Trader's Wharf

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Settlements-icon.png Trader's Wharf
Region: Evendim
Area: Bullroarer's Sward
Location: [21.4S, 61.5W]
Trader's Wharf.jpg


Trader's Wharf is a settlement within the area of Bullroarer's Sward, in Evendim. [21.4S, 61.5W] [21.4S, 61.5W]

On Brandywine River's eastern side, the League of the Axe has set up a camp as they prepare to move into the Wildwood. The league members are game hunters and miners and plan to exploit the resources of this forested area. But the woods are not as peaceful as expected as unsavoury brigands and Tarkrîp Orcs also have claimed territory.

The majority of the Wildwood is in Bree-land but the shore and Trader's Wharf belongs to Evendim. By the two ships is the dock-master who swiftly takes travellers to and fro Buckland, High King's Crossing, and Tinnudir. At the jetty sits a Hobby Master but there are also quest-givers, vendors, and reputation barterers.

Reputation Factions

Services

Trader's Wharf Dock-master

Travelling

Destination Region Cost Prerequisites
Buckland (Swift) Bree-land 25 Silver  Min. Level: 25
High King's Crossing (Swift) Evendim 25 Silver  Min. Level: 25
Tinnudir (Swift) Evendim 25 Silver  Min. Level: 25

Deeds

The following deeds can be advanced by visiting this place:

Quests

Starting:

Involving:

NPCs

NPC Function Coords
HumanM.png Dock-master Dock-master [21.3S, 61.4W]
HumanM.png Hobby Master Hobby Master [21.2S, 61.4W]
HumanF.png Quartermaster Reputation Barterer [21.4S, 61.4W]
HumanF.png Supplier Supplier [21.4S, 61.4W]
HumanM.png Healer Healer [21.4S, 61.5W]
HumanM.png Provisioner Provisioner [21.4S, 61.4W]
HumanF.png Enid Nettlesting Faction Leader - Quest [21.4S, 61.4W]
HumanF.png Addy Rushtuft Quest [21.3S, 61.4W]
HumanM.png Grun Curldock Quest [21.4S, 61.5W]
HumanM.png Hunward Quest [21.4S, 61.5W]
HumanM.png Mal Knapweed Quest [21.3S, 61.4W]
HobbitF.png Minda Heathertoes Quest [21.4S, 61.5W]
HumanM.png Nye Crowfoot Quest [21.4S, 61.4W]
HumanF.png Tegwen Spurrey Quest [21.3S, 61.4W]

Lore

Trader's Wharf is the home base of the League of the Axe and one of the few access points into the Wildwood. Merchants, hunters, miners, and others pass through this small port on their way to and from gathering resources in the forests. — Deed