Tinnudir
Tinnudir | |
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Region: | Evendim |
Area: | Parth Aduial |
Location: | [12.2S, 67.5W] |
Tinnudir (Sindarin for Dusk-watch) is a settlement located within the area of Parth Aduial, in Evendim. [12.2S, 67.5W]
At the south-eastern part of the island, Calenglad and a party of Dúnedain Rangers have established an encampment, keeping watch over the region. For years the Rangers as well as a number of upstanding men of Evendim have maintained the camp, sheltered by no more than ruined walls of ancient buildings. Their main task is to keep tomb-robbers and Angmarim from finding the Silithar until Aragorn may recover it.
This large encampment provides services such as a Bard, Vault, Dock- and Stable-master, class trainers, quest givers, and more. At the southern tip is a Skirmish Camp. Available quests are mainly targeted towards Ost Forod, Men Erain, and Annúminas.
Tinnudir is also the headquarters of the Wardens of Annúminas, the reputation faction of Evendim. Its representatives are spread out over the sections of Tinnudir but most are outside Tinnudir Keep.
Notice: Tinnudir consists of the main camp, a complementary camp, and the Tinnudir Keep. This page is for the main camp; it provides a summary of the other locations but details are listed at their individual pages.
Hint: Hunters, go to Horace Roxhythe and get the quest for the Guide to Evendim skill.
Interiors
See also "Civic Structures and Facilities" below
Services
- Bard of Tinnudir - Pantlinn
- Vault-keeper of Tinnudir - Olly Greenfield
- Roving Threat Quartermaster - Brangil
- Reflecting Pool, Evendim [12.0S, 68.1W]
- Sage of Eriador - Maleniel
- Skirmish Camp [12.8S, 66.7W]
- Mailbox [12.5S, 67.4W]
Destination | Region | Cost | Prerequisites | |
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Bree-land | ||||
West Bree | (Swift) | Bree-land | 35 | |
Evendim | ||||
Annúminas | (Swift) | Evendim | 20 | Min. Level: 35 and Friend with Wardens of Annúminas |
Dwaling | Evendim | 15 | ||
Dwaling | (Swift) | Evendim | 25 | |
High King's Crossing | Evendim | 15 | ||
High King's Crossing | (Swift) | Evendim | 25 | |
Oatbarton | Evendim | 15 | ||
Oatbarton | (Swift) | Evendim | 25 | |
Ost Forod | Evendim | 15 | ||
Ost Forod | (Swift) | Evendim | 25 | |
North Down | ||||
Esteldín | North Downs | 15 | ||
Esteldín | (Swift) | North Downs | 35 | Min. Level: 30 |
Trestlebridge | North Downs | 15 | ||
The Shire | ||||
Michel Delving | (Swift) | The Shire | 35 |
Destination | Region | Cost | Prerequisites | |
---|---|---|---|---|
Buckland | (Swift) | Bree-land | 25 | Min. Level: 25 |
The Eavespires | (Swift) | Evendim | 25 | |
High King's Crossing | (Swift) | Evendim | 25 | Min. Level: 25 |
Men Erain | (Swift) | Evendim | 25 | |
Trader's Wharf | (Swift) | Evendim | 25 | Min. Level: 25 |
Tyl Ruinen | (Swift) | Evendim | 25 |
Quests
See Tinnudir Quests for all quests starting on Tinnudir island
- Tasks Bulletin Board [12.6S, 67.2W]
Tasks: Level 30 - 34; Reputation with the Wardens of Annúminas - Reflecting Pool, Evendim - Sage of Eriador [12.0S, 68.1W]
Starting:
- [32] A Dangerous Road
- [33] Barachen's Camp
- [32] Washed Up On the Shore
- [32] Sort Out the Pieces
- [34] Evils out of Fornost
- [34] Grave-rubbings
- [34] The Twilight Estates
- [34] Tham Nambarth
- [34] Torogethir's Charge
- [34] Fortress of the North
- [35] Loyalty's Proof
- [35] They Spy from the Heights
- [35] The Defence of House Brumbar
- [35] A Friend in Ost Forod
- [36] Friends at the Eavespires
- [37] Architects of History
- [38] A Meeting with the Blue Lady
- [38] The Rangers of Esteldín
- [40] The Tomb of Elendil - Fellowship
- [40] Instance: The Tomb of Elendil - Fellowship
Epic Quests:
- [50] Volume I, Book 9, Chapter 5: Amarthiel's Hope - Solo only
- [50] Volume I, Book 9, Instance: Amarthiel's Hope - Solo only
- [50] Volume I, Book 10, Chapter 1: The Champion of Angmar
- [50] Volume I, Book 10, Chapter 2: The Tide of Battle
- [50] Volume I, Book 10, Instance: Springing the Trap
- [50] Volume I, Book 10, Chapter 6: The Secret of the Orders
- [50] Volume I, Book 10, Chapter 10: Do Not Trust Him
