Character Stats

From Lotro-Wiki.com
(Redirected from Fate)
Jump to navigation Jump to search
Character Topics: Getting Started, Character Stats, Races, Classes, Skills, Traits, Cosmetic

Primary Attributes

These are shown as "Basic Stats" in your character panel.

Morale

  • In-game Definition: The amount of damage you can take before being defeated in combat.
  • Morale is the equivalent of "health", "hit points", or "HP" in other games, and is roughly commensurate with the amount of pain the character can suffer before being defeated.
  • Maximum Morale can be improved by wearing equipment that grants a Morale or Vitality bonus. Some foods can also grant a Morale/Vitality bonus, as can other consumable items. Virtues and other Combat Traits can also provide Morale/Vitality bonuses.
  • Morale that has been lost will regenerate at a rate determined by In-Combat Morale Regeneration (when in combat) or Out-of-Combat Morale Regeneration (when NOT in combat).
  • Several classes have skills that will recover other characters' lost Morale, and all classes have skills that will recover each's own lost Morale.
  • Lost Morale can also be recovered by a wide variety of consumable items.

Power

See also Skill Power Cost Calculation for information about how Power costs are calculated.

  • In-game Definition: The energy required to use your skills.
  • Power is the equivalent of "mana", "magic", or "MP" in other games, and is roughly commensurate with the physical ability of a character to use skills. Most of a character's skills consume some power as they are used.
  • When a character's Power reaches zero (0), skills that cost Power (which is most of them) can no longer be used. A character can still engage in combat, and if already in combat, will remain so.
  • Maximum Power can be improved by wearing equipment that grants a Power bonus. Virtues and other Combat Traits can also provide Power bonuses.
  • Power that has been expended will regenerate at a rate determined by In-Combat Power Regeneration (when in combat) or Out-of-Combat Power Regeneration (when NOT in combat).
  • Several classes have skills that will recover other characters' expended Power, and all classes have skills that will recover each's own expended Power.
  • Expended Power can also be recovered by a wide variety of consumable items.
  • Non-Will-based classes (Brawler, Burglar, Captain, Champion, Guardian, Hunter, and Warden) gain 50 points of power per character level. Will-based classes (Lore-master, Minstrel, and Runekeeper) gain 65 points of power per character level. Above level 120, no power is gained, so from level 120 the base points of power are 6000 for Non-Will-based classes and 7800 for Will-based classes.

Wrath

This stat is only applicable to the Beorning. A Beorning does not consume power, but has a similar stat called Wrath.

  • In-game Definition: Skills in man form build Wrath when used.
  • In-game Definition: Skills in Bear form consume Wrath when used.
  • In-game Definition: Wrath slowly builds over time in Bear form.

Armour

  • In-game Definition: Reduces the damage you take from attacks.
  • In-game Definition: A large percentage of your armour value is added to your Common Mitigations.
  • In-game Definition: A small percentage of your armour value is added to your Non-common Mitigations

Armour provides strong damage reduction against Physical/Common damage sources and some damage reduction against tactical sources.

Might

Might increases a character's ability to block incoming attacks with a shield and parry incoming attacks or cause greater damage with a weapon.
For Heavy Armour classes (Beornings, Brawlers, Captains, Champions and Guardians), Might also increases physical damage.
For details on how Might contributes to stats for each class, see Character Stat Derivations.

Agility

Agility increases a character's ability to evade and parry incoming attacks. It also improves your chance to critically hit a foe.
For Medium Armour classes (Burglars, Hunters and Wardens) and Beornings, Agility also increases physical damage.
For details on how Agility contributes to stats for each class, see Character Stat Derivations.

Vitality

Vitality increases maximum Morale, Non-Combat Morale Regeneration and Resistance Rating, which reduces the chance a character will be affected by Wound, Disease, Fear and Poison effects.
For Light Armour classes (Lore-masters, Minstrels and Rune-keepers) and Hunters, it also reduces incoming tactical damage, like Fire, Frost, Lightning, Acid and Shadow damage.
For details on how Vitality contributes to stats for each class, see Character Stat Derivations.

