Angmar is a region found within the land of Eriador.
(Sindarin for Iron-home) is a sickly, inhospitable region accessible only by one of three passage north of the North Downs. A large region made up of varying areas that all manage to still be different shades of barren. In western Angmar two factions of hill-men dominate the region, the friendly Trév Gállorg and the traitorous Trév Duvárdain who have sworn their allegiance to the Iron Crown. Both tribes have several outposts and fortresses, though the Trév Duvárdain are more numerous and powerful, likely in due part to their Angmarim allies. These western areas, while still barren, are considerably more inhabitable than the ones in the east or north. In fact, Ram Dúath bares a very similar resemblance to the North Downs which it borders.
Western and eastern Angmar are connected by way of a yellow, sulfuric swamp divided in two by Rammas Deluon, a wall of Watching-stones which bear a tremendous sense of dread on any not strong-willed enough to pass them. This swampland, while not accompanied by the blood red sky as the rest of Angmar, is still dangerous. Fire-worms, dread turtles, as well as overgrown leeches and flies provide ample challenge for the hill men who hunt out of Tyrn Lhuig.
The valley of the dead, Imlad Balchorth, stands smack center within the region. Absolutely packed to the brim with wights, barghests, and fell-spirits, this is an area so treacherous to which only the most nefarious of Angmar's forces linger. The Gaunt-lord of Pestilence, Ferndúr the Virulent, commands the spirits within the valley, from an islet surrounded by the fell green waters that flow down from Urugarth and Carn Dûm.
Northern and Eastern Angmar are terrible to behold. A large rift dominates the land, filled with massive spiders, deadly wargs, endless hordes of Orcs and in some places, Gaunt Lords, Lithul and Giants. Barad Gúlaran, the former palace of the Witch-king can also be found in this valley, surround by 8 lesser towers. Most of northern Angmar is dominated by the outposts and fortifications surrounding the fortress city of Carn Dûm itself.
Despite all the treachery present in Angmar, a few glimmers of hope still stand. Aughaire, the largest of the settlements in Angmar, is the main camp of the Trév Gállorg and provides the most services one can hope to find in the region. The dwarven mining outpost of Gabilshathûr as well as the hidden command center of the Council of the North, Gath Forthnír also provide refuge from the terrors of the surrounding areas. There is even a friendly tribe of ogres who have small village, Lehmä-koti, within the valley of Ram Dúath. Other smaller outposts are scattered about, providing what meager services and rest possible as they fight back the efforts of the Iron Crown.
- Level: 40 - 50
- Factions: Council of the North and The Eldgang
- Crafting: Artisan (4) ; Master (5)
- Introduced: The Lord of the Rings Online: Shadows of Angmar, April 2007
- Quest Pack: Quest Pack:Angmar or Quest Pack:Eriador Bundle
Locations found within the region of Angmar are listed below.
QUEST TABLE NEEDED LIKE Bree-land Quests!
- For more detail, see Angmar Quests
|Deeds of Angmar||Meta||1,200||Council of the North||Complete 2 meta deeds and 1 quest deed|
|Explorer of Angmar||Meta||900||Council of the North||Complete 3 explorer deeds and 1 lore deed|
|Slayer of Angmar||Meta||900||Council of the North||Complete 7 slayer deeds in Angmar|
|Bastions of Hope||Explorer||Tolerance (+2)||5||500||Council of the North||Find 5 outposts of the Free People|
|The Circle of Despair||Explorer||Fidelity||5||500||Council of the North||Find 8 towers of Despair|
|The Road to War||Explorer||Confidence (+2)||5||500||Council of the North||Find 5 locations on the path to Carn Dum|
|Treasure of Angmar||Explorer||Treasure Seeker of Angmar||10||900||Council of the North||Find Angmar's treasure that has been lost over the years.|
|The Seven Swords||Lore||Sage of Rhudaur||10||500||Council of the North||Recover the 7 missing swords|
|Marching into Shadow||Quest||Loyalty||5||300||Council of the North||Complete 10 quests in Angmar|
|Marching into Shadow (Advanced)||Quest||Idealism||10||500||Council of the North||Complete 20 quests in Angmar|
|Marching into Shadow (Final)||Quest||Empathy||15||700||Council of the North||Complete 30 quests in Angmar|
|Roving Threats: Angmar's Roving Enemies||Quest||Idealism||Roving Defender of Angmar||5||900||Council of the North||Complete 6 Roving Threat quests|
|Angmarim-slayer||Slayer||Doom of the Angmarim||5||500||Council of the North||Defeat 100 Angmarim in Angmar|
|Angmarim-slayer (Advanced)||Slayer||Justice||10||700||Council of the North||Defeat 200 Angmarim in Angmar|
|Hidden Threats of Angmar||Slayer||Hidden Gem||700||Council of the North||Defeat 2 Arch-nemesis in Angmar|
|Orc-slayer||Slayer||Bane of the Orcs||5||500||Council of the North||Defeat 100 orcs in Angmar|
|Orc-slayer (Advanced)||Slayer||Zeal||10||700||Council of the North||Defeat 200 orcs in Angmar|
|Troll-slayer||Slayer||Bane of Trolls||5||500||Council of the North||Defeat 50 trolls in Angmar|
|Troll-slayer (Advanced)||Slayer||Discipline||10||700||Council of the North||Defeat 100 trolls in Angmar|
|Uruk-slayer||Slayer||Warlord of Angmar||5||500||Council of the North||Defeat 100 Uruks in Angmar|
|Uruk-slayer (Advanced)||Slayer||Honour||10||700||Council of the North||Defeat 200 Uruks in Angmar|
|Warg-slayer||Slayer||Lord/Lady of Fangs||5||500||Council of the North||Defeat 100 wargs in Angmar|
|Warg-slayer (Advanced)||Slayer||Determination||10||700||Council of the North||Defeat 200 wargs in Angmar|
|Wight-slayer||Slayer||Destiny of the Accursed||5||500||Council of the North||Defeat 100 wights in Angmar|
|Wight-slayer (Advanced)||Slayer||Mercy||10||700||Council of the North||Defeat 200 wights in Angmar|
|Worm-slayer||Slayer||Weird of the Worms||5||500||Council of the North||Defeat 100 worms in Angmar|
|Worm-slayer (Advanced)||Slayer||Valour||10||700||Council of the North||Defeat 200 worms in Angmar|
|Totals (without Treasure & Roving Threats) :||165||13,700||Council of the North|
|Totals (Treasure & Roving Threats) :||15||1,800||Council of the North|
- For more detail, see Angmar Deeds
- For all titles obtainable for this region, see Angmar Titles
Creature Shard Drops
- These Creatures are classified as a tougher version of their normal counterparts, either Signature or Rare.
