Combe

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Settlement.png Combe
Region: Bree-land
Location: [28.6S, 49.2W]
Combe.jpg


Location

Combe is a settlement in Bree-land. [28.6S, 49.2W]

This fine town is located at the road from Bree to Archet and a smaller road forks off to Chetwood and Combe's lumberyard. New man characters arrive here on their way to explore the Middle-earth; they will find appropriate services, adventures and mysteries to unwind. The residents are well aware of the tragedy that happened in Archet and welcomes any helping hand to resolve problems or prevent the brigands to spread further.

Combe hosts several interiors for crafting, combat training, and quests. Among them is found a bard, a kinship clerk, armour & weapon vendors, a crafting hall with trainers and vendors, class trainers, and more. See the interiors respectively for further details.


Landmarks & Interiors

Services

Mailboxes

Crafting

Travelling

Destination Region Cost Prerequisites
South Bree Bree-land 1 Silver 
Celondim (Swift) Ered Luin 1 Silver 
Michel Delving (Swift) The Shire 1 Silver 
Thorin's Gate (Swift) Ered Luin 1 Silver 

Quests

Cartwell's House
Ellie Cutleaf's House
Combe's South Gate

See "starting quests" and the interiors for more quests

Starting
Involving


NPCs

See list of all NPCs within Combe.

Services & Equipment

NPC Function Coords
HumanM.png Jack Cloverdale Stable-master [28.6S, 49.5W]
Weapons and Armour
HumanM.png Mag Hardhammer Light Armoursmith [28.3S, 49.5W]
HumanM.png Nate Fleetfoot Medium Armoursmith [28.3S, 49.5W]
HumanM.png Morgan Darkraven Bowyer [28.4S, 49.5W]
HumanM.png Karl Quickfire One-handed Weaponsmith [28.3S, 49.4W]
HumanM.png Lowell Wickham Two-handed Weaponsmith [28.3S, 49.4W]
The armour and weapons are for levels 5 to 9.

Others

NPC Function Coords
HumanM.png Burl Beeman Quest [28.4S, 49.5W]
HumanM.png Combe Stable-helper Quest [28.6S, 49.5W]
HumanM.png Constable Sageford Quest [28.6S, 49.2W]
HumanF.png Gail Catchpole Quest [28.5S, 49.5W]
HumanM.png Geoffrey Fuller Quest [28.5S, 49.1W]
Horse.png Horse Quest [28.6S, 49.5W]
HumanM.png Leighton Howard Quest [28.6S, 49.7W]
HumanF.png Maida Woodwright Quest [28.6S, 49.4W]
HumanM.png Roderick Carver Quest [28.9S, 48.7W]
HumanM.png Rurik Fennel Quest [28.8S, 49.6W]
HumanM.png Ted Pickthorn Quest [28.5S, 49.0W]
Human.png Guard Free Peoples
HumanM.png Farmer
AllRaces.png Townspersons
Human.png Woodcutters

Civic Structures and Facilities

Notice: The different locations within this section individually list quests, services, NPCs, and more, which pertain to each of them.

The Comb and Wattle Inn

The Comb and Wattle Inn
See The Comb and Wattle Inn for more details.

The Comb and Wattle Inn is found in Combe.[28.7S, 49.3W]

Located at the heart of Combe it is strange how shabby and worn this inn is; it may hardly be the result of the unpleasant ruffians who complain about food and whatever. Lizbeth Honeymeade, the Tavern Keep, works hard to provide best possible service but.... During festivals this place livens up a bit as members of the Inn League empty the storage of Beakbreaker Ale.


Combe Crafting Hall

Combe Crafting Hall
See Combe Crafting Hall for more details.

Combe Crafting Hall is an indoor craft-faire in Combe. [28.8S, 48.6W]

The crafting hall is located a short distance east and uphill from the centre of Combe, along the way to Chetwood. This crafting facility provides trainers for all sorts of crafting professions. Its Mistress of Apprentices, who is Jill Brushwood, is happy to help any fledgling crafter to acquire a vocation and to give direction to proper trainers. Crafters that wish to find a crafting guild should meet Rob Burrows, the Master of Crafting Guilds.