- [50] Volume I, Book 10, Chapter 14: The Eye of Angmar - Small Fellowship
- [50] Volume I, Book 10, Instance: The Eye of Angmar - Small Fellowship
- [50] Volume I, Book 11, Chapter 1: Watching the Roads
- [50] Volume I, Book 11, Chapter 2: Mordrambor - Solo only
- [50] Volume I, Book 11, Instance: Mordrambor - Solo only
- [50] Volume I, Book 11, Chapter 3: Cairns for the Fallen - Small Fellowship
- [50] Volume I, Book 11, Chapter 4: Remembrance - Solo only
- [50] Volume I, Book 11, Instance: Remembrance - Solo only
- [50] Volume I, Book 11, Chapter 5: Eastward Passage
- [50] Volume I, Book 12, Chapter 2: Unfit Fate - Fellowship
- [50] Volume I, Book 12, Chapter 3: Barad Tironn - Fellowship
- [50] Volume I, Book 12, Instance: Barad Tironn - Fellowship
- [50] Volume I, Book 12, Chapter 4: In Pursuit of the Enemy
- [50] Volume I, Book 14, Chapter 1: The Steed Arel
- [65] Volume III, Book 1, Instance: Farewell to Evendim - Solo only
- [65] Volume III, Book 1, Chapter 7: Lothrandir of the Frozen Wastes
Involving:
Involving quests |
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Epic Quests:
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NPCs
See Tinnudir NPCs for all NPCs on Tinnudir island
Civic Structures and Facilities
Notice: Each location within this section individually lists quests, NPCs, and more, pertaining to it
Tinnudir (Keep)
Tinnudir (Keep) is a complementary camp . [12.2S, 68.0W]
Here is the magnificent Tinnudir Keep, the backdrop for some epic quest instances. This section hosts representatives for the Wardens of Annúminas, an excellent crafting area with good services, a Reflecting Pool, Warden Trainer, and quest givers.
- Forge, Oven, Study, Workbench, vendors, and trainers
- Reflecting Pool, Evendim, Sage of Eriador, Warden Trainer
- The Wardens of Annúminas faction NPCs
Tinnudir Keep
Tinnudir Keep is a stronghold in Tinnudir. [12.0S, 68.0W]
At a well protected island in eastern Lake Evendim this decayed stronghold is still used by the Rangers of the North. Visitors may enter the impressive entrance, the main hall, and the staircases for the east and west wings.
- Epic Quests, level 50
Lore
- Beyond quests and other in-game texts no tales are told about Tinnudir as it is an invention by Turbine, as a central hub for everything that happens around Lake Evendim. Tinnudir is not mentioned, or even implied, in any of Professor Tolkien's works.
Gallery
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The main Ranger camp in the southern ruins
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View of the back of Tinnudir from a distant cliff
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Relaxing shoreline of Tinnudir
Settlements, Areas and Landmarks of Evendim
| ||
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Areas: | Annúminas • Barandalf • Bullroarer's Sward • Lake Evendim • Men Erain • Northern Emyn Uial • Parth Aduial • Southern Emyn Uial • Tyl Annûn • Tyl Ruinen • Tyrn Fornech | |
Settlements: | Echad Garthadir • Glass-blowers' Camp • High King's Crossing • Oatbarton • Ost Forod • The Eavespires • Tinnudir • Trader's Wharf | |
Landmarks: | Amon Môth • Arthobel • Baranduin • Barad Rath • Barad Tharsír • The Bleakleaf Crest • Bullroarer's Throat • Canadiach • Cirith Rhîw • Dol Haedír • The Duskencleft • Dwaling • Eastern Gate of Annúminas • The Eave-mere • The Even-rills • Gilminuial • The Gloaming Falls • Gorthost • Haudh Elendur • Haudh Tarcil • Haudh Tarondor • House Brumbar • Lithost • Nan Orngon • Northcotton Market • Ost Heryn • Pearlina Gamgee's Residence • Rantost • Rushingdale • The Sand-mounds • Skirmish Camp • Sparring Circle • Stonecrop Tor • Swiftbrook • Tham Andalath • Tham Habad • Tham Laegamon • Tham Nambarth • Tham Ornen • Tham Sarch • Tham Varan • Tollobel • Tûm Fuin • The Twisted Grove • Way of Kings • Whitshards | |
Interiors: | Gwindethrond • Tinnudir Keep | |
Dungeons: | A Secret Club • Barad Tironn • Barad Tharsír Storeroom • The Flooded Ward • Forsaken Smial • Haudh Arantar • Haudh Eldacar • Haudh Elendil • Haudh Eärendur • Haudh Valandur • Lighthouse • Un-marked Room | |
Instances: | Glinghant • Haudh Valandil • Northcotton Farm • Ost Elendil |