Evendim
Evendim is a region found within the land of Eriador.
A vast region dominated by the majestic lake from which it gets its name, Lake Evendim, also known as Nenuial (Sindarin for Lake of Twilight). Here the dwindling numbers of Dúnedain have struggled for long to honour their heritage.
Little is said about Evendim but Elendil came here no earlier than Second Age 3320 and founded the northern Kingdom of Arnor, while his two sons founded Gondor in the south. Ten High Kings ruled out of Annúminas, the shining jewel on the southern shore of Nenuial. However, Amlaith never became the eleventh King but left to Fornost and Arnor was split in three.
The ancient abandoned city of Annúminas, the former capital of the Kingdom of Arnor, is well known amongst the Free Peoples. For according to the legends, amidst its ruins lay great wealth and powerful artifacts now threatened by evil creatures and the nefarious forces of Angmar. The Wardens of Annúminas have set up a smaller camp within the ruins and a large camp at Tinnudir, trying to press back the Enemy and secure the tombs of old.
- Level: 30 - 40
- Faction: The Wardens of Annúminas
- Crafting: Expert (T3), Artisan (T4)
- Introduced: Shores of Evendim
- Quest Pack: Quest Pack:Evendim or Quest Pack:Eriador Bundle
Evendim Locations
Locations found within the region of Evendim are listed below.
Areas
Settlements
Landmarks
Interiors
Instances
Connected Locations
Evendim Quests
This page needs a table display!
- For more detail, see Evendim Quests
Evendim Deeds
Evendim Deeds Overview | |||||||
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Deed | Type | Virtue Experience | Title | LP | Rep | Faction | Details |
Deeds of Evendim | Meta | +2000 | 1,200 | The Wardens of Annúminas | Complete 2 meta deeds and 1 quest deed | ||
Explorer of Evendim | Meta | +2000 | 900 | The Wardens of Annúminas | Complete 4 explorer deeds and 1 lore deed | ||
Slayer of Evendim | Meta | +2000 | 900 | The Wardens of Annúminas | Complete 10 slayer deeds in Evendim | ||
Warden of Annúminas | Meta | Warden of Annúminas | 10 | 500 | The Wardens of Annúminas | Complete 6 deeds in Annúminas | |
Markers of the Sunken City | Lore | Sage of the Sunken City | 5 | 500 | The Wardens of Annúminas | Collect or use the 6 plaques of Annúminas | |
Ruins of Evendim | Explorer | +2000 | 5 | 500 | The Wardens of Annúminas | Find 8 ruins in Evendim | |
Tombs of Evendim | Explorer | +2000 | 5 | 500 | The Wardens of Annúminas | Find 8 tombs of the Dunedain kings | |
Wilds of Evendim | Explorer | +2000 | 5 | 500 | The Wardens of Annúminas | Find 8 locations in the wilds of Evendim | |
The City of the Kings | Explorer | +2000 | 5 | 500 | The Wardens of Annúminas | Find 8 locations within Annúminas | |
Treasure of Evendim (*) | Explorer | +2000 | Treasure Seeker of Evendim | 10 | 900 | The Wardens of Annúminas | Find 12 ancient treasures in Evendim |
Wanderer of Evendim | Quest | +2000 | 10 | 300 | The Wardens of Annúminas | Complete 30 quests in Evendim | |
Pilgrim of Evendim | Quest | +2000 | 10 | 500 | The Wardens of Annúminas | Complete 60 quests in Evendim | |
Warden of Evendim | Quest | +2000 | 15 | 700 | The Wardens of Annúminas | Complete 90 quests in Evendim | |
Roving Threats: Evendim's Roving Enemies (*) | Quest | +2000 | 5 | 900 | The Wardens of Annúminas | Complete 3 Roving Threat quests in Evendim | |
Brutes from the North | Slayer | The Formidable | 5 | 500 | The Wardens of Annúminas | Defeat 40 Gertheryg in Annúminas | |
Brutes from the North (Advanced) | Slayer | +2000 | 10 | 700 | The Wardens of Annúminas | Defeat 80 Gertheryg in Annúminas | |
Gauradan-slayer | Slayer | Slayer of the Gauredain | 5 | 500 | The Wardens of Annúminas | Defeat 90 Gauradain in Evendim | |
Gauradan-slayer (Advanced) | Slayer | +2000 | 10 | 700 | The Wardens of Annúminas | Defeat 180 Gauradain in Evendim | |
Giant-slayer | Slayer | Enemy of the Giants | 5 | 500 | The Wardens of Annúminas | Defeat 40 Giants in Evendim | |
Giant-slayer (Advanced) | Slayer | +2000 | 10 | 700 | The Wardens of Annúminas | Defeat 80 Giants in Evendim | |
Goblin-slayer | Slayer | Goblin-foe | 5 | 500 | The Wardens of Annúminas | Defeat 90 Goblins in Evendim | |
Goblin-slayer (Advanced) | Slayer | +2000 | 10 | 700 | The Wardens of Annúminas | Defeat 180 Goblins in Evendim | |
Invaders from Angmar | Slayer | The Merciful | 5 | 500 | The Wardens of Annúminas | Defeat 90 Angmarim in Evendim | |
Invaders from Angmar (Advanced) | Slayer | +2000 | 10 | 700 | The Wardens of Annúminas | Defeat 180 Angmarim in Evendim | |
Kergrim-slayer | Slayer | Bane of the Kergrim | 5 | 500 | The Wardens of Annúminas | Defeat 50 Kergrim in Evendim | |
Kergrim-slayer (Advanced) | Slayer | +2000 | 10 | 700 | The Wardens of Annúminas | Defeat 100 Kergrim in Evendim | |
Leaders of the Invasion | Slayer | Defender of Annúminas | 5 | 700 | The Wardens of Annúminas | Defeat the 5 Angmarim leaders in Annúminas | |
Leaders of the Invasion (Advanced) | Slayer | +2000 | Protector of Annúminas | 10 | 700 | The Wardens of Annúminas | Defeat the 5 leaders in the 3 instances |
