Angmar
Angmar (Sindarin for Iron-home) is a sickly, inhospitable region accessible only by one of three passage north of the North Downs. A large region made up of varying areas that all manage to still be different shades of barren. In western Angmar two factions of hill-men dominate the region, the friendly Trév Gállorg and the traitorous Trév Duvárdain who have sworn their allegiance to the Iron Crown. Both tribes have several outposts and fortresses, though the Trév Duvárdain are more numerous and powerful, likely in due part to their Angmarim allies. These western areas, while still barren, are considerably more inhabitable than the ones in the east or north. In fact, Ram Dúath bares a very similar resemblance to the North Downs which it borders.
Western and eastern Angmar are connected by way of a yellow, sulfuric swamp divided in two by Rammas Deluon, a wall of Watching-stones which bear a tremendous sense of dread on any not strong-willed enough to pass them. This swampland, while not accompanied by the blood red sky as the rest of Angmar, is still dangerous. Fire-worms, dread turtles, as well as overgrown leeches and flies provide ample challenge for the hill men who hunt out of Tyrn Lhuig.
The valley of the dead, Imlad Balchorth, stands smack center within the region. Absolutely packed to the brim with wights, barghests, and fell-spirits, this is an area so treacherous to which only the most nefarious of Angmar's forces linger. The Gaunt-lord of Pestilence, Ferndúr the Virulent, commands the spirits within the valley, from an islet surrounded by the fell green waters that flow down from Urugarth and Carn Dûm.
Northern and Eastern Angmar are terrible to behold. A large rift dominates the land, filled with massive spiders, deadly wargs, endless hordes of Orcs and in some places, Gaunt Lords, Lithul and Giants. Barad Gúlaran, the former palace of the Witch-king can also be found in this valley, surround by 8 lesser towers. Most of northern Angmar is dominated by the outposts and fortifications surrounding the fortress city of Carn Dûm itself.
Despite all the treachery present in Angmar, a few glimmers of hope still stand. Aughaire, the largest of the settlements in Angmar, is the main camp of the Trév Gállorg and provides the most services one can hope to find in the region. The dwarven mining outpost of Gabilshathûr as well as the hidden command center of the Council of the North, Gath Forthnír also provide refuge from the terrors of the surrounding areas. There is even a friendly tribe of ogres who have small village, Lehmä-koti, within the valley of Ram Dúath. Other smaller outposts are scattered about, providing what meager services and rest possible as they fight back the efforts of the Iron Crown.
- Level: 40-50
- Main Settlement: Aughaire — vendors, craft faire
- Factions: Council of the North and The Eldgang
- Introduced: The Lord of the Rings Online: Shadows of Angmar, April 2007
- Quest Pack: Quest Pack:Angmar or Quest Pack:Eriador Bundle
Lore
- Angmar is known as the cold and evil lands, north of the Ettenmoors and far to the northeast of the North Downs. They are most known as the heartland for the Kingdom of Angmar, which was ruled by the Witch King from 1300 TA - 1975 TA, until it was destroyed.
- Throughout the early Third Age, evil men including some Black Numenoreans, had inhabited the region and upon the Witch King's arrival to the north, they accepted him as overlord. As time continued, the Hillmen to the South submitted to Angmar and Rhudaur was annexed, causing Angmar to become a formidable foe against the remnants of Arnor.
- In 1409 TA, Angmar struck a huge blow against Arthedain and Cardolan. Amon Sûl, the chief fortress in the Weather Hills, was captured and sacked, whilst Angmarim armies invaded and devastated Cardolan. Arthedain itself was driven back to the North Downs, where they held off Angmar with the help of Lindon.
- Throughout the next 500 years, war was a constant thing between Arthedain and Angmar, and in 1974 TA, Angmar finally overcame Arthedain and captured Fornost. However, the Free Peoples of Eriador and a large expeditionary force led by Prince Eärnur of Gondor, assaulted the Witch King's army on the field and drove them back to Fornost, where they were utterly destroyed outside the walls. The Witch King fled to Angmar where he attempted to make a stand, but his Kingdom was destroyed to its very foundations and Angmar was no more.
