Glinghant

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Glinghant
Level: 40 - 150
Size: Fellowship
Cluster: Shadows of Angmar
Region: Evendim
Area: Annúminas
Location: [19.3S, 68.9W]
Glinghant, the gardens of Annúminas — once a place of great beauty, now overgrown and fallen into ruin. The stagnant of waters of the gardens have become corrupted by the fell spirits of Angmar, and evil Men do their bidding...

Glinghant is a World Instance within Annúminas, in Evendim. [19.3S, 68.9W]

The former gardens of Annúminas are located just under the sheltering mountains to the south-east, between the courtyard of Menelband and plaza at Clorhir. While these terraces still hold some beauty even years later, Nengon the wraith and other forces out of Angmar are working hard to defile the place beyond recognition.

Difficulty Level

This is a scaled instance, designed for a fellowship from level 40 and up.

It is available in the Instance Finder.

Glinghant is a straightforward climb to uppermost terrace of the gardens. It is very linear with only two routes on either side of the pools both yielding the same result of moving upwards. This is the easiest of the Annúminas cluster of dungeons. Just don't over-pull on the huorn fight so as to not become overwhelmed with the number of adds.

Estimated completion time is between 10 - 15 minutes.

Quests

Glinghant's Entrance

Starting:

Deeds

Known deeds for this instance (usually bestowed upon first entrance) include:

Mobs

The following mobs are are encountered within the instance:

Instance Overview

Final Boss: Nengon

Walk-through and Tactics

Map of Glinghant

Darkwaters use fear and disease effects, hence all players should make liberal use of their Cure abilities.

Four terraces, each with a large body of water in the middle that flows down via waterfalls from the fourth and final terrace, make up most of the instance. There are stairs that lead up from one terrace to the next on either side of these pools. Access to each terrace beyond the first one is blocked by sets of gates, which are controlled by six levers on the first terrace. A non-hostile Flickering Limrafn moves back and forth among the levers to indicate which ones need to be pulled to open the next set of gates. The levers always need to be pulled simultaneously, and failure to pull them correctly results in a set of darkwater mobs spawning.

Ground floor

A lot of Darkwater mobs, along with some Angmarim can be found here. The entire area should be cleared before the doors open at the top of the stairs.

First terrace

Proceed onto the middle of the terrace, and pull the lever in the middle to begin the event, which causes Nengon to disappear and numerous waves of darkwaters to spawn. They will engage in groups of two or three, and there are approximately six waves.

Second terrace

This terrace has three sets of three darkwaters each; pulling one of a type pulls all three. There are also three Stagnant Oaks, which activate one at a time as each set of darkwaters is defeated. Everybody has to go inside the room before you start pulling (if you are outside the room, you will pull 5-6 Darkwaters), then pull the waves one at a time, then take down the Stagnant Oaks last.

Third terrace

Nengon is waiting on the last terrace. A lot of DPS is required in this battle, so it is recommended that any Guardians (using Overpower) and Minstrels add as much damage as they can. Engage and fight him where he stands, and try to get a Guile (Yellow) Conjunction on him early on. He has a knock-back ability that he uses occasionally, so some fellowships may prefer to pull him to a wall and stand with their backs to it to avoid being thrown around. Be especially careful not to get knocked down to the lower terrace, as this will cause the encounter to reset.

Every 30-45 seconds Nengon will disappear into the floor for a few seconds and call in a wave of 3 darkwater adds. Crowd-control as many as possible, and either AoE the rest while focusing on Nengon or ignore them. The longer the fight takes, the more waves he will call in, so do not waste time trying to take out the adds because the fellowship will quickly get overwhelmed. Once he is defeated, deal with the darkwaters and hope for good loot!

Challenge

The challenge requires Nengon and all of the darkwater adds that he summons to be defeated within 30 seconds of each other so make sure to keep note of their respective morale levels and damage them evenly to to avoid going beyond the time limit.

Rewards

For older (outdated) drops, see Nengon.

Gallery