Will

Will increases a character's Resistance Rating and ability to defend against tactical attacks. It also increases tactical damage and outgoing healing for all classes, except Captains and Wardens.
For Light Armour classes (Lore-masters, Minstrels and Rune-keepers), Will also increases Finesse (reducing the chance that your skills are resisted by enemies).
For details on how Will contributes to stats for each class, see Character Stat Derivations.

Fate

Fate increases a character's In-Combat Power Regeneration and In-Combat Morale Regeneration, as well as their Non-Combat Power Regeneration. It also increases the chance and magnitude of critical hits, on both healing and damage skills.
Like Will, Fate increases a character's ability to defend against tactical damage sources, as well as their chance to resist the effects of various debuffs. For Heavy Armour and Medium Armour classes, it also increases Finesse (reducing the chance that your skills are resisted by enemies).
For details on how Fate contributes to stats for each class, see Character Stat Derivations.

Secondary Attributes

Lost Morale and Power regenerate over time, both in and out of combat. Of course, regeneration in combat occurs a lot slower than out of combat.

The speed of regeneration (in points per minute) depends primarily on your race and class. It is modified by your Basic Stats and, in the case of In-Combat Morale Regeneration, also the Virtue Justice (keep in mind that also Primary Attributes can be augmented by Virtues).

All regeneration rates can be sped up by Cooked Food and Gear.

Damage Dealt

Physical Mastery

Amount of damage dealt with Melee or Ranged weapons and abilities. Improved with Might or Agility, depending on the class.

Tactical Mastery

Increase the amount of damage you do with Tactical abilities like those of the Lore-master, Minstrel, and Runekeeper, as well as several Captain and Warden skills. It also increases your Outgoing Healing.

Note that Tactical Mastery gives little benefit to Champions, Guardians, Burglars, and Hunters, merely improving a few self-heals through Outgoing Healing.

Critical Rating

Increases your chance to score critical and devastating hits with your attacks, as well as the magnitude of those hits.

Damage Reduction

Mitigation

As of the Riders Of Rohan expansion, damage mitigations have been simplified and fall into two categories: Physical Mitigation and Tactical Mitigation.

Physical Mitigation

  • Physical Mitigation is the character stat that measures the reduction in damage the player character takes from physical damage sources.
  • Damage of types Common, Ancient Dwarf-make, Beleriand, Westernesse, Orc-craft, and Fell-wrought is reduced based on the Physical Mitigation stat. You can see the type of damage being done to your character by any specific skill by viewing the combat log.
  • PvP: Note that Physical Mitigation is less effective against Orc-craft and Fell-wrought damage than against Common damage. It should also be noted that Ancient Dwarf-make, Beleriand, and Westernesse damage-types can only be found on weapons or abilities used by characters of the Free People's, so a Free People character having mitigation against them is mostly pointless outside of sparring.

The primary source of Physical Mitigation is Armour (1:1). Some gear items, virtues, and relics also provide Physical Mitigation. No Primary Attributes contribute to Physical Mitigation.

The following Virtues increase Physical Mitigation:
  • Physical Mitigation is an important stat for tanks as most basic mobs in skirmishes and instances will do Common damage. Most tank classes have an easy path to acquiring large amounts of Physical Mitigation. Guardians, Captains and Wardens will get a huge amount from their shields.

Tactical Mitigation

  • Tactical Mitigation is a Character Stat which reduces the amount of incoming damage your character takes from certain damage sources. It protects you from most attacks that are non-physical.
  • Acid, Fire, Frost, Lightning and Shadow Damage Types all fall under the category of tactical attacks and thus have their damage directly reduced by Tactical Mitigation.
  • Tactical attacks cannot be Evaded, Parried or Blocked, but they can be Resisted. You can see the type of damage being done to your character by viewing the Combat Log.
  • Some sources of Tactical Mitigation are Armour, Fate and Will. Hunters and light armour classes also get a contribution from Vitality. A sizable amount can also be acquired through intelligent Jewellery choices and Virtue (Character Traits) selection.

