leaders of the Deep
- [46] An Author Absent
- [50] Vol. I, Book 11, Chapter 10: A Pouch of Gems for a Box of Keys - Small Fellowship
Missions:
- [...] Mission: The Goblin-town Gauntlet
- [...] Mission: The Great Goblin's Treasure
- [...] Mission: The Assassination of Gorgar
- [...] Mission: The Further Adventures of Bilbo Baggins, Chapter 8
- [...] Mission: The Further Adventures of Bilbo Baggins, Chapter 9
- [...] Mission: The Further Adventures of Bilbo Baggins, Chapter 10
Deeds
These deeds can be advanced by exploring Goblin-town:
Creatures
The following creatures are found within the area:
Mission:
- Attacking Goblin Skirmisher
- Attacking Goblin Spearman
- Bauglám Fork-tongue
- Brogasht, the Great Goblin
- Goblin-town Resident
- Goblin-town Sapper (Mission)
- Goblin-town Sentry (Mission)
- Goblin-town Skirmisher
- Goblin-town Soldier (Mission)
- Goblin-town Warrior (Mission)
- Guardian of the Jails
- Hukmún
- Rukzot the Vicious
- Thukafak the Strong
Lore
- Few know the full extent of the depths of Goblin-town, and those who have experienced them most likely died therein as slaves to cruel goblin-overseers. The goblins themselves may not know all the ways, for the deepest passages extend far into the heart of the Misty Mountains where dark and unseen terrors lie, and the goblins will not brave these passages unless driven or enraged. — Deed
- Something stirs beneath the Northern High Pass. In grim tunnels deep beneath the snow, goblins toil and fires glow. The pits of Goblin-town teem once more with living foes.
- Depopulated following the goblins’ defeat at the Battle of Five Armies – in which the hordes of Goblin-town sought vengeance for the death of their leader, the Great Goblin – the foul warrens beneath the High Pass did not remain empty for long. Goblins from throughout the mountains reclaimed Goblin-town and a new Great Goblin rose up to lead them. Rumour has it that the Great Goblin courts an allegiance with Angmar, which would give the Witch-king a deep and dangerous new stronghold within striking distance of Rivendell. In the dark tunnels of Goblin-town, where hostile creatures blinded by malice and fear follow the whims of the cruellest masters, a one-eyed goblin is king.
- Ashûrz the Great Goblin rules Goblin-town in late 3018 T.A.. He is followed in rapid succession by Uloga, Mârubh, Brosh, Marbrog, Warlord Shárnakh (a hobgoblin from the north, and one who did not hold the title of Great Goblin), and Brogasht.
Directions
Area / (Quests) | From Main Entrance | From Black Crack |
---|---|---|
Opposite the entrance | 1. Path to left before going down 2nd ramp.
2. West (left) into tunnel and continue due west.
|
1. East to end of tunnel.
2. South (right) then up a ramp and through a room.
|
Slave Pens (A Missing Scout) |
1. Path to left before going down 2nd ramp.
2. Cross bridge east (right).
|
1. East to end of tunnel.
2. Quick turn north (left) then east (right) across bridge.
|
War Steadings (Rumours of the North, Dagal for Leaders of the Deep, Farmak for Leaders of the Deep on the way) |
1. Path to left before going down 2nd ramp.
2. Cross bridge east (right) and into tunnel.
|
1. East to end of tunnel.
2. Quick turn north (left) then east (right) across bridge.
|
The Deep-fires (Pike for Stirring Up Trouble, Farmak for Leaders of the Deep on the way) |
1. Down three ramps, north and slightly west through large room, cross zone line.
2. Up stairs on west (left) then east across bridge and into tunnel.
|
1. East to end of tunnel and drop or go around and head north (left) down the ramp.
2. Down one more ramp, north and slightly west through large room, cross zone line.
|
Thundergrot (Drum-keepers, Farmak for Leaders of the Deep on the way) |
1. Down three ramps, north and slightly west through two rooms separated by a short tunnel, cross zone line on west (left) side of second room.
2. North and slightly west through room and down stairs.
|
1. East to end of tunnel and drop or go around and head north (left) down the ramp.
2. Down one more ramp, north and slightly west through large room, cross zone line.
|
Goblin-town Throne Room (Zagh for Leaders of the Deep on the way) |
1. Down three ramps, north and slightly west through large room, cross zone line.
2. North and slightly west through room and down stairs.
|
1. East to end of tunnel and drop or go around and head north (left) down the ramp.
2. Down one more ramp, north and slightly west through large room, cross zone line.
|
Gollum's Cave (The Undiscovered Path) |
1. Down three ramps, north and slightly west through large room, cross zone line.
2. North and slightly west through room and down stairs.
|
1. East to end of tunnel and drop or go around and head north (left) down the ramp.
2. Down one more ramp, north and slightly west through large room, cross zone line. |
Maps
Detailed Maps
Gallery
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One of many altars for dark rituals
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The cooks' camp right inside the Black Crack
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Bridge across a canyon dividing one of the chambers
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A cave painting deep within Goblin-town
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The door mechanism by the main entrance
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Dwarven ruins lining the walls of the tunnels
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The chamber right inside the main entrance
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A gate separating outer and inner Goblin-town
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One of the many tunnels connecting the chambers
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Makeshift stairs and scaffolding