Fornost: Wraith of Shadow

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Fornost: Wraith of Shadow
Level: 25 - 150
Size: Fellowship
Cluster: Shadows of Angmar
Region: North Downs
Area: Fornost
Location: [6.1S, 55.3W]
Fornost, the last capitol of the fallen North Kingdom. It is here that the Witch-king of Angmar crushed the realm of Arnor, and it is here to which Angmar has returned to conquer Eriador.

Wraith of Shadow is a World Instance within Fornost, in the North Downs. [6.1S, 55.3W]

This is the last of four instances within Fornost dividing the upper city into 4 quadrants each with their own Tower and Wraith. Remmenaeg, the wraith of shadow, overlooks not only the uppermost district of the city, but the entirety of Fornost from the roof of Minas Erain. Unsurprisingly, being the deepest reaches of the city, there are forces from all the other instances found here barring trolls. Additionally, evil men out of Angmar patrol the ruins plotting and scheming.

A prerequisite for this instance is to complete the deed Fornost -- The Gate to Shadow, which means completing a certain quest within the Wraith of Fire instance and killing Brogadan.

Difficulty Level

This is a scaled instance, designed for a fellowship from level 25 and up.

It is available in the Instance Finder, but just outside the entrance is a Camp Site Fire which serves all instances.

Wraith of Water is the largest and most maze-like of the instances in Fornost, but should still prove intuitive to navigate. As expected with the capstone instance, this is the most complex and thus difficult instance of the four. The last boss specifically requires some group coordination to complete. See tactics below for more details.

Estimated completion time is between 20 - 25 minutes.

Landmarks

Quests

Minas Erain

Starting:

Involving:

Deeds

Mobs

These mobs are encountered within this instance:

Instance Overview

First Boss: Krithmog
Second Boss: Einiora
Final Boss: Remmenaeg

Walk-through and Tactics

Krithmog is found in the basement of Minas Erain, together with a bunch of wargs.

Proceed through the tower; be careful at the third floor with Einiora. It consists of an inner and an outer ring:

  • The outside ring is patrolled by monsters --- pull them outwards to avoid aggroing the others.
  • Einiora is located in the inner ring, she will send her barghests to attack. Only one barghest is vulnerable at a time, thus they must be defeated in order: Migul, Tûm and then Ryk. Eventually Einoria also summons 2 Angmarim Guards and also enters the battle herself.

Proceed to the roof of the tower to challenge Remmenaeg, the last boss. He is invincible until all three braziers are lit.

  • Have one of the Fellowship members stationed at each brazier. They are located to the left, to the right, and behind Remmenaeg.
  • NOTE: For each brazier, it is important for the brazier person to wait for the fellowship to clear out the adds before lighting more flints. Rinse and repeat until Remmenaeg finally is defeated. Tentatively...
  1. Light the brazier behind him, it summons one ghost.
  2. Light the right brazier, it summons fire wights.
  3. Light the left brazier, it summons bats.

Challenge

The challenge is to kill him while only lighting 7 braziers. Since all 3 must be lit for him to be vulnerable to any damage, you can only light all the braziers twice making this a DPS race. Use all cooldowns you have in your toolkit and healers should assist in dealing damage when the fight allows.

Rewards

For older (outdated) drops, see Krithmog, Einiora, and Remmenaeg respectively.

Map

Fornost Instance Wings

Gallery