The following Virtues increase Tactical Mitigation directly:


Tactical Mitigation is an important Character Stat for Tanks and end-game raiders, as most Instance and raid bosses will do Tactical Damage instead of Physical Damage a strong majority of the time.

For details on the influence of basic stats on Tactical Mitigation Rating, see Character Stat Derivations.

See Stat caps for current cap values.


Defence

Melee Defence

Reduces the Melee damage you take by a certain percentage.

Ranged Defence

Reduces the Ranged damage you take by a certain percentage.

Resistance

Increases your chance of resisting Fear, Wound, Disease and Poison effects.

Avoidance

Block

Your chance to block or partially block an incoming Melee or Ranged hit. A Shield must be equipped in order to block, and your attacker must be in front of you.

Evade

Your chance to evade or partially evade an incoming Melee or Ranged hit. You can evade a hit from any direction.

Parry

Your chance to parry or partially parry an incoming Melee or Ranged hit. A Weapon must be equipped in order to parry, and your attacker must be in front of you.

Critical Defence

Melee Critical Defence

Reduces an opponents chance to score a critical hit with Melee weapons and abilities.

Ranged Critical Defence

Reduces an opponents chance to score a critical hit with Ranged weapons and abilities.

Tactical Critical Defence

Reduces an opponents chance to score a critical hit with Tactical damage skills.

Stat caps

Basic Stats caps

Basic Stats as found in the Character Panel (Morale, Power, Armour, Might, Agility, Vitality, Will, Fate) are not subject to a cap restriction. A large part of their function is to provide ratings, which in turn give a percentage based chance, boost or reduction to a Offence or Defence stat.

Offence and Defence caps

Percentage based stats in the other sections (Offence, Defence) of the Character Panel do have a cap. This cap is applied to the percentage derived from their source rating(s) only. Any other percentage bonuses from traits, equipment or consumables are added on top of the rating derived percentage.

The source ratings in themselves are not subject to a cap. You'll need an amount of rating (cap rating) to reach the cap of the calculated percentage. Any amount exceeding the cap rating is wasteful and not used, unless you want to compensate for rating based debuffs or for mobs higher than your own level.

The following are lists of percentage caps/cap ratings for end levels as currently set on various servers. The cap ratings are based on a mob level equal to your own. The same like being used in the Character Panel.

Notes:

