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Angmar is a region found within the land of Eriador.

(Sindarin for Iron-home) is a sickly, inhospitable region accessible only by one of three passage north of the North Downs. A large region made up of varying areas that all manage to still be different shades of barren. In western Angmar two factions of hill-men dominate the region, the friendly Trév Gállorg and the traitorous Trév Duvárdain who have sworn their allegiance to the Iron Crown. Both tribes have several outposts and fortresses, though the Trév Duvárdain are more numerous and powerful, likely in due part to their Angmarim allies. These western areas, while still barren, are considerably more inhabitable than the ones in the east or north. In fact, Ram Dúath bares a very similar resemblance to the North Downs which it borders.

Western and eastern Angmar are connected by way of a yellow, sulfuric swamp divided in two by Rammas Deluon, a wall of Watching-stones which bear a tremendous sense of dread on any not strong-willed enough to pass them. This swampland, while not accompanied by the blood red sky as the rest of Angmar, is still dangerous. Fire-worms, dread turtles, as well as overgrown leeches and flies provide ample challenge for the hill men who hunt out of Tyrn Lhuig.

The valley of the dead, Imlad Balchorth, stands smack center within the region. Absolutely packed to the brim with wights, barghests, and fell-spirits, this is an area so treacherous to which only the most nefarious of Angmar's forces linger. The Gaunt-lord of Pestilence, Ferndúr the Virulent, commands the spirits within the valley, from an islet surrounded by the fell green waters that flow down from Urugarth and Carn Dûm.

Northern and Eastern Angmar are terrible to behold. A large rift dominates the land, filled with massive spiders, deadly wargs, endless hordes of Orcs and in some places, Gaunt Lords, Lithul and Giants. Barad Gúlaran, the former palace of the Witch-king can also be found in this valley, surround by 8 lesser towers. Most of northern Angmar is dominated by the outposts and fortifications surrounding the fortress city of Carn Dûm itself.

Despite all the treachery present in Angmar, a few glimmers of hope still stand. Aughaire, the largest of the settlements in Angmar, is the main camp of the Trév Gállorg and provides the most services one can hope to find in the region. The dwarven mining outpost of Gabilshathûr as well as the hidden command center of the Council of the North, Gath Forthnír also provide refuge from the terrors of the surrounding areas. There is even a friendly tribe of ogres who have small village, Lehmä-koti, within the valley of Ram Dúath. Other smaller outposts are scattered about, providing what meager services and rest possible as they fight back the efforts of the Iron Crown.

Angmar Locations

Locations found within the region of Angmar are listed below.

Area.png Areas

Settlement.png Settlements

Landmark.png Landmarks

Interior.png Interiors


Carn Dûm
Seat of the Witch King

Connected Locations

North Downs

Angmar Quests


For more detail, see Angmar Quests
Angmar Quests(17 C, 144 P)

Angmar Deeds

Deed Type Virtue Experience Title(r) LP(r) Rep Faction Details
Deeds of Angmar Meta 1,200 Council of the North Complete 2 meta deeds and 1 quest deed
Explorer of Angmar Meta 900 Council of the North Complete 3 explorer deeds and 1 lore deed
Slayer of Angmar Meta 900 Council of the North Complete 7 slayer deeds in Angmar
Bastions of Hope Explorer +4000 5 500 Council of the North Find 5 outposts of the Free People
The Circle of Despair Explorer +2000 5 500 Council of the North Find 8 towers of Despair
The Road to War Explorer +4000 5 500 Council of the North Find 5 locations on the path to Carn Dum
Treasure of Angmar Explorer +2000 Treasure Seeker of Angmar 10 900 Council of the North Find Angmar's treasure that has been lost over the years.
The Seven Swords Lore Sage of Rhudaur 10 500 Council of the North Recover the 7 missing swords
Marching into Shadow Quest +2000 5 300 Council of the North Complete 10 quests in Angmar
Marching into Shadow (Advanced) Quest +2000 10 500 Council of the North Complete 20 quests in Angmar
Marching into Shadow (Final) Quest +4000 15 700 Council of the North Complete 30 quests in Angmar
Roving Threats: Angmar's Roving Enemies Quest +2000 Roving Defender of Angmar 5 900 Council of the North Complete 6 Roving Threat quests
Angmarim-slayer Slayer Doom of the Angmarim 5 500 Council of the North Defeat 100 Angmarim in Angmar
Angmarim-slayer (Advanced) Slayer +2000 10 700 Council of the North Defeat 200 Angmarim in Angmar
Hidden Threats of Angmar Slayer Hidden Gem 700 Council of the North Defeat 2 Arch-nemesis in Angmar
Orc-slayer Slayer Bane of the Orcs 5 500 Council of the North Defeat 100 orcs in Angmar
Orc-slayer (Advanced) Slayer +2000 10 700 Council of the North Defeat 200 orcs in Angmar
Troll-slayer Slayer Bane of Trolls 5 500 Council of the North Defeat 50 trolls in Angmar
Troll-slayer (Advanced) Slayer +2000 10 700 Council of the North Defeat 100 trolls in Angmar
Uruk-slayer Slayer Warlord of Angmar 5 500 Council of the North Defeat 100 Uruks in Angmar
Uruk-slayer (Advanced) Slayer +2000 10 700 Council of the North Defeat 200 Uruks in Angmar
Warg-slayer Slayer Lord/Lady of Fangs 5 500 Council of the North Defeat 100 wargs in Angmar
Warg-slayer (Advanced) Slayer +2000 10 700 Council of the North Defeat 200 wargs in Angmar
Wight-slayer Slayer Destiny of the Accursed 5 500 Council of the North Defeat 100 wights in Angmar
Wight-slayer (Advanced) Slayer +2000 10 700 Council of the North Defeat 200 wights in Angmar
Worm-slayer Slayer Weird of the Worms 5 500 Council of the North Defeat 100 worms in Angmar
Worm-slayer (Advanced) Slayer +2000 10 700 Council of the North Defeat 200 worms in Angmar
Totals (without Treasure & Roving Threats) : +32000 165 13,700 Council of the North
Totals (Treasure & Roving Threats) : +4000 15 1,800 Council of the North
For more detail, see Angmar Deeds
Angmar Deeds(6 C, 1 P)

