Fornost: Wraith of Water
Fornost: Wraith of Water | |
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Level: | 25 - 150 |
Size: | Fellowship |
Cluster: | Shadows of Angmar |
Region: | North Downs |
Area: | Fornost |
Location: | [6.1S, 55.3W] |
Wraith of Water is a World Instance within Fornost, in the North Downs. [6.1S, 55.3W]
This is the first of four instances within Fornost dividing the upper city into 4 quadrants each with their own Tower and Wraith. Megoriath, the wraith of water, holds dominion over the western quadrant of the city. He and his darkwater minions spread their corruption among the waters flooding the ruins.
Having the quest Megoriath, the Wraith of Water and killing Megoriath completes the deed Fornost -- The Gate to Earth, which is a prerequisite for the Wraith of Earth instance, and thus a prerequisite for the three other instances.
Difficulty Level
This is a scaled instance, designed for a fellowship from level 25 and up.
It is available in the Instance Finder, but just outside the entrance is a Camp Site Fire which serves all instances.
The layout of Wraith of Water is a straight shot from the entrance south to the tower of Barad Eithel in the North. Casters should be mindful of the waters that put a Silenced debuff on them, but otherwise most mechanics are not noteworthy.
Estimated completion time is between 10 - 15 minutes.
Landmarks
NPCs
Quests
Starting:
- [...] The Brack
- [...] Megoriath, the Wraith of Water
- [...] Oakheart's Flight
- [...] The Forgotten Company
- [150] Challenge: The Deep End
Involving:
- [26] Fornost: The Darkness Within
- [26] Putting Down the Dead
- [26] Stem the Invasion
Deeds
Mobs
These mobs are encountered within this instance:
Instance Overview
Walk-through and Tactics
The beginning is in an area of orcs. One battle is unavoidable in order to proceed, but the rest are optional. In tier 2 the orcs have frontal AoE, so make sure the tank faces a different direction than the rest of the group.
At the end of the Pen area Zhurmat is overseeing the pens. He has 4 goblin adds (both ranged and melee) that join in with him and they must be killed quickly. CC, such as rooting, will not work because another 4 goblins will spawn at every 1/5th of Zhurmat's health (4 more waves total). Zhurmat can apply an interrupt-able heal to his allies. In tier 2 he can also apply a green heal circle. Thus, interrupt any healing, and in tier 2 you pull him and his adds out of the healing circle.
Once Zhurmat is defeated the group may accept the optional Sara Oak-heart quest in the pen area, or press forward.
Next is a large pool with water. It will silence you, so fight on the patches of land. Fight through the mobs (green for melee, blue for ranged) till you get to the tower Barad Eithel. Make sure you do not pull 2 groups. Fight through the tower to Megoriath.
The water within Megoriath's room causes a silenced effect, so all healers and casters will need to stand on one of the three stone platforms surrounding him to avoid it.
Once the combat begins, burn down Megoriath until he reaches a certain morale threshold when he will break down a wall. After a while, he will break down another wall, and then a third. In tier 2 he will also summon adds which must be taken care of immediately. In order to avoid the silencing water there are stepping stones that you jump on to reach Megoriath. This process repeats itself until Megoriath is defeated.
Megoriath has a powerful ranged attack, he will not use it if you are within melee range so bring a tank.
Megoriath will suddenly move to a new location destroying walls enlarging the fight area in the process. There are a total of four locations he moves too. You can swim to the first and forth location. The second and third location are traps! You can swim to Megoriath's but you can't swim back. Instead, you must jump on top of the pillars (avoiding the water) to get back. All the while Megoriath will be using his powerful ranged attack until you get close to him again. Make sure to loot the morgul-hilt from his corpse if you have the quest.
Challenge
The challenge requires that you defeat Megoriath without falling into the water. You will need to be precise with your platforming as he moves around the room. If you fall in the water, run out of the room to reset the encounter.
Rewards
General |
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Bounty (level-appropriate) |
(Uncommon) Enhancement Rune (T1) |
(Rare) Enhancement Rune (T2) |
(Rare) Tracery (T2) |
(Rare) Dextrous/Enduring/Resolute/Steadfast/Valorous Armour/Jewellery/Weapons |
Map
Gallery
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Blogmal Orcs chanting around a bonfire
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Blogmal Orc-camps
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Prisoner pens line a passage
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The silencing pools before Barad Eithel
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The chamber of Megoriath, the Wraith of Water