Skill
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Character Topics: Getting Started, Character Stats, Races, Classes, Skills, Traits, Cosmetic |
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Classes | Be | Br | Bu | Ca | Ch | Gu | Hu | Lm | Mi | Rk | Wd |
Skills | Be | Br | Bu | Ca | Ch | Gu | Hu | Lm | Mi | Rk | Wd |
Traits | Be | Br | Bu | Ca | Ch | Gu | Hu | Lm | Mi | Rk | Wd |
Deeds | Be | Br | Bu | Ca | Ch | Gu | Hu | Lm | Mi | Rk | Wd |
Traceries | Be | Br | Bu | Ca | Ch | Gu | Hu | Lm | Mi | Rk | Wd |
- There are 2 types of skills which a character can have: characteristics, or "passive" skills, which modify your character's stats; and "active" skills, which are abilities like attacking or harvesting. All characters start out with a set of characteristics that are unique to their race. More characteristics and skills become available as your character reaches higher levels.
Characteristics
- Characteristics are found in the "Passive Skills" area of the character window. Types of characteristics will vary with race and class. Following are some of the types of characteristics.
Armour Proficiencies
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L:15 | • | L:20 | • | |||||||
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L:15 | ||||||||||
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Legend
Character | Meaning |
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• | Proficient at level 1 |
L:## | Level at which proficiency is gained |
Weapon Proficiencies
Weapon Proficiencies | ![]() |
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Bonus |
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• | Chance to lower target's ability to score a critical hit | ||||||||||
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• | L:7 | L:7 | • | +% Critical Hit Chance to ranged auto-attacks | |||||||
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• | L:7 | L:7 | L:7 | Ranged auto-attacks are 5% tougher to Block. | |||||||
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• | • | • | • | • | • | • | • | +% Auto-attack Critical Hit Chance | |||
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• | • | • | • | -- | |||||||
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L:15 | +% Auto-attack Critical Hit Chance | ||||||||||
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• | Ranged auto-attacks are 5% tougher to Block. | ||||||||||
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• | • | • | • | • | Dwarf | Dwarf | • | Chance to lower target's armour | |||
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• | L:25 | • | • | • | L:15 | • | • | Chance to slow target's attack speed | |||
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• | • | • | L:15 | Chance to lower target's ability to evade | |||||||
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• | • | • | • | L:15 | • | • | Chance of slowing the target's movement speed | ||||
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• | • | • | • | • | L:40 | • | • | Parry-chance is slightly increased | |||
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• | Sets rune-keeper affinity | ||||||||||
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• | L:10 | L:10 | • | L:20 | • | Chance to add damage over time | |||||
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• | • | L:10 | • | Chance to lower target's armour | |||||||
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• | • | • | Chance to slow target's attack speed | ||||||||
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• | L:10 | • | Chance to lower target's ability to evade | ||||||||
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• | None | ||||||||||
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• | L:10 | • | Parry-chance is slightly increased |
Legend
Character | Meaning |
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• | Proficient at level 1 |
L:## | Level at which proficiency is gained |
Base Passive Skills
Beorning
Might of the Wild: +15 Might.
Few in Number: -7 Fate.
Natural Resistance: +1% Poison Resistance.
Thick Hide: +15 Vitality.
Dwarf
Lost Dwarf-kingdoms: -7 Fate.
Stocky: -7 Agility.
Sturdiness: +15 Might, +10 Vitality, +1% Common Mitigation.
Unwearying in Battle: +30 In-Combat Morale Regeneration, +30 In-Combat Power Regeneration, -60 Non-Combat Morale Regeneration, -30 Non-Combat Power Regeneration.
Stout-axe
Unyielding Will: + 15 Will, +1% Common Mitigation
Wrought by the Black Land: +1% Shadow Mitigation, +1% Disease Resistance, +15 Might, +5 Agility
Shadow of the Eye: -7 Vitality
Doom of Drása's Folk: -10 Fate
Elf
Agility of the Woods: +15 Agility.
Fading of the Firstborn: -7 Fate.
Sorrow of the Firstborn: -20 Max Morale, -60 Non-Combat Morale Regeneration.
Suffer no Illness: +1% to Disease Resistance and Poison Resistance.
High Elf
Fading of the Firstborn: -7 Fate
Peace of the Eldar: +20 Maximum Morale, +60 non-Combat Morale Regen
Sorrow of the Undying: -7 Will
Suffer no Illness: +1% Disease and Poison Resistance
Hobbit
Hobbit Courage: +1% Fear Resistance.
Hobbit-toughness: +15 Vitality.
Rapid Recovery: +60 Non-Combat Morale Regeneration.
Resist Corruption: +1% Shadow Mitigation.
Small Size: -7 Might.
Man
Diminishing of Mankind: -7 Will.
Easily Inspired: +5% Incoming Healing.
Gift of Men: +15 Fate.
Strong Men: +15 Might.
Misc. Passive Skills
Common
Hunter
Crafting Passive Skills
Track Mines - You are able to track the location of ore deposits.
Track Wood - You are able to track the location of wood.
Track Crops - You are able to track the location of crops.
Track Artifacts - You are able to track the location of artifacts
Instrument Proficiencies
"Oh, I do not know about this. I do not know about this at all!" —Bingo Boffin Accuracy This article is marked for checking accuracy. Please check other sources to verify if the information provided is correct. |
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Beorning | Burglar | Captain | Champion | Guardian | Hunter | Lore-master | Minstrel | Rune-keeper | Warden | ||
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L:25 | ||||||||||
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L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | |
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L:10 | ||||||||||
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L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | |
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L:40 | ||||||||||
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L:15 |
- • Starting proficiencies
- L:? Level you can learn instrument proficiencies
Active Skills
- Each class has its own unique set of abilities. The effect of the abilities grows as a character gains levels.
Class Skills
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Beorning Skills |
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Burglar Skills |
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Captain Skills |
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Champion Skills |
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Guardian Skills |
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Hunter Skills |
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Lore-master Skills |
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Minstrel Skills |
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Rune-keeper Skills |
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Warden Skills |
Milestone Skill
Main Article: Milestone Skill
Return Home — A skill that teleports the user to his/her last designated Milestone. This skill is available to all players who completed the Introduction Quests. Normally, this skill has a 1 hour cooldown. You may purchase aditional destinations or an (Unbound) Destination in the LOTRO shop. This will remain unusable until the player binds a milestone to this skill.
Fellowship Skills
See Conjunctions