Limrafn-slayer | Slayer | Keeper of Mysteries | 5 | 500 | The Wardens of Annúminas | Defeat 50 Limrafn in Evendim | |
Limrafn-slayer (Advanced) | Slayer | +2000 | 10 | 700 | The Wardens of Annúminas | Defeat 100 Limrafn in Evendim | |
Salamander-slayer | Slayer | Quencher of Flames | 5 | 500 | The Wardens of Annúminas | Defeat 90 Salamanders in Evendim | |
Salamander-slayer (Advanced) | Slayer | +2000 | 10 | 700 | The Wardens of Annúminas | Defeat 180 Salamanders in Evendim | |
Spirits Aiding Angmar | Slayer | The Righteous | 5 | 500 | The Wardens of Annúminas | Defeat 50 spirits in Glinghant or Ost Elendil | |
Spirits Aiding Angmar (Advanced) | Slayer | +2000 | 10 | 700 | The Wardens of Annúminas | Defeat 100 spirits in Glinghant or Ost Elendil | |
Tomb-defender | Slayer | Tomb-warden | 5 | 500 | The Wardens of Annúminas | Defeat 90 Tomb-robbers in Evendim | |
Tomb-defender (Advanced) | Slayer | +2000 | 10 | 700 | The Wardens of Annúminas | Defeat 180 Tomb-robbers in Evendim | |
Totals (without Treasure & Roving Threats) : | +40000 | 235 | 19,200 | The Wardens of Annúminas | |||
Totals (Treasure & Roving Threats) : | +4000 | 15 | 1,800 | The Wardens of Annúminas |
- For more detail, see Evendim Deeds
Evendim Titles
- For all titles obtainable for this region, see Evendim Titles
Evendim Reputations
Evendim Creatures
Creature Shard Drops
- These Creatures are classified as a tougher version of their normal counterparts, either Signature or Rare.
- Each named creature has a good chance to drop a different type of Shard, a rare crafting material used for more advanced recipes.
Named Creatures : | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Roving Threats
The following Roving Threat Creatures are found roaming this region:
Crafting
Crafting Tier(s):
- Expert (T3): Rich Iron Deposit, Gold Deposit, Yew Branches, Sturdy Hide, Antique Vase
- Artisan (T4): Dwarf-iron Deposit, Platinum Deposit, Lebethron Branches, Pristine Hide, Forgotten Text
Crafting Location(s):
- Expert (T3): Barandalf, Bullroarer's Sward, Parth Aduial, Tyrn Fornech
- Artisan (T4): Men Erain, Northern Emyn Uial, Southern Emyn Uial, Tyl Ruinen
Crafting Facilities:
- All crafting areas contain facilities for all Professions except Farming.
- All facilities qualify as both "standard" and "superior".
- Inside the towns of Oatbarton, Ost Forod, and Tinnudir (Keep)
- Areas in Evendim: [[]],
Lore
Nothing is known about this area before the days of Elendil, who escaped the Downfall of Númenor and landed near river Lhûn and befriended Gil-galad. His two sons got separated from him under a great storm and landed south, where they soon founded Gondor. Elendil explored the land of Eriador and found Evendim, where he settled down at the southern shores of Lake Evendim and built Annúminas. This happened no earlier than Second Age 3320, probably very soon thereafter.
Both Elendil and his sons, Isildur and Anárion, had brought precious items with them from Númenor. Some of these were the Palantíri, the "seeing stones", with which they could communicate over the vast distances between them. Thus Isildur sought refuge with his father when Sauron charged at his home city, and soon Elendil, Gil-galad, and a large host of Dúnedain knights and warriors travelled south for long years of warfare. More of those tales are told elsewhere, but here we may say that Elendil never returned, and neither did his sons succeed him at the throne but Isildur's youngest son, Valandil, eventually ascended the throne in Third Age 10 to become the third High King of Arnor.
Ten High Kings ruled out of Annúminas, but rather soon the numbers of the Dúnedain begun to dwindle, and the decay of Annúminas, Evendim, and the Northern Kingdom at large, was apparent. When Eärendur, the tenth High King, died in III 861, his son Amlaith could not overcome brotherly disputes and Arnor was split in three kingdoms: Amlaith founded Arthedain, and his unnamed brothers founded Cardolan and Rhudaur respectively. Amlaith removed to Fornost and the decay accelerated.
The Sceptre of Annúminas, however, came in safe keep of Elrond in Rivendell, where it remains until today. The Palatír of Annúminas was lost when Arvedui escaped Fornost and drowned in the ice masses of Forochel in III 1975. With Arvedui the Arnorian kingdom definitely ceased to exist; at this point was founded the Rangers of the North (or the Dúnedain of the North) which has since been led by a Chieftain. In the Epic tale of Lotro, the Chieftain is Aragorn and visions of the future whisper he will again ascend as High King of Arnor, and restore Evendim, Annúminas, and every other place of Eriador to their former glory.
Maps
Detailed Evendim maps
Gallery
Regions within the Land of Eriador |
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Angmar • Bree-land • Dunland • Enedwaith • Ered Luin • Eregion • Ettenmoors • Evendim • Forochel • The Lone-lands • The Misty Mountains • The North Downs • The Shire • The Trollshaws |