Chetwood

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Chetwood
Region: Bree-land
Dungeon(s): Blackwold Camp
Brigand Cave
Landmark(s): Big Staddlemere
Blackwold Headquarters
Combe Lumber Camp
The Crumbled Court
Old Bauman's Farm
Ost Baranor
Silverwell
Skunkwood's Farm
Staddle Falls
Stump Field
Torthann's Camp
Wolf Den
Woodsedge Ruins
The Yellow Tree
Connecting
Area(s):
Andrath
Archet Dale
Bree
Combe
Far Chetwood
The Midgewater Marshes
Staddle
Weather Hills
Levels: Mainly 8 - 12
Resource tier: Apprentice

Chetwood is an area within Bree-land in the eastern region.

This woody area is found in south-eastern Bree-land but not as far to the east as the Midgewater Marshes. To the north lies the wild woods of the Far Chetwood. These days the greater Staddle divides Chetwood into two separate sections, in daily speech called "Chetwood South" and "Chetwood North". Earlier the northern and southern parts used to be one unified forest, but now heavy logging by woodcutters from Combe and Staddle have made it two larger pockets of trees.

Northern Chetwood is a large and wild forest between Combe and the Weather Hills. Woodcutters at Combe Lumber Camp are worried because a pack of Blackwold brigands have set camp and they raid and harass the neighbourhood. They also mention that recently the wildlife behaves unnaturally wild. Rumours whisper that some have even seen Angmarim Warriors deep in the woods wielding all sorts of wicked powers.

Southern Chetwood is a smaller wood straight south of the greater Staddle. The Great East Road crosses this wood on its way from Bree to the Lone-lands. The wildlife is threatening travellers and nearby residents. However, something must be special with this wood since there is an enchanted yellow tree growing athwart the main road and tales tell about a magic pond with an exquisitely beautiful water maiden. Blackwold activity has been reported in these woods as well, though not to the degree of the north.

New Man characters will adventure in the northern as well as the southern woods, setting out first from Combe and then from Staddle. In fact, it is in these very woods that these characters journey begins when they are first taken captive by the brigands. Explorers will pass through to research the ruins of Bree-land and the history of the Dúnedain.


Locations

Blackwold Headquarters
Combe Lumber Camp
Ost Baranor
Woodsedge Ruins
The Yellow Tree

Landmarks

Dungeons

NPCs

See "list of NPCs" within Chetwood

NPC Function Coords
Constable Wren Quest [29.1S, 48.3W]
Filbert Burrows Quest [28.6S, 46.0W]
Will Hindmarsh Quest - Festival [33.0S, 49.9W]
Watcher

Quests

See "starting quests" and the landmarks for more quests
Starting:

Involving:

Creatures

The following creatures are found within this area:

Critters

Lore

"The Hobbits began to settle in ordered communities. Most of their earlier settlements had long disappeared and been forgotten in Bilbo's time; but one of the first to become important still endured, though reduced in size; this was at Bree and in the Chetwood1 that lay round about (...).
"Whether because of Strider's skill or for some other reason, they saw no sign and heard no sound of any other living thing all that day: neither two-footed, except birds; nor four-footed, except one fox and a few squirrels. (...) On the third day out from Bree2 they came out of the Chetwood." — The Fellowship of the Ring, by Tolkien
1 The area of Archet, Combe and the greater Staddle.
2 III 3018, September 25 — about the time for the early chapters of Vol. I, Book 2.

Maps

Map of Bree-land Bree-land map by Varghedin Woods and Mountains

Gallery