  • Mobs in raids and instances can have rating penetration buffs (a kind of rating debuff to you). You'll need to compensate for these rating amounts to reach the same cap percentages.
  • Percentages in the Character Panel are rounded to 0.1 precision, so a value slightly below the correct values listed here might wrongly display as the percentage cap.
Rating Percentage stat Cap at Lvl140[1] Landscape[2] Instances[3]
(Tier 1) Tier 2 Tier 3-5
Offence
Critical Rating Critical Hit Chance 25% 1,247,000
" Devastating Hit Chance 10% 2,495,000
" Critical & Devastating Hit Magnitude 75% 5,198,000
Finesse Rating Finesse 50% 1,247,000
Physical Mastery Rating Physical Melee Damage &
Physical Ranged Damage
200% 1,684,000
Tactical Mastery Rating Tactical Offence Damage 200% 1,684,000
"
(& Outgoing Healing Rating)
Tactical Outgoing Healing 70% 2,495,000
Defence
Resistance Rating Resistance 50% 1,247,000 1,447,000 1,647,000
Critical Defence Critical Defence 80% 1,247,000
Incoming Healing Rating Incoming Healing 25% 1,247,000
Avoidance
Block, Parry & Evade Rating Block, Parry & Evade Chance 13% 1,247,000 1,346,800 1,447,000
" Partial Block, Parry & Evade Chance 25% 1,558,750 1,658,550 1,758,750
" Partial Block, Parry & Evade Mitigation 35%[4] 1,558,750 1,658,550 1,758,750
Mitigations[5]
Physical Mitigation Physical Mitigation
(+Orc-craft, Fell-wrought)
" Light classes 40% 832,000 972,000 1,111,000
" Medium classes 50% 1,045,000 1,185,000 1,324,000
" Heavy classes 60% 1,252,000 1,392,000 1,531,000
Tactical Mitigation Tactical Mitigation
(+Fire, Lightning, Frost, Acid, Shadow)
" Light classes 40% 832,000 972,000 1,111,000
" Medium classes 50% 1,045,000 1,185,000 1,324,000
" Heavy classes 60% 1,252,000 1,392,000 1,531,000
  1. Different caps can apply on other levels.
  2. For landscape and instances where no penetration buffs are present.
  3. Including compensation for penetration buffs where present. The Hiddenhoard of Abnankâra does not have penetrations for B/P/E and Resistance ratings.
  4. You get +0.1% bonus (this was +10% before).
  5. Mitigation classes:
Rating Percentage stat Cap at Lvl130[1] Landscape[2] Instances[3]
(Tier 1) Tier 2 Tier 3-5
Offence
Critical Rating Critical Hit Chance 25% 630,000
" Devastating Hit Chance 10% 1,260,000
" Critical & Devastating Hit Magnitude 75% 3,150,000
Finesse Rating Finesse 50% 630,000
Physical Mastery Rating Physical Melee Damage &
Physical Ranged Damage
200% 850,500
Tactical Mastery Rating Tactical Offence Damage 200% 850,500
"
(& Outgoing Healing Rating)
Tactical Outgoing Healing 70% 1,260,000
Defence
Resistance Rating Resistance 50% 630,000 698,100 767,000
Critical Defence Critical Defence 80% 630,000
Incoming Healing Rating Incoming Healing 25% 630,000
Avoidance
Block, Parry & Evade Rating Block, Parry & Evade Chance 13% 630,000 664,100 698,100
" Partial Block, Parry & Evade Chance 35% 1,102,500 1,136,600 1,170,600
" Partial Block, Parry & Evade Mitigation 50%[4] 1,102,500 1,136,600 1,170,600
Mitigations[5]
Physical Mitigation Physical Mitigation
(+Orc-craft, Fell-wrought)
" Light classes 40% 470,400 541,700 613,400
" Medium classes 50% 573,000 644,300 716,000
" Heavy classes 60% 657,720 729,020 800,720
Tactical Mitigation Tactical Mitigation
(+Fire, Lightning, Frost, Acid, Shadow)
" Light classes 40% 470,400 541,700 613,400
" Medium classes 50% 573,000 644,300 716,000
" Heavy classes 60% 657,720 729,020 800,720
  1. Different caps can apply on other levels.
  2. For landscape and instances where no penetration buffs are present.
  3. Including compensation for penetration buffs where present.
  4. You get +0.1% bonus (this was +10% before).
  5. Mitigation classes:
Rating Percentage stat Cap at Lvl85[1] Landscape[2] Instances[3]
(Tier 1) Tier 2 Tier 3-5
Offence
Critical Rating Critical Hit Chance 25% 21,900
" Devastating Hit Chance 10% 43,800
" Critical & Devastating Hit Magnitude 100% 54,780
Finesse Rating Finesse 50% 21,900
Physical Mastery Rating Physical Melee Damage &
Physical Ranged Damage
200% 29,580
Tactical Mastery Rating Tactical Offence Damage 200% 29,580
"
(& Outgoing Healing Rating)
Tactical Outgoing Healing 70% 43,800
Defence
Resistance Rating Resistance 50% 21,900 25,394 28,888
Critical Defence Critical Defence 80% 21,900
Incoming Healing Rating Incoming Healing 25% 21,900
Avoidance
Block, Parry & Evade Rating Block, Parry & Evade Chance 13% 21,900 23,647 25,394
" Partial Block, Parry & Evade Chance 35% 38,340 40,087 41,834
" Partial Block, Parry & Evade Mitigation 50%[4] 38,340 40,087 41,834
Mitigations[5]
Physical Mitigation Physical Mitigation
(+Orc-craft, Fell-wrought)
" Light classes 40% 16,352 20,016 23,671
" Medium classes 50% 19,914 23,578 27,233
" Heavy classes 60% 22,896 26,560 30,215
Tactical Mitigation Tactical Mitigation
(+Fire, Lightning, Frost, Acid, Shadow)
" Light classes 40% 16,352 20,016 23,671
" Medium classes 50% 19,914 23,578 27,233
" Heavy classes 60% 22,896 26,560 30,215
  1. Different caps can apply on other levels.
  2. For landscape and instances where no penetration buffs are present.
  3. Including compensation for penetration buffs where present.
  4. You get +0.1% bonus (this was +10% before).
  5. Mitigation classes:
Rating Percentage stat Cap at Lvl60[1] Landscape[2] Instances[3]
(Tier 1) Tier 2 Tier 3-5
Offence
Critical Rating Critical Hit Chance 25% 12,000
" Devastating Hit Chance 10% 24,000
" Critical & Devastating Hit Magnitude 100% 30,000
Finesse Rating Finesse 50% 12,000
Physical Mastery Rating Physical Melee Damage &
Physical Ranged Damage
200% 16,200
Tactical Mastery Rating Tactical Offence Damage 200% 16,200
"
(& Outgoing Healing Rating)
Tactical Outgoing Healing 70% 24,000
Defence
Resistance Rating Resistance 50% 12,000 14,461 16,922
Critical Defence Critical Defence 80% 12,000
Incoming Healing Rating Incoming Healing 25% 12,000
Avoidance
Block, Parry & Evade Rating Block, Parry & Evade Chance 13% 12,000 13,231 14,461
" Partial Block, Parry & Evade Chance 35% 21,000 22,231 23,461
" Partial Block, Parry & Evade Mitigation 50%[4] 21,000 22,231 23,461
Mitigations[5]
Physical Mitigation Physical Mitigation
(+Orc-craft, Fell-wrought)
" Light classes 40% 8,928 11,509 14,084
" Medium classes 50% 10,885 13,467 16,042
" Heavy classes 60% 12,528 15,109 17,684
Tactical Mitigation Tactical Mitigation
(+Fire, Lightning, Frost, Acid, Shadow)
" Light classes 40% 8,928 11,509 14,084
" Medium classes 50% 10,885 13,467 16,042
" Heavy classes 60% 12,528 15,109 17,684
  1. Different caps can apply on other levels.
  2. For landscape and instances where no penetration buffs are present.
  3. Including compensation for penetration buffs where present.
  4. You get +0.1% bonus (this was +10% before).
  5. Mitigation classes:

