Angmar is a region found within the land of Eriador.
(Sindarin for Iron-home) is a sickly, inhospitable region accessible only by one of three passage north of the North Downs. A large region made up of varying areas that all manage to still be different shades of barren. In western Angmar two factions of hill-men dominate the region, the friendly Trév Gállorg and the traitorous Trév Duvárdain who have sworn their allegiance to the Iron Crown. Both tribes have several outposts and fortresses, though the Trév Duvárdain are more numerous and powerful, likely in due part to their Angmarim allies. These western areas, while still barren, are considerably more inhabitable than the ones in the east or north. In fact, Ram Dúath bares a very similar resemblance to the North Downs which it borders.
Western and eastern Angmar are connected by way of a yellow, sulfuric swamp divided in two by Rammas Deluon, a wall of Watching-stones which bear a tremendous sense of dread on any not strong-willed enough to pass them. This swampland, while not accompanied by the blood red sky as the rest of Angmar, is still dangerous. Fire-worms, dread turtles, as well as overgrown leeches and flies provide ample challenge for the hill men who hunt out of Tyrn Lhuig.
Completing the epic book Volume I, Book 6: Fires in the North will allow the character to pass through Rammas Deluon without being instantly defeated.
- Level: 40 - 50
- Factions: Council of the North and The Eldgang
- Crafting: Artisan (4) ; Master (5)
- Introduced: The Lord of the Rings Online: Shadows of Angmar, April 2007
- Quest Pack: Quest Pack:Angmar or Quest Pack:Eriador Bundle
Locations found within the region of Angmar are listed below.
- North Downs to the south
|Ram Dúath||40 - 43||Quests|
|Aughaire||43 - 46||Quests|
|Fasach-larran||43 - 46||Quests||Dungeons: The Halls of Night, 3-man, level 40 and up|
|Western Malenhad||43 - 45||Quests||Some require Fellowship|
|Fasach-falroid||44 - 45||Quests||Some require Fellowship|
|Himbar||46 - 50||Quests|
|Eastern Malenhad||47 - 49||Quests||Some require Fellowship|
|Gorothlad||47||Quests||Some require Small Fellowship|
|Maethad||47 - 48||-||Involving quests only, all require Fellowship|
|Imlad Balchorth||47 - 49||Quests||Some require Small Fellowship|
|Duvuinen||47 - 48||-||Involving quests only|
|Nan Gurth||50 - 54||Quests|
|Rhunendin||47 - 49||-||Involving quests only|
|The Rift of Nûrz Ghâshu||50||Quests||Raid|
- For more detail, see Angmar Quests
|Angmar Deeds Overview|
|Deeds of Angmar||Meta||1,200||Council of the North||Complete 2 meta deeds and 1 quest deed|
|Explorer of Angmar||Meta||900||Council of the North||Complete 3 explorer deeds and 1 lore deed|
|Slayer of Angmar||Meta||900||Council of the North||Complete 7 slayer deeds in Angmar|
|Bastions of Hope||Explorer||+4000||5||500||Council of the North||Find 5 outposts of the Free People|
|The Circle of Despair||Explorer||+2000||5||500||Council of the North||Find 8 towers of Despair|
|The Road to War||Explorer||+4000||5||500||Council of the North||Find 5 locations on the path to Carn Dum|
|Treasure of Angmar||Explorer||+2000||Treasure Seeker of Angmar||10||900||Council of the North||Find Angmar's treasure that has been lost over the years.|
|The Seven Swords||Lore||Sage of Rhudaur||10||500||Council of the North||Recover the 7 missing swords|
|Marching into Shadow||Quest||+2000||5||300||Council of the North||Complete 10 quests in Angmar|
|Marching into Shadow (Advanced)||Quest||+2000||10||500||Council of the North||Complete 20 quests in Angmar|
|Marching into Shadow (Final)||Quest||+4000||15||700||Council of the North||Complete 30 quests in Angmar|
|Roving Threats: Angmar's Roving Enemies||Quest||+2000||Roving Defender of Angmar||5||900||Council of the North||Complete 6 Roving Threat quests|
|Angmarim-slayer||Slayer||Doom of the Angmarim||5||500||Council of the North||Defeat 100 Angmarim in Angmar|
|Angmarim-slayer (Advanced)||Slayer||+2000||10||700||Council of the North||Defeat 200 Angmarim in Angmar|
|Hidden Threats of Angmar||Slayer||Hidden Gem||700||Council of the North||Defeat 2 Arch-nemesis in Angmar|
|Orc-slayer||Slayer||Bane of the Orcs||5||500||Council of the North||Defeat 100 orcs in Angmar|
|Orc-slayer (Advanced)||Slayer||+2000||10||700||Council of the North||Defeat 200 orcs in Angmar|
|Troll-slayer||Slayer||Bane of Trolls||5||500||Council of the North||Defeat 50 trolls in Angmar|
|Troll-slayer (Advanced)||Slayer||+2000||10||700||Council of the North||Defeat 100 trolls in Angmar|
|Uruk-slayer||Slayer||Warlord of Angmar||5||500||Council of the North||Defeat 100 Uruks in Angmar|
|Uruk-slayer (Advanced)||Slayer||+2000||10||700||Council of the North||Defeat 200 Uruks in Angmar|
|Warg-slayer||Slayer||Lord/Lady of Fangs||5||500||Council of the North||Defeat 100 wargs in Angmar|
|Warg-slayer (Advanced)||Slayer||+2000||10||700||Council of the North||Defeat 200 wargs in Angmar|
|Wight-slayer||Slayer||Destiny of the Accursed||5||500||Council of the North||Defeat 100 wights in Angmar|
|Wight-slayer (Advanced)||Slayer||+2000||10||700||Council of the North||Defeat 200 wights in Angmar|
|Worm-slayer||Slayer||Weird of the Worms||5||500||Council of the North||Defeat 100 worms in Angmar|
|Worm-slayer (Advanced)||Slayer||+2000||10||700||Council of the North||Defeat 200 worms in Angmar|
|Totals (without Treasure & Roving Threats) :||+32000||165||13,700||Council of the North|
|Totals (Treasure & Roving Threats) :||+4000||15||1,800||Council of the North|
- For more detail, see Angmar Deeds
- For all titles obtainable for this region, see Angmar Titles
Creature Shard Drops
- These Creatures are classified as a tougher version of their normal counterparts, either Signature or Rare.