- Each named creature has a good chance to drop a different type of Shard, a rare crafting material used for more advanced recipes.
- Artisan (T4): Dwarf-iron Deposit, Platinum Deposit, Lebethron Branches, Pristine Hide, Forgotten Text
- Master (T5): Ancient Iron Deposit, Ancient Silver Deposit, Black Ash Branches, Exceptional Hide, Ancient Vase
- Artisan (T4): Fasach-falroid, Fasach-larran, Ram Dúath, Western Malenhad
- Master (T5): Eastern Malenhad, Gorothlad, Himbar, Imlad Balchorth, Nan Gurth, The Rift of Nûrz Ghâshu
- All crafting areas contain facilities for all Professions except Farming.
- All facilities qualify as both "standard" and "superior".
- Inside Village of Aughaire: Craft-fair
The realm of Angmar was founded in the lands north of the Ettenmoors and between the Mountains of Angmar and the Grey Mountains with the sole purpose of destroying the Dúnedain of the North. The spirit of in the east conducted the Witch-King of Angmar, the lord of the Nazgûl to gather evil men and creatures to destroy the fading Dúnedain.
Soon after Angmar was founded it waged war against the divided Dúnedain realms of Arthedain, Cardolan and Rhudaur. Rhudaur was the first kingdom to fall. Already in Rhudaur the Dúnedain were growing few, and an evil Hillman seized the kingship. 
- Ref: tolkiengateway wiki - 
Angmar Detailed Maps
|Settlements, Areas and Landmarks of Angmar|
|Settlements:||Aughaire • Gabilshathûr • Gath Forthnír • Iorelen's Camp • Lehmä-koti • Myrkworth • Tármunn Súrsa • Tyrn Lhuig|
|Areas:||Carn Dûm • Duvuinen • Eastern Malenhad • Fasach-falroid • Fasach-larran • Gorothlad • Himbar • Imlad Balchorth • Maethad • Nan Gurth • Ram Dúath • Rhunendin • The Rift of Nûrz Ghâshu • Urugarth • Western Malenhad|
|Landmarks:||Anglanthir • Asht-shâpol • Bail Boglakh • Bail Cátharnakh • Bail Dílas • Bail Grundail • Bail Róva • Bar Gorog • Barad Dúrgul • Barad Gúlaran • Barashal's Domain • Blade-beak Dens • Bornabar • Búth Luikh • Búth Sánkhas • Bûrzum Pushdug • Cairn of Honour • Carn Dûm Sewers • Castle of Carn Dûm • Central Foul Idol • Dolroth • Donnvail • Dor Gul • Dushkal's Lair • Duvairë • Duvárdain Quarter • Dûn Covád • Eithel Úmfaer • Fail-á-Khro • Fell-water Falls • Fell-water Source • Fervar • Frith-vailë • Gate of Gath Uior • Gate of Shadows • Gorthbar • Grishbalt • Gurthlin • Gwambar • The Halls of Night • Krúslë Lannan • Lagmas's Court • Lhugrien's Roost • Minas Agar • Minas Angos • Minas Caul • Minas Deloth • Minas Dhem • Minas Gularan • Minas Maur • Minas Nîr • Mor Maudhúl • Morfil • Nád Nathair • North-western Foul Idol • Northern Foul Idol • Noruidor • Ologfil • Ongbishúk • Ram Taltorth • Rammas Deluon • Rimpúrod • Sálgaitë • Sammath Baul • Sammath Baul Gate-house • Seat of the Witch King • Skathmúr • Skirmish Camp • Slave-pens • South-western Foul Idol • Southern Foul Idol • Tármunn Súrsa • Torech-i-Bogbereth • Tór Gailvin • Urugarth Kennels • Witch King's Watch|
|Regions of Eriador|
|Angmar • Bree-land • Dunland (Gap of Rohan • Nan Curunír) • Enedwaith • Ered Luin • Eregion • Ettenmoors • Evendim • Forochel • The Lone-lands • The Misty Mountains • The North Downs • The Shire • The Trollshaws|