Herne

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Herne
Region: Cardolan
Area: Ruddymore
Location: [49.8S, 45.0W]
Herne
Herne

Herne is a settlement located within the area of Ruddymore, in the region of Cardolan. [49.8S, 45.0W]

The town of Herne, southwest of Caranost, was settled by Bree-folk and quickly grew into a trading town where several roads join to form a crossroads. While never seeing the same growth as the city of Bree to the north, Herne has many of the amenities one would expect in a settlement of its size and serves as a beacon to those who wish to one day restore Cardolan to its former glory.

Lately, the passing of Black Riders through the city have stirred up all manner of evil and put the townsfolk on edge.

Interiors

See also "Civic Structures and Facilities" below

Services

Herne Stables

Crafting

Travelling

Deeds

These deeds can be advanced by visiting this location:

Quests

Herne Mayor's Office

See "starting quests" and the interiors for more quests
Starting

[21] Ruffians in Ruddymore

Involving:

[22] Instance: The Waiting Night

Mission:

NPCs

See "list of NPCs" within Herne

NPC Function Coords
Services & Equipment
Hithriel Missions [50.1S, 44.7W]
Stable-master Stable-master [50.1S, 44.7W]
Others
Aerona Quest [49.5S, 44.9W]
Alwena Quest [49.6S, 45.1W]
Brioc Quest [49.4S, 44.6W]
Edhan Quest [50.2S, 45.0W]
Linnet Quest [49.6S, 44.9W]

Civic Structures and Facilities

Notice: Each location within this section individually list quests, services, NPCs, and more, pertaining to it

Auction Hall

Auction Hall

The Auction Hall can be found on the western side of the upper streets of Herne. [49.6S, 45.2W]

It is here the townsfolk and traders come to access their vaults and barter their goods.



Crossway House

Crossway House

Crossway House is the inn and tavern of Herne. [50.3S, 44.9W]

Crossway House is run by Maddoc and frequented by many of the residents of Herne as well as the odd traveller passing through town.



Hall of Crafts

Hall of Crafts

The Hall of Crafts can be found on the south-western side of the upper streets of Herne. [49.6S, 45.1W]

This is the indoor craft-faire of Herne, run by Alwena, who stands outside. It is host to all crafting services a tradesman could need minus farmland.


Creatures

The following creatures are found within the area:

During Instance: The Waiting Night:

Lore

"The town of Herne sits at the meeting of the old roads south-west of Caranost. Settled long ago by folk out of Bree, it grew swiftly into a trading settlement which might eventually have rivalled Bree-town had calamity not continued to visit the land in the years that followed." — Deed

Gallery