Angmar Titles

For all titles obtainable for this region, see Angmar Titles
Angmar Titles(3 C, 4 P)

Angmar Reputations

Angmar Creatures

Angmar Creatures(3 C, 345 P, 1 F)

Creature Shard Drops

These Creatures are classified as a tougher version of their normal counterparts, either Signature or Rare.
Each named creature has a good chance to drop a different type of Shard, a rare crafting material used for more advanced recipes.


Aughaire Craft Faire

Crafting Tier(s):

Artisan (T4): Dwarf-iron Deposit, Platinum Deposit, Lebethron Branches, Pristine Hide, Forgotten Text
Master (T5): Ancient Iron Deposit, Ancient Silver Deposit, Black Ash Branches, Exceptional Hide, Ancient Vase

Crafting Location(s):

Crafting Facilities:

All crafting areas contain facilities for all Professions except Farming.
All facilities qualify as both "standard" and "superior".


The realm of Angmar was founded in the lands north of the Ettenmoors and between the Mountains of Angmar and the Grey Mountains with the sole purpose of destroying the Dúnedain of the North. The spirit of in the east conducted the Witch-King of Angmar, the lord of the Nazgûl to gather evil men and creatures to destroy the fading Dúnedain.

Soon after Angmar was founded it waged war against the divided Dúnedain realms of Arthedain, Cardolan and Rhudaur. Rhudaur was the first kingdom to fall. Already in Rhudaur the Dúnedain were growing few, and an evil Hillman seized the kingship. [1]

Ref: tolkiengateway wiki - [1]


Map of Angmar Topographic map of Angmar

Angmar Detailed Maps

Angmar POIs Angmar Named Creatures Angmar Artifacts


Settlements, Areas and Landmarks of Angmar
Settlements: AughaireGabilshathûrGath ForthnírIorelen's CampLehmä-kotiMyrkworthTármunn SúrsaTyrn Lhuig
Areas: Carn DûmDuvuinenEastern MalenhadFasach-falroidFasach-larranGorothladHimbarImlad BalchorthMaethadNan GurthRam DúathRhunendinThe Rift of Nûrz GhâshuUrugarthWestern Malenhad
Landmarks: AnglanthirAsht-shâpolBail BoglakhBail CátharnakhBail DílasBail GrundailBail RóvaBar GorogBarad DúrgulBarad GúlaranBarashal's DomainBlade-beak DensBornabarBúth LuikhBúth SánkhasBûrzum PushdugCairn of HonourCarn Dûm SewersCastle of Carn DûmCentral Foul IdolDolendathDolrothDonnvailDor GulDushkal's LairDuvairëDuvárdain QuarterDûn CovádEithel ÚmfaerFail-á-KhroFell-water FallsFell-water SourceFervarFrith-vailëGate of Gath UiorGate of ShadowsGorthbarGrishbaltGurthlinGwambarThe Halls of NightKrúslë LannanLagmas's CourtLhugrien's RoostMinas AgarMinas AngosMinas CaulMinas DelothMinas DhemMinas GularanMinas MaurMinas NîrMor MaudhúlMorfilNád NathairNorth-western Foul IdolNorthern Foul IdolNoruidorOlogfilOngbishúkRam TaltorthRammas DeluonRimpúrodSálgaitëSammath BaulSammath Baul Gate-houseSeat of the Witch KingSkathmúrSkirmish CampSlave-pensSouth-western Foul IdolSouthern Foul IdolTármunn SúrsaTorech-i-BogberethTór GailvinUrugarth KennelsWitch King's Watch
Regions of Eriador
AngmarBree-landDunland (Gap of RohanNan Curunír) • EnedwaithEred LuinEregionEttenmoorsEvendimForochelThe Lone-landsThe Misty MountainsThe North DownsThe ShireThe Trollshaws