Skill

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Character Topics: Getting Started, Character Stats, Races, Classes, Skills, Traits, Cosmetic
Beorning-icon.png Brawler-icon.png Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Be Br Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Be Br Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Be Br Bu Ca Ch Gu Hu Lm Mi Rk Wd
Deeds Be Br Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traceries Be Br Bu Ca Ch Gu Hu Lm Mi Rk Wd
There are 2 types of skills which a character can have: characteristics, or "passive" skills, which modify your character's stats; and "active" skills, which are abilities like attacking or harvesting. All characters start out with a set of characteristics that are unique to their race. More characteristics and skills become available as your character reaches higher levels.

Characteristics

Characteristics are found in the "Passive Skills" area of the character window. Types of characteristics will vary with race and class. Following are some of the types of characteristics.

Armour Proficiencies

Beorning-icon.png Brawler-icon.png Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Light Armour-icon.png Light Armour
Medium Armour-icon.png Medium Armour
Heavy Armour-icon.png Heavy Armour
Shields-icon.png Shields L:15 L:20
Heavy Shields-icon.png Heavy Shields L:15
Shields-icon.png Warden's Shields


Legend

Character Meaning
Proficient at level 1
L:## Level at which proficiency is gained

Weapon Proficiencies

Weapon Proficiencies Beorning-icon.png Brawler-icon.png Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png Bonus
Daggers-icon.png Battle-gauntlets Chance to lower target's ability to score a critical hit
Bows-icon.png Bows L:7 L:7 +% Critical Hit Chance to ranged auto-attacks
Crossbows-icon.png Crossbows L:7 L:7 L:7 Ranged auto-attacks are 5% tougher to Block.
Daggers-icon.png Daggers +% Auto-attack Critical Hit Chance
Dual Wielding-icon.png Dual Wielding --
Halberd-icon.png Halberd L:15 +% Auto-attack Critical Hit Chance
Javelins-icon.png Javelins Ranged auto-attacks are 5% tougher to Block.
One-handed Axes-icon.png One-handed Axes Dwarf Dwarf Chance to lower target's armour
One-handed Clubs-icon.png One-handed Clubs L:25 L:15 Chance to slow target's attack speed
One-handed Hammers-icon.png One-handed Hammers L:15 Chance to lower target's ability to evade
One-handed Maces-icon.png One-handed Maces L:15 Chance of slowing the target's movement speed
One-handed Swords-icon.png One-handed Swords L:40 Parry-chance is slightly increased
Rune-stones-icon.png Rune-stones Sets rune-keeper affinity
Spear-icon.png Spear L:10 L:10 L:20 Chance to add damage over time
Two-handed Axes-icon.png Two-handed Axes L:10 Chance to lower target's armour
Two-handed Clubs-icon.png Two-handed Clubs Chance to slow target's attack speed
Two-handed Hammers-icon.png Two-handed Hammers L:10 Chance to lower target's ability to evade
Two-handed Staves-icon.png Two-handed Staves None
Two-handed Swords-icon.png Two-handed Swords L:10 Parry-chance is slightly increased

Legend

Character Meaning
Proficient at level 1
L:## Level at which proficiency is gained


Base Passive Skills

Beorning

Might of the Wild-icon.png Might of the Wild: +15 Might.
Few in Number-icon.png Few in Number: -7 Fate.
Natural Resistance-icon.png Natural Resistance: +1% Poison Resistance.
Thick Hide-icon.png Thick Hide: +15 Vitality.

Dwarf

Lost Dwarf Kingdoms-icon.png Lost Dwarf-kingdoms: -7 Fate.
Stocky-icon.png Stocky: -7 Agility.
Sturdiness-icon.png Sturdiness: +15 Might, +10 Vitality, +1% Common Mitigation.
Unwearying in Battle-icon.png Unwearying in Battle: +30 In-Combat Morale Regeneration, +30 In-Combat Power Regeneration, -60 Non-Combat Morale Regeneration, -30 Non-Combat Power Regeneration.

