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This page is about Anduin, the area of Mirkwood and the River. For other uses, see Anduin (disambiguation)

Anduin is an area within Mirkwood in the very north-western region.

It is where one first enters Mirkwood and is directly across from Lothlórien. When you first arrive in Mirkwood, you will be launched into a public instance. You will enter the normal Mirkwood when you finish the instance concerning the assault on the gates leading to the Dourstocks.

The River Anduin

The Anduin, was the longest river in Middle-earth during the Third Age with a length of appoximately 1,388 miles (or 2,234 kilometers).

The Sindarin name literally meaning "Long River", the Anduin is the river flowing along the eastern edge of Lothlórien separating it from Mirkwood.

The Anduin is commonly known as the Great River to most men, though the ancestors of the Rohirrim call it Langflood. It arises in the northern Grey and Misty Mountains, flows through Rhovanion, bordering the Vales of Anduin, Lothlórien and Mirkwood; into Rohan where it borders The Great River and passes the Argonath and the Falls of Rauros; where it drops to the plane of Gondor and passes The Dead Marshes, Osgiliath, Minas Tirith and Minas Morgul; Central Gondor, Pelargir; and ultimately Western Gondor and Dol Amroth where it empties into the Bay of Belfalas of Belegaer, the Great Sea.


Setting out in boats on the Anduin from Lothlórien the Company of the Ring travelled along the Great River during the Third Age, pursued by Gollum and the orcs of Isengard. Shortly before reaching Amon Hen Legolas brought down a Fell beast with the bow he was given when leaving Lothlórien. Later, upon reaching Amon Hen, the Fellowship is broken.

After passing through the Paths of the Dead, Aragorn captures the Corsair fleet at Pelargir, the great havens at the mouth of the Anduin. Then they take the ships to Osgiliath, from where they join the Battle of Pelennor Fields.

During the First Age, a stretch of land along the Great River was home to Entwives and their beautiful gardens. But this place of beauty was blasted by Sauron in the Second Age, and is now called the Brown Lands. The Great River is a divider; on the western bank is life, forests, tributaries and the like, while the east is wasteland, destroyed, rocky.

Course of the River


Click for larger image Topographic map of Mirkwood

Settlements, Areas and Landmarks of Mirkwood
Settlements: Echad SirionEstolad MernaelThe Haunted InnHelethirMithechadOst GaladhThangúlhad
Areas: AnduinAshensladesDol GuldurDol Dhannen - Dol Guldur (razed)DourstocksThe DrownholtEmyn LûmGathbúrzMirk-eavesThe ScuttledellsTaur Morvith
Landmarks: AgistathAmon AngenedÂnghum-maudhûlÂnug-stazgAshúrz MaufulugAudaghaimBarad AngolBarad GuldurBleakmereBurgûl-stazgBûrzkalaCrafting Hall of Ost GaladhThe Crawling WaterDannenglorThe Dark GapThe Dead GroveThe Dreadweaver's LairDungeons of Dol GuldurDurbúrz-stazgEchad GlamodúdEchad MothelenFállugFennas GuldurGarmadh-maudhûlGath UlunnGâthlataGorogrodGorothamGostadorGostannonThe Hall of LightsHongoiHrigg VidukuniIavassúl's WatchKrul LuguKúfuzgLagfaur-hahLagúrz LugThe Low PondLugdúmpMaudhûl-ulurMinas CelebolfMinas GîlNaur-hoitNothgarPack-howler's HillPêl ÚmarthPool of Creeping DeathPool of TranquilitySâd DoldúrSâd GúlnirSâd MeryrnSâd MorangolSammath GûlShrine of the Ancient OneSword-hall of Dol GuldurTirnhirionThe Tree of SufferingThe Verdant ShrineWarg-pens of Dol GuldurThe Wild RuinThe Wind Stones