For more details see also: Rating to percentage formula


Enhancing basic stats

You can enhance your character's five basic Character Stats and modify your Offence and Defence attributes in several ways.
Most all of these enhancements are cumulative, however, the devices providing the enhancements are frequently "self limiting" -- you can only wear two earrings or equip one shield, for example. Other items, such as foods, are limited to one type in use at a time. Some items "cancel out" immediately, i.e. allow immediate swapping, but other items have "cool-down" timers which must expire before the next similar item can be "used" -- typical with foods, if you consume the wrong one, you have to wait until its duration or cool-down expires.

Permanent Enhancements

A Stat Tome is a device to permanently increase one of your character's five basic Character Stats (Agility, Fate, Might, Vitality and Will). A statistic upgrade is acquired by consuming the appropriate Stat Tome. Each Tome to increase your basic Character Stat must be consumed in sequence — 1, 2, 3, etc. These increases are reflected in your Character's Passive Skill panel, under "Attribute Enhancements". Access to tomes is gated by Level.

Drop information

Stat Tomes 1 through 9 can be acquired from lootboxes.
Stat Tomes 10, 11 and 12 can be acquired from the following boxes given as rewards from Big Battles:

Stat Tomes 15 to 20 are all available from within a Box 7 (store)-icon.png Remmorchant Stat Tome Box.

