Angmar

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Angmar


Angmar is a region found within the land of Eriador.

Angmar (Sindarin for Iron-home) is a sickly, inhospitable region accessible from North Downs and Gundabad. A large region made up of varying areas that all manage to be different shades of barren. In western Angmar two factions of hill-men dominate the region, the friendly Trév Gállorg and the traitorous Trév Duvárdain who have sworn their allegiance to the Iron Crown. Both tribes have several outposts and fortresses, though the Trév Duvárdain are more numerous and powerful, likely in due part to their Angmarim allies. These western areas, while still barren, are much more inhabitable than the ones in the east or north.

Western and eastern Angmar are connected by way of a yellow, sulphuric swamp divided in two by Rammas Deluon, a line of Watching-stones which bear a tremendous sense of dread on anybody not strong-willed enough to pass them. While not accompanied by the blood red sky as the rest of Angmar, that swampland is still dangerous. Fire-worms, dread turtles, overgrown leeches, and flies provide ample challenge for the hill men who hunt out of Tyrn Lhuig.

Completing the epic book Volume I, Book 6: Fires in the North will allow characters to pass through Rammas Deluon without being instantly defeated.


Locations

Aughaire
Gabilshathûr
Nan Gurth
Rhunendin
Ram Dúath

Areas-icon.png Areas

(Ordered by main quest-level)
Ram Dúath

Aughaire — Chief town of Trév Gállorg

Fasach-larran

Western Malenhad

Fasach-falroid

  • Quests: mainly 44 - 45

Eastern Malenhad

Gorothlad

Duvuinen

  • Quests: mainly 48

Maethad

  • Quests: mainly 47 - 48 - Fellowship

Imlad Balchorth

Himbar

Nan Gurth

Rhunendin

  • Quests: mainly 49 - 50

Carn Dûm

The Rift of Nûrz Ghâshu

Settlements-icon.png Settlements

Point of Interest-icon.png Landmarks

Interiors-icon.png Interiors

Instances


Quest-icon.png Quests

For more detail, see Angmar Quests
Angmar Quests(15 C, 147 P)

Admin-title-icon.png Deeds

For more detail, see Angmar Deeds
Angmar Deeds(6 C, 2 P)

Explorer-title-icon.png Titles

For more detail, see Angmar Titles
Angmar Titles(3 C, 5 P)

Reputation-icon.png Reputations

Creatures

Angmar Creatures(6 C, 348 P, 1 F)

Roving Threats

Crafting

Aughaire Craft Fair

Crafting Tier(s):

  • Artisan and Master

Resource Locations:

Crafting Facilities:


Lore

HillmanM.png

About Third Age 1300 the realm of Angmar was founded in the lands north of the Ettenmoors and between the Mountains of Angmar and the Grey Mountains with the sole purpose of destroying the Dúnedain of the North. The spirit of the east conducted the Witch-king of Angmar, the lord of the Nazgûl, to destroy the fading Dúnedain.

Soon after Angmar was founded it waged war against the divided Dúnedain realms of Arthedain, Cardolan and Rhudaur. Rhudaur was the first kingdom to fall. Already in Rhudaur the Dúnedain were growing few and an evil Hill-man seized the kingship.

Ref: tolkiengateway


Maps

Map of Angmar Map of Angmar Topographic

Angmar Detailed Maps
Map of Angmar POIs Map of Angmar Named Creatures Map of Angmar Artifacts

Gallery