Training Hall

Combe Training Hall
See Training Hall for more details.

Training Hall is an interior in Combe. [28.7S, 49.3W]

This training hall is located just east of the Comb and Wattle Inn, sharing the same porch for entrance. Here adventurers and warriors sharpen their skills and obtain training and class related items and recipes.

  • Class trainers


Scenery

Scene 1

If you travel into Combe through the Combe North Gate, you will pass by a broken cart and three townspersons having a discussion:

Person 1: "What are we going to do now, Eric?"
Person 2: "I don't know...I thought you had control of the horse?"
Person 3: "I did...well, as much control as I can have over a 60 stone creature!"
Person 1: "Well, we need to get in to Combe before winter! We've made it all this way, we can't stop at the gate."
Person 2: "Yes, yes, just let me gather up this grain. We'll need it for the planting season."

You can make out of this that the three individuals are farmers and were transporting a load of seed from Archet to Combe, to use a field here, when their horse broke free and destroyed their cart.

Scene 2

On the platform outside The Combe and Wattle Inn are two woodcutters sitting on a bench and having a talk:

Woodcutter 1: "...and another thing...that Thorne fellow doesn't know the least bit about cutting trees."
Woodcutter 2: "Oh, you needn't tell me! Did you hear that Will was attacked by a wolf the other day?"
Woodcutter 1: "You don't say!"
Woodcutter 2: "I do say! Right out in the open too, just as natural as you please, charged right up and took a nip out of his leg!"
Woodcutter 1: "What's Thorne doing to set that a-right? Them wolves and spiders are all about the edges of the logging camp."
Woodcutter 2: "Oh, those spiders scare me near to death with them big hairy legs."
Woodcutter 1: "Their legs are near as hairy as old Will's except without the wolf-bite!"


Maps

Map of Bree-land Topographic map of Bree-land

Lore

"Bree was the chief village of the Bree-land, a small inhabited region, like an island in the empty lands round about. Besides Bree itself, there was Staddle on the other side of the hill, Combe in a deep valley a little further eastward, and Archet on the edge of the Chetwood. (...) Most of the inhabitants of Bree and Staddle, and many even from Combe and Archet, were crowded in the road to see the travellers start." — The Fellowship of the Ring, by Tolkien
One of the four settlements that together made up the Bree-land, Combe lay in a deep valley on the eastern side of the Bree-hill. It was somewhat to the north of Staddle, but not so distant from Bree as Archet on the fringes of the Chetwood. Its name comes ultimately from an Old English word cumb meaning a deep valley. Probably founded before TA 1300. — lorebook



Gallery

The eastern path of Combe leads to the Northern Chetwood The southern path of Combe leads to Bree & Staddle Outskirts of Combe where Cutleaf lives behind a pond


Settlements and Landmarks of Combe
Settlements: Combe
Landmarks: Cartwell's HouseThe Comb and Wattle InnCombe Crafting HallEllie Cutleaf's HouseTraining Hall
Settlements, Areas and Landmarks of Bree-land
Settlements: Adso's CampArchetBreeCombeStaddle
Areas: AndrathArchet DaleBrandy HillsThe BrandywoodBree-land HomesteadsBucklandChetwoodEastern Bree-fieldsFar ChetwoodHengstacer FarmThe HorsefieldsThe Midgewater MarshesNen HarnNorthern Barrow-downsNorthern Bree-fieldsThe Old ForestSouthern Barrow-downsSouthern Bree-fieldsStarmere LakeWeather Hills
Landmarks: Within eastern Bree-land: Big StaddlemereBindbale's RestBlackwold HeadquartersBrigand CaveCombe Lumber CampThe Crumbled CourtGoblinhole RuinsGrobo Dogwort's HouseMarshwater FortMidgewater PassThe Mustering CaveOld Bauman's FarmOst AlagosOst BaranorSilverwellSkunkwood's FarmStaddle FallsStump FieldSunken StonesTorthanns CampWeatherwayWolf DenWoodsedge RuinsThe Yellow Tree