Stat Tome Boxes have a random drop chance from within a Adventurer's Steel-bound Lootbox-icon.png Adventurer's Steel-bound Lootbox.
Stat Tome Boxes contain Tomes 1 - 20 (Ranks 1 to 20)

Purchase of Stat Enhancement Tomes from the LOTRO Store

Any Stat Tome 1 - 20 can be selected from a Stat Tome Box for 525 LOTRO Point .

Stat Tomes 1 - 5 are also available as a Bundle for 1295 LOTRO Point . The cost is pro-rated if you already have one or more ranks provided in the bundle.

Since you can only purchase those items you are immediately eligible to use, the LOTRO Store will only show you that one item, not all the similar items which are available. I.e. if you own Stat Tome 2, it will show you Stat Tome 3 and the Bundle, but it will not show you individual Stat Tomes 4, 5 etc.

Tomes of Agility and Fate

Agility Bundle (Rank 1 to 5)
or Select from Stat Tome Box
Tome of Agility I-icon.png Tome of Agility 1 Agility-icon.png Agility: Rank 1
Tome of Agility II-icon.png Tome of Agility 2 Agility-icon.png Agility: Rank 2
Tome of Agility III-icon.png Tome of Agility 3 Agility-icon.png Agility: Rank 3
Tome of Agility IV-icon.png Tome of Agility 4 Agility-icon.png Agility: Rank 4
Tome of Agility V-icon.png Tome of Agility 5 Agility-icon.png Agility: Rank 5
Purchase or Drop individually
or Select from Stat Tome Box
Tome of Agility VI-icon.png Tome of Agility 6 Agility-icon.png Agility: Rank 6
Tome of Agility VII-icon.png Tome of Agility 7 Agility-icon.png Agility: Rank 7
Tome of Agility VIII-icon.png Tome of Agility 8 Agility-icon.png Agility: Rank 8
Tome of Agility IX-icon.png Tome of Agility 9 Agility-icon.png Agility: Rank 9
Tome of Agility IX-icon.png Tome of Agility 10 Agility-icon.png Agility: Rank 10
Tome of Agility XI-icon.png Tome of Agility 11 Agility-icon.png Agility: Rank 11
Tome of Agility XII-icon.png Tome of Agility 12 Agility-icon.png Agility: Rank 12
Tome of Agility XIII-icon.png Tome of Agility 13 Agility-icon.png Agility: Rank 13
Tome of Agility XIV-icon.png Tome of Agility 14 Agility-icon.png Agility: Rank 14
Levels 15 and 20 are also available from within a Remmorchant Stat Tome Box
Tome of Agility XV-icon.png Tome of Agility 15 Agility-icon.png Agility: Rank 15
Tome of Agility XVI-icon.png Tome of Agility 16 Agility-icon.png Agility: Rank 16
Tome of Agility XVII-icon.png Tome of Agility 17 Agility-icon.png Agility: Rank 17
Tome of Agility XVIII-icon.png Tome of Agility 18 Agility-icon.png Agility: Rank 18
Tome of Agility 19-icon.png Tome of Agility 19 Agility-icon.png Agility: Rank 19
Tome of Agility 20-icon.png Tome of Agility 20 Agility-icon.png Agility: Rank 20
Fate Bundle (Rank 1 to 5)
or Select from Stat Tome Box
Tome of Fate I-icon.png Tome of Fate 1 Fate-icon.png Fate: Rank 1
Tome of Fate II-icon.png Tome of Fate 2 Fate-icon.png Fate: Rank 2
Tome of Fate III-icon.png Tome of Fate 3 Fate-icon.png Fate: Rank 3
Tome of Fate IV-icon.png Tome of Fate 4 Fate-icon.png Fate: Rank 4
Tome of Fate V-icon.png Tome of Fate 5 Fate-icon.png Fate: Rank 5
Purchase or Drop individually
or Select from Stat Tome Box
Tome of Fate VI-icon.png Tome of Fate 6 Fate-icon.png Fate: Rank 6
Tome of Fate VII-icon.png Tome of Fate 7 Fate-icon.png Fate: Rank 7
Tome of Fate VIII-icon.png Tome of Fate 8 Fate-icon.png Fate: Rank 8
Tome of Fate VII-icon.png Tome of Fate 9 Fate-icon.png Fate: Rank 9
Tome of Fate X-icon.png Tome of Fate 10 Fate-icon.png Fate: Rank 10
Tome of Fate XI-icon.png Tome of Fate 11 Fate-icon.png Fate: Rank 11
Tome of Fate XI-icon.png Tome of Fate 12 Fate-icon.png Fate: Rank 12
Tome of Fate XIII-icon.png Tome of Fate 13 Fate-icon.png Fate: Rank 13
Tome of Fate XIV-icon.png Tome of Fate 14 Fate-icon.png Fate: Rank 14
Levels 15 and 20 are also available from within a Remmorchant Stat Tome Box
Tome of Fate XV-icon.png Tome of Fate 15 Fate-icon.png Fate: Rank 15
Tome of Fate XVI-icon.png Tome of Fate 16 Fate-icon.png Fate: Rank 16
Tome of Fate XVII-icon.png Tome of Fate 17 Fate-icon.png Fate: Rank 17
Tome of Fate XVIII-icon.png Tome of Fate 18 Fate-icon.png Fate: Rank 18
Tome of Fate 19-icon.png Tome of Fate 19 Fate-icon.png Fate: Rank 19
Tome of Fate 20-icon.png Tome of Fate 20 Fate-icon.png Fate: Rank 20

