Midgewater Pass
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Midgewater Pass | |
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Type: | Trail |
Region: | Bree-land |
Area: | The Midgewater Marshes |
Location: | [30.1S, 42.6W] |
Midgewater Pass is a landmark within the Midgewater Marshes, in Bree-land. [30.1S, 42.6W]
This natural passage out of the marshes into Weather Hills is known only to a few, save the Rangers. It begins just north of the Mustering Cave and leads north-eastwards up and out of the bogs and eventually reaches the Weatherway and the Lone-lands beyond.
This is the path Strider led the Ringbearer's company toward Weathertop in order to evade the prowling Nazgûl.
Quests
Involving:
- [22] Get Our Weapons Back
- [22] Meat for Eating
- [22] Pelts for Trade
Creatures
These creatures are encountered within this location:
Settlements, Areas and Landmarks of Bree-land
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Areas: | Andrath • Archet Dale • Brandy Hills • The Brandywood • Bree-land Homesteads • Buckland • Chetwood • Eastern Bree-fields • Far Chetwood • Hengstacer Farm • The Horsefields • The Midgewater Marshes • Nen Harn • Northern Barrow-downs • Northern Bree-fields • The Old Forest • Southern Barrow-downs • Southern Bree-fields • Starmere Lake • Weather Hills | |
Settlements: | Adso's Camp • Archet • Bree • Combe • Staddle | |
Landmarks: | Within eastern Bree-land: Big Staddlemere • Bindbale's Rest • Blackwold Headquarters • Brigand Cave • Combe Lumber Camp • The Crumbled Court • Goblinhole Ruins • Grobo Dogwort's House • Marshwater Fort • Midgewater Pass • Mustering Cave • Old Bauman's Farm • Ost Alagos • Ost Baranor • Silverwell • Skunkwood's Farm • Staddle Falls • Stump Field • Sunken Stones • Torthann's Camp • Weatherway • Wolf Den • Woodsedge Ruins • The Yellow Tree | |
Interiors: | Mustering Cave | |
Dungeons: | Blackwold Camp | |
Instances: | — |