Fornost: Wraith of Fire
Fornost: Wraith of Fire | |
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Level: | 25 - 150 |
Size: | Fellowship |
Cluster: | Shadows of Angmar |
Region: | North Downs |
Area: | Fornost |
Location: | [6.1S, 55.3W] |
Wraith of Fire is a World Instance within Fornost, in the North Downs. [6.1S, 55.3W]
This is the third of four instances within Fornost dividing the upper city into 4 quadrants each with their own Tower and Wraith. Brogadan, the wraith of fire, watches over the central-most section of the city. Orcs and a unique breed of fire-infused wights make up the defences among these ruins.
A prerequisite for this instance is to complete the deed Fornost -- The Gate to Fire, which means completing a certain quest within the Wraith of Earth instance and killing Rhavameldir. Within this instance, having the quest Brogadan, Wraith of Fire and killing Brogadan completes the deed Fornost -- The Gate to Shadow, which is a prerequisite for the fourth instance, Fornost: Wraith of Shadow.
Difficulty Level
This is a scaled instance, designed for a fellowship from level 25 and up.
It is available in the Instance Finder, but just outside the entrance is a Camp Site Fire which serves all instances.
The layout of Wraith of Fire, while winding, is linear. The last two instances are a bit more difficult than the first two, with slightly more complicated boss mechanics, but nothing on display is too advanced. See tactics for more information below.
Estimated completion time is between 15 - 20 minutes.
Landmarks
Quests
Starting:
- [...] Brogadan, Wraith of Fire
- [...] Leaders of Orcs
- [...] Idols of Sauron
- [150] Challenge: Into the Fire
Involving:
- [26] Fornost: The Darkness Within
- [26] A Leader Unveiled
- [26] Captain Riamul
- [26] Stem the Invasion
Deeds
Mobs
These mobs are encountered within this instance:
Instance Overview
Walk-through and Tactics
At the entrance the path is a lot more linear. Deal with adds, but keep in mind of the patrolling blogmal lieutenants, who will join combat. Along the way you may also encounter idols to saulron. The torch is nearby, and will usually only require one fight to reach. Eventually you will get to Riamul.
Burn Riamul down until he summons adds, and created a shield. Kill the adds to destroy the shield, and move back to Riamul. on t2 he summons green circles, which heal all monsters within. Prevent anyone from being in a circle, and you will be fine. After Riamul's defeat go on until you get to a courtyard, and kill all there. Then 40 or so adds will pop up, and the idol to saulron will be destroyable. You may notice that one of these adds is a elite master Uruk named Zanthrug.
He is your next boss, and to fight him you right click on the idol to destroy it. Zanthrug will say a quick speech, jump down and attack. adds will also come down in waves of about 7 or so. There are a total of 6 waves. Everyone must burn down adds via Aoe. Champions are very helpful here. Although the adds are of the same name as the ones encountered previously they are only normal, and signature mobs, and can be burned down within the time threshold.
After Zanthrug, proceed to the tower with a new type of mob: Fire wights! In the tower you will encounter 2 elite inferno wights. Attacking these will open up the gate forward. As you proceed forward, you will find that elite master tempest wights can summon burning, and blazing wights to assist them. After climbing the stairs and proceeding you may also notice the last idol of saulron. The torch is further ahead, but be wary as, if you burn the idol this time it will alert adds further on in the room to come, and kill you. Other than that the path is linear, and eventually you will encounter Brogadan. Adds here must be dealt with ASAP to prevent the whole room from lighting on fire. Other than that it is just killing the guy. The exit is south.
Challenge
The challenge here requires that the room Brogadan is fought in be fully engulfed in fire before he is defeated. The room is arranged in a 3x3 grid, and squares will periodically light on fire. Keep a square clear while the other squares become engulfed in fire, and be ready to move out of the fire if you get punted by the boss. Take the boss down to <10% morale before the final remaining square (and your group) catches on fire, and pop cooldowns to survive while you finish him off.
Rewards
General |
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Bounty (level-appropriate) |
(Uncommon) Enhancement Rune (T1) |
(Rare) Enhancement Rune (T2) |
(Rare) Tracery (T2) |
(Rare) Dextrous/Enduring/Resolute/Steadfast/Valorous Armour/Jewellery/Weapons |
Map
Gallery
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Minas Erain rises high in the distance
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The oath-breaker Riamul's stands guard among the ruins
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A large gap in the fortifications makes for a good overlook
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One of the four shrines to Sauron