- Each named creature has a good chance to drop a different type of Shard, a rare crafting material used for more advanced recipes.
The following Roving Threat Creatures are found roaming this region:
- Artisan (T4): Dwarf-iron Deposit, Platinum Deposit, Lebethron Branches, Pristine Hide, Forgotten Text
- Master (T5): Ancient Iron Deposit, Ancient Silver Deposit, Black Ash Branches, Exceptional Hide, Ancient Vase
- Artisan (T4): Fasach-falroid, Fasach-larran, Ram Dúath, Western Malenhad
- Master (T5): Eastern Malenhad, Gorothlad, Himbar, Imlad Balchorth, Nan Gurth, The Rift of Nûrz Ghâshu
- All crafting areas contain facilities for all Professions except Farming.
- All facilities qualify as both "standard" and "superior".
- Inside Village of Aughaire: Craft-fair
The realm of Angmar was founded in the lands north of the Ettenmoors and between the Mountains of Angmar and the Grey Mountains with the sole purpose of destroying the Dúnedain of the North. The spirit of in the east conducted the Witch-King of Angmar, the lord of the Nazgûl to gather evil men and creatures to destroy the fading Dúnedain.
Soon after Angmar was founded it waged war against the divided Dúnedain realms of Arthedain, Cardolan and Rhudaur. Rhudaur was the first kingdom to fall. Already in Rhudaur the Dúnedain were growing few, and an evil Hillman seized the kingship. 
- Ref: tolkiengateway wiki - 
Angmar Detailed Maps
|Settlements, Areas and Landmarks of Angmar|
|Areas:||Carn Dûm • Duvuinen • Eastern Malenhad • Fasach-falroid • Fasach-larran • Gorothlad • Himbar • Imlad Balchorth • Nan Gurth • Ram Dúath • Rhunendin • Western Malenhad|
|Settlements:||Aughaire • Gabilshathûr • Gath Forthnír • Iorelen's Camp • Lehmä-koti • Myrkworth • Tármunn Súrsa • Tyrn Lhuig|
|Landmarks:||Carn Dûm: Asht-shâpol • Barashal's Domain • Carn Dûm Sewers • Castle of Carn Dûm • Central Foul Idol • Dushkal's Lair • Duvárdain Quarter • Fell-water Falls • Fell-water Source • Lagmas's Court • Lhugrien's Roost • North-western Foul Idol • Northern Foul Idol • Seat of the Witch King • Slave-pens • South-western Foul Idol • Southern Foul Idol • Urugarth Kennels • Witch King's Watch / Eastern Malenhad: Grishbalt • Mor Maudhúl • Rammas Deluon / Fasach-fairoid: Cairn of Honour • Donnvail • Dûn Covád / Fasach-larran: Bûrzum Pushdug • Fail-á-Khro • Morfil • Nád Nathair • Tór Gailvin / Gorothlad: Dolroth • Krúslë Lannan • Ongbishúk / Himbar: Bail Cátharnakh • Bail Dílas • Bail Grundail • Torech-i-Bogbereth / Imlad Balchorth: Anglanthir • Bar Gorog • Dor Gul • Eithel Úmfaer • Fervar • Gorthbar • Gurthlin • Gwambar • Ram Taltorth / Nan Gurth: Gate of Gath Uior • Minas Agar • Minas Angos • Minas Caul • Minas Deloth • Minas Dhem • Minas Gularan • Minas Maur • Minas Nîr / Ram Dúath: Duvairë • Frith-vailë • Skathmúr / Rhunendin: Gate of Shadows / The Rift of Nûrz Ghâshu: Noruidor / Western Malenhad: Bail Boglakh • Bail Róva • Ologfil • Sálgaitë|
|Interiors:||Blade-beak Dens • Bornabar • Dolendath • Gador Gúlaran • Norbar • Rimpúrod • Sammath Baul Gate-house|
|Instances:||Barad Dúrgul • Barad Gúlaran • Carn Dûm (Instance) • The Halls of Night • Sammath Baul • The Rift of Nûrz Ghâshu • Urugarth|
|Regions within the Land of Eriador|
|Angmar • Bree-land • Dunland • Enedwaith • Ered Luin • Eregion • Ettenmoors • Evendim • Forochel • The Lone-lands • The Misty Mountains • The North Downs • The Shire • The Trollshaws|