Stout-axe

Unyielding Will-icon.png Unyielding Will: + 15 Will, +1% Common Mitigation
Wrought by the Black Land-icon.png Wrought by the Black Land: +1% Shadow Mitigation, +1% Disease Resistance, +15 Might, +5 Agility
Shadow of the Eye-icon.png Shadow of the Eye: -7 Vitality
Doom of Drása's Folk-icon.png Doom of Drása's Folk: -10 Fate

Elf

Agility of the Woods-icon.png Agility of the Woods: +15 Agility.
Fading of the Firstborn-icon.png Fading of the Firstborn: -7 Fate.
Sorrow of the Firstborn-icon.png Sorrow of the Firstborn: -20 Max Morale, -60 Non-Combat Morale Regeneration.
Suffer no Illness-icon.png Suffer no Illness: +1% to Disease Resistance and Poison Resistance.

High Elf

Fading of the Firstborn-icon.png Fading of the Firstborn: -7 Fate
Peace of the Eldar-icon.png Peace of the Eldar: +20 Maximum Morale, +60 non-Combat Morale Regen
Sorrow of the Undying-icon.png Sorrow of the Undying: -7 Will
Suffer no Illness-icon.png Suffer no Illness: +1% Disease and Poison Resistance

Hobbit

Hobbit Courage-icon.png Hobbit Courage: +1% Fear Resistance.
Hobbit-toughness-icon.png Hobbit-toughness: +15 Vitality.
Rapid Recovery-icon.png Rapid Recovery: +60 Non-Combat Morale Regeneration.
Resist Corruption-icon.png Resist Corruption: +1% Shadow Mitigation.
Small Size-icon.png Small Size: -7 Might.

Man

Diminishing of Mankind-icon.png Diminishing of Mankind: -7 Will.
Easily Inspired-icon.png Easily Inspired: +5% Incoming Healing.
Gift of Men-icon.png Gift of Men: +15 Fate.
Strong Men-icon.png Strong Men: +15 Might.

Misc. Passive Skills

Common

Adept-icon.png Adept
Journeyman-icon.png Journeyman
Heroic-icon.png Heroic
Heroic-icon.png Legendary
Characteristic Note-icon.png Newbie
Characteristic Note-icon.png Novice
Master-icon.png Master

Hunter

Improved Range-icon.png Improved Range

Crafting Passive Skills

  • Track Mines-icon.png Track Mines - You are able to track the location of ore deposits.
  • Track Wood-icon.png Track Wood - You are able to track the location of wood.
  • Track Crops-icon.png Track Crops - You are able to track the location of crops.
  • Track Artifacts-icon.png Track Artifacts - You are able to track the location of artifacts

Instrument Proficiencies

Beorning-icon.png Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Beorning Burglar Captain Champion Guardian Hunter Lore-master Minstrel Rune-keeper Warden
Bagpipes Use-icon.png Bagpipe Use L:25
Bassoon Use-icon.png Bassoon Use L:5 L:5 L:5 L:5 L:5 L:5 L:5 L:5 L:5 L:5
Basic Cowbell Use-icon.png Basic Cowbell Use
Clarinet Use-icon.png Clarinet Use
Drum Use-icon.png Drum Use L:10
Fiddle Use-icon.png Fiddle Use L:5 L:5 L:5 L:5 L:5 L:5 L:5 L:5 L:5 L:5
Flute Use-icon.png Flute Use
Harp Use-icon.png Harp Use
Horn Use-icon.png Horn Use
Lute Use-icon.png Lute Use
Moor Cowbell Use-icon.png Moor Cowbell Use L:40
Pibgorn Use-icon.png Pibgorn Use
Theorbo Use-icon.png Theorbo Use L:15
• Starting proficiencies
L:? Level you can learn instrument proficiencies

Active Skills

Each class has its own unique set of abilities. The effect of the abilities grows as a character gains levels.

Class Skills

Beorning-icon.png Beorning Skills
Burglar-icon.png Burglar Skills
Captain-icon.png Captain Skills
Champion-icon.png Champion Skills
Guardian-icon.png Guardian Skills
Hunter-icon.png Hunter Skills
Lore-master-icon.png Lore-master Skills
Minstrel-icon.png Minstrel Skills
Rune-keeper-icon.png Rune-keeper Skills
Warden-icon.png Warden Skills

Milestone Skill

Main Article: Milestone Skill


Return Home-icon.pngReturn Home — A skill that teleports the user to his/her last designated Milestone. This skill is available to all players who completed the Introduction Quests. Normally, this skill has a 1 hour cooldown. You may purchase aditional destinations or an (Unbound) Destination in the LOTRO shop. This will remain unusable until the player binds a milestone to this skill.

Fellowship Skills

See Conjunctions