Great Barrow: Sambrog
Great Barrow: Sambrog | |
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Level: | 20 - 150 |
Size: | Fellowship |
Cluster: | Shadows of Angmar |
Region: | Bree-land |
Area: | Southern Barrow-downs |
Location: | [33.8S, 55.8W] |
Great Barrow: Sambrog is a World Instance within the Great Barrow in Southern Barrow-downs. [33.8S, 55.8W]
This is the final of three instances within the Great Barrow, the first two being Great Barrow: The Maze and Great Barrow: Thadúr.
In the deepest catacombs of the Great Barrow, the Wight-lord, Sambrog, awaits. Instead of the serpentine layout of the Maze, this instance features multiple large chambers connected by short linear tunnel systems. Gaunt-lords are particularly numerous here, no doubt due to the close proximity to the Wight-lord himself.
Difficulty Level
This is a scaled instance, designed for a fellowship from level 20 and up.
It is available in the Instance Finder, but a prerequisite is to complete the first two instances and their end bosses which will reward the character with the Skull Key.
Sambrog carries roughly the same difficulty as the other 2 instances. Mobs are carried over from the other instance outside of the new fell spirits which only signature difficulty and thus not very threatening. Sambrog is the most complex boss out of the instance group; see detailed specifics below. Sambrog is not as labyrinthine as the Maze, though it is a bit more branching than Thadúr.
Estimated completion time is between 10 - 20 minutes depending on the skill of the group.
Quests
Starting:
- [...] Accursed Fell-spirit
- [...] Ancient Flames
- [...] Barrow-wights
- [...] Consuming Barrow-crawler
- [...] Sambrog
- [150] Challenge: Sambrog
Involving:
- [24] Heading West
- [24] Purging the Dead
Mobs
These mobs are encountered within this instance:
Instance Overview
- First Boss: Gaunt Battle-callers
- Final Boss: Sambrog
Walk-through and Tactics
Part One
- In the first room, once a player reaches the top of the opposite staircase, wights will start spawning from multiple locations in waves. These include Barrow-wight Bowmen, so healers should hide in an alcove out of LoS to force any archers that aggro them to run over so the tank can pick them up. Once all the wights are dead, the door will open.
- Gaunt Battle-callers can stun as well as inflict a disease that, if not cured in time, stuns you for 15 seconds and drains all of your power. Bring disease potions or a Lore-master with Proof Against All Ills traited.
- Bloated Barrow-crawlers will explode into an acid cloud if they reach their target, so try to pick them off from range. Once all 4 crawlers are dead, Accursed Fell Spirits will spawn and begin attacking.
- The 2 Battle-callers in the next room will spawn adds continuously from their respective sides of the room until they are killed. Stay back and pull them to you with ranged attacks to avoid fighting potentially multiple waves of adds at once. Once the callers are dead, the adds can be picked off with ease.
Part Two
- The Ancient Barrow-wight at the far end of the room spawns Accursed Fell Spirits when approached.
- The next room contains Accursed Fell Spirits that spawn crawlers when defeated, but these spirits do not aggro immediately and can be bypassed by sticking to the center of the room (although doing so will prevent you from finishing their respective quests for extra marks).
- Sambrog periodically drops purple clouds that cause shadow damage; pull him out of these and avoid standing in them.
- As his morale decreases, he begins to spawn Accursed Fell Spirits that channel heal him. They can be dazed or stunned to interrupt the heal, but if your DPS is high enough you can just ignore them and fight through it.
- The spirits will despawn once Sambrog dies, so if anyone is working on the quest Heading West, at least 2 spirits need to be killed before finishing him off.
- When running Challenge mode, adds will continually spawn throughout the fight (including Gaunts, so a Lore-master is highly recommended for stun protection). These adds can be kited by a Captain/Warden, or tanked along with Sambrog if the DPS is fast enough to kill him before there are too many to handle.
Rewards
Gear (The Great Barrow shared)
Gear
Other
Map
Gallery
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Hallway within Sambrog's barrow
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Large, dark chamber littered with many pillars
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One of several smaller chambers leading up to Sambrog
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Urns within a side room of the barrow
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Chamber of the battle-callers
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Branching pathways in the catacombs
Settlements and Landmarks of the Barrow-downs
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Landmarks: | The Barrow of Orron • The Dead Man's Perch • The Dead Spire • The Great Barrow • Northern Barrows • Northern Barrows Pass • Old Barrows Road • Ost Gorthad | |
Dungeons: | The Barrow of Ringdor • The Barrow of Taradan • Goetham • Gwantham • Haudh Iarchith • Haudh Methernil • Haudh Nogbenn • Haudh Taenthond • Hautham • Tomb of Maenadar | |
Instances: | The Great Barrow: The Maze • Sambrog • Thadúr |