Tomes of Might and Vitality

Might Bundle (Rank 1 to 5)
or Select from Stat Tome Box
Tome of Might I-icon.png Tome of Might 1 Might-icon.png Might: Rank 1
Tome of Might II-icon.png Tome of Might 2 Might-icon.png Might: Rank 2
Tome of Might III-icon.png Tome of Might 3 Might-icon.png Might: Rank 3
Tome of Might IV-icon.png Tome of Might 4 Might-icon.png Might: Rank 4
Tome of Might V-icon.png Tome of Might 5 Might-icon.png Might: Rank 5
Purchase or Drop individually
or Select from Stat Tome Box
Tome of Might VI-icon.png Tome of Might 6 Might-icon.png Might: Rank 6
Tome of Might VII-icon.png Tome of Might 7 Might-icon.png Might: Rank 7
Tome of Might VIII-icon.png Tome of Might 8 Might-icon.png Might: Rank 8
Tome of Might VII-icon.png Tome of Might 9 Might-icon.png Might: Rank 9
Tome of Might VII-icon.png Tome of Might 10 Might-icon.png Might: Rank 10
Tome of Might VII-icon.png Tome of Might 11 Might-icon.png Might: Rank 11
Tome of Might XII-icon.png Tome of Might 12 Might-icon.png Might: Rank 12
Tome of Might XIII-icon.png Tome of Might 13 Might-icon.png Might: Rank 13
Tome of Might XIV-icon.png Tome of Might 14 Might-icon.png Might: Rank 14
Levels 15 and 20 are also available from within a Remmorchant Stat Tome Box
Tome of Might XV-icon.png Tome of Might 15 Might-icon.png Might: Rank 15
Tome of Might XVI-icon.png Tome of Might 16 Might-icon.png Might: Rank 16
Tome of Might XVII-icon.png Tome of Might 17 Might-icon.png Might: Rank 17
Tome of Might XVIII-icon.png Tome of Might 18 Might-icon.png Might: Rank 18
Tome of Might 19-icon.png Tome of Might 19 Might-icon.png Might: Rank 19
Tome of Might 20-icon.png Tome of Might 20 Might-icon.png Might: Rank 20
Vitality Bundle (Rank 1 to 5)
or Select from Stat Tome Box
Tome of Vitality I-icon.png Tome of Vitality 1 Vitality-icon.png Vitality: Rank 1
Tome of Vitality II-icon.png Tome of Vitality 2 Vitality-icon.png Vitality: Rank 2
Tome of Vitality III-icon.png Tome of Vitality 3 Vitality-icon.png Vitality: Rank 3
Tome of Vitality IV-icon.png Tome of Vitality 4 Vitality-icon.png Vitality: Rank 4
Tome of Vitality V-icon.png Tome of Vitality 5 Vitality-icon.png Vitality: Rank 5
Purchase or Drop individually
or Select from Stat Tome Box
Tome of Vitality VI-icon.png Tome of Vitality 6 Vitality-icon.png Vitality: Rank 6
Tome of Vitality VII-icon.png Tome of Vitality 7 Vitality-icon.png Vitality: Rank 7
Tome of Vitality VIII-icon.png Tome of Vitality 8 Vitality-icon.png Vitality: Rank 8
Tome of Vitality IX-icon.png Tome of Vitality 9 Vitality-icon.png Vitality: Rank 9
Tome of Vitality X-icon.png Tome of Vitality 10 Vitality-icon.png Vitality: Rank 10
Tome of Vitality XI-icon.png Tome of Vitality 11 Vitality-icon.png Vitality: Rank 11
Tome of Vitality XII-icon.png Tome of Vitality 12 Vitality-icon.png Vitality: Rank 12
Tome of Vitality XII-icon.png Tome of Vitality 13 Vitality-icon.png Vitality: Rank 13
Tome of Vitality XII-icon.png Tome of Vitality 14 Vitality-icon.png Vitality: Rank 14
Levels 15 and 20 are also available from within a Remmorchant Stat Tome Box
Tome of Vitality XV-icon.png Tome of Vitality 15 Vitality-icon.png Vitality: Rank 15
Tome of Vitality XVI-icon.png Tome of Vitality 16 Vitality-icon.png Vitality: Rank 16
Tome of Vitality XVII-icon.png Tome of Vitality 17 Vitality-icon.png Vitality: Rank 17
Tome of Vitality XVIII-icon.png Tome of Vitality 18 Vitality-icon.png Vitality: Rank 18
Tome of Vitality 19-icon.png Tome of Vitality 19 Vitality-icon.png Vitality: Rank 19
Tome of Vitality 20-icon.png Tome of Vitality 20 Vitality-icon.png Vitality: Rank 20