Locations
Settlements
Outposts
Instances
- The Halls of Night - Level 40+ World Instance
- Carn Dûm - Level 50 World Instance
- Barad Gúlaran - Level 50 World Instance
- Urugarth - Level 50 World Instance
- The Rift of Nûrz Ghâshu - Level 50 Raid
Areas
Aughaire
- Bard, Stable-master, Milestone, Reflecting Pool, Sage of Eriador, Mailbox, Skirmish Camp, Provisioner, armour and weapon vendors
- Craft-fair: Forge, Oven, Workbench, Supplier, Master of Crafting Guilds
- Quests: mainly 43 - 46
Carn Dûm
- Dungeons: Carn Dûm - Level 50
Duvuinen
- Quests: mainly 48
Eastern Malenhad
- Outpost: Gabilshathûr: Stable-master, Milestone, Mailbox, Tasks Bulletin Board, Provisioner, armament vendors
- Camp Site Fire
- Quests: mainly 46 - 49
Fasach-falroid
- Quests: mainly 44 - 45
Fasach-larran
- Camp: Fail-á-Khro: Camp Site Fire, quests
- Dungeons: The Halls of Night - level 40+
- Quests: mainly 43 - 46
Gorothlad
- Camp Site Fire
- Quests: mainly 47 - 48
Himbar
- Outpost: Gath Forthnír: Bard, Stable-master, Milestone, Mailbox, Tasks Bulletin Board, Provisioner, armour barterers, vendors
- Factions: Council of the North
- Quests: mainly 47 - 50
Imlad Balchorth
- Camp: Myrkworth: Camp Site Fire, Milestone, Provisioner
- Quests: mainly 47 - 50
Maethad
- Quests: mainly 47 - 48 - Fellowship
Nan Gurth
- Dungeons: Barad Gúlaran
- Quests: mainly 49 - 50
Ram Dúath
- Village: Lehmä-koti: Camp Site Fire, Healer, Provisioner, quests
- Quests: mainly 40 - 43
Rhunendin
- Quests: mainly 49 - 50
The Rift of Nûrz Ghâshu
- Raid: The Rift of Nûrz Ghâshu - Level 50
Urugarth
- Dungeons: Urugarth - Level 50
Western Malenhad
- Camp: Tyrn Lhuig: Camp Site Fire, Healer, Provisioner, Tasks Bulletin Board, quests
- Quests: mainly 43 - 45
Connected To
Crafting
Craft-fairs: Aughaire
Resource Tiers
- Artisan: Fasach-falroid, Fasach-larran, Ram Dúath, Western Malenhad
- Master: Eastern Malenhad, Gorothlad, Himbar, Imlad Balchorth, Nan Gurth, The Rift of Nûrz Ghâshu
Named Creatures Shard Collectors List
Each of these creatures is the rare, signature, tougher, named version and all have a high change to drop a shard.
Maps
Category Overview
Detailed list of all things by Category:
Settlements, Areas and Landmarks of Angmar
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Areas: | Aughaire • Carn Dûm • Duvuinen • Eastern Malenhad • Ephel Angren • Fasach-falroid • Fasach-larran • Gorothlad • Himbar • Imlad Balchorth • Maethad • Nan Gurth • Ram Dúath • The Rift of Nûrz Ghâshu • Rhunendin • Western Malenhad | |
Settlements: | Aughaire • Bail Avarc • Gabilshathûr • Gath Forthnír • Iorelen's Camp • Lehmä-koti • Myrkworth • Tármunn Súrsa • Tyrn Lhuig | |
Landmarks: | Anglanthir • Anonymous Camp • Asht-shâpol • Bail Boglakh • Bail Cátharnakh • Bail Dílas • Bail Grundail • Bail Róva • Bálach Iaran, the Iron Pass • Bar Gorog • Barad Dúrgul • Barashal's Domain • Blade-beak Dens • Búth Luikh • Búth Sánkhas • Cairn of Honour • Carn Dûm Sewers • Castle of Carn Dûm • Central Foul Idol • Dolroth • Donnvail • Dushkal's Lair • Duvairë • Duvárdain Quarter • Dûn Covád • Eithel Úmfaer • Fail-á-Khro • Fell-water Falls • Fell-water Source • Fervar • Frith-vailë • Gate of Gath Uior • Gate of Shadows • Gorthbar • Grishbalt • Gurthlin • Gwambar • Krúslë Lannan • Lagmas' Court • Lhugrien's Roost • Minas Agar • Minas Angos • Minas Caul • Minas Deloth • Minas Dhem • Minas Gularan • Minas Maur • Minas Nîr • Mor Maudhúl • North-western Foul Idol • Northern Foul Idol • Nád Nathair • Ongbishúk • Ram Taltorth • Rammas Deluon • Sammath Baul • Sammath Baul Gate-house • Seat of the Witch King • Skathmúr • Skirmish Camp • Slave-pens • South-western Foul Idol • Southern Foul Idol • Sálgaitë • Torech-i-Bogbereth • Tór Gailvin • Urugarth Kennels • Witch King's Watch | |
Interiors: | Gath Forthnír | |
Dungeons: | Bûrzum Pushdug • Dolendath • Dor Gûl • Morfil • Rimpúrod | |
Instances: | Shadows of Angmar: Barad Gúlaran • Carn Dûm • The Halls of Night • The Rift of Nûrz Ghâshu • Urugarth / Angmar Reborn: Gwathrenost, the Witch-king's Citadel • Sagroth, Lair of Vermin • Sant Lhoer, the Poison Gardens • Thaurisgar, the Vile Apothecary / Skirmish: Rescue in Nûrz Ghâshu / Quest: The Battle for Aughaire • The Battle Before the Rammas Deluon • The Battle of Rhunendin • Gador Gúlaran • Ologfil |
Regions within the Land of Eriador
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Angmar • Bree-land • Cardolan • Dunland • Enedwaith • Ered Luin • Eregion • Ettenmoors • Evendim • Forochel • Gap of Rohan • Lone-lands • Misty Mountains • Nan Curunír • North Downs • Swanfleet • The Shire • Trollshaws |
Angmar Instances
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Small fellowship: | The Halls of Night | |
Fellowship: | Barad Gúlaran • Carn Dûm • Urugarth | |
Raid: | The Rift of Nûrz Ghâshu |