|Landmark(s):||Halecatch Lake |
|Levels:||Mainly 15 - 16|
Andrath (possibly meaning "long street") is a reach of the ancient North-South Road (around Bree known as the Greenway) and begins about where it leaves Bree behind. While ascending southwards into Southern Andrath in the depopulated realm of Cardolan, the road passes through a narrow gorge commonly named the Vale of Andrath which now constitutes for this area; stretching eastwards it also embraces a lake and a farm. Athwart the Andrath road lies the South-guard Ruins, now occupied by southern brigands and half-orcs who from there raid the surrounding areas.
It was at Andrath the Witch-king of Angmar set up camp while searching for the Ring-bearer and likely his presence woke up the wights of the Barrow-downs. Maybe that camp was near the location of the crypt that leads from the Vale of Andrath into the barrows.
See "list of NPCs" within Andrath
See "starting quests" and the landmarks for more quests
The following creatures are found within the area:
|Settlements, Areas and Landmarks of Cardolan
|Areas:||Southern Andrath • Ruddymore • Sedgemead • South Downs • Tyrn Gorthad • Southern Old Forest|
|Settlements:||Herne • Scurloc Farm • Stonecrop Encampment|
|Landmarks:||Amon Firn • Calarphel • Caranost • Dol Ernil • Everstead • Gaervarad • Gerwyn's Convoy • Gond Orchal • Haudh Nírui • Hove Farm • Nagenstones • Nettinglade • Nímbarth • Sarch Vorn • Sarn Ford • Sírlond • Tharbad • Wylvenclove|
|Interiors:||Aberthol's House • Aldyth's House • Bledri's House • Cedrach's Cottage • Crossway House • Hall of Crafts • Herne Mayor's Office • Hulfryn's House • Rendal's House|
|Instances:||Sarch Vorn, the Black Grave|