Tomes of Will

Will Bundle (Rank 1 to 5)
or Select from Stat Tome Box
Tome of Will I-icon.png Tome of Will 1 Will-icon.png Will: Rank 1
Tome of Will II-icon.png Tome of Will 2 Will-icon.png Will: Rank 2
Tome of Will III-icon.png Tome of Will 3 Will-icon.png Will: Rank 3
Tome of Will IV-icon.png Tome of Will 4 Will-icon.png Will: Rank 4
Tome of Will V-icon.png Tome of Will 5 Will-icon.png Will: Rank 5
Purchase or Drop individually
or Select from Stat Tome Box
Tome of Will VI-icon.png Tome of Will 6 Will-icon.png Will: Rank 6
Tome of Will VII-icon.png Tome of Will 7 Will-icon.png Will: Rank 7
Tome of Will VIII-icon.png Tome of Will 8 Will-icon.png Will: Rank 8
Tome of Will VII-icon.png Tome of Will 9 Will-icon.png Will: Rank 9
Tome of Will VII-icon.png Tome of Will 10 Will-icon.png Will: Rank 10
Tome of Will XI-icon.png Tome of Will 11 Will-icon.png Will: Rank 11
Tome of Will XII-icon.png Tome of Will 12 Will-icon.png Will: Rank 12
Tome of Will XIII-icon.png Tome of Will 13 Will-icon.png Will: Rank 13
Tome of Will XIV-icon.png Tome of Will 14 Will-icon.png Will: Rank 14
Levels 15 and 20 are also available from within a Remmorchant Stat Tome Box
Tome of Will XV-icon.png Tome of Will 15 Will-icon.png Will: Rank 15
Tome of Will XVI-icon.png Tome of Will 16 Will-icon.png Will: Rank 16
Tome of Will XVII-icon.png Tome of Will 17 Will-icon.png Will: Rank 17
Tome of Will XVIII-icon.png Tome of Will 18 Will-icon.png Will: Rank 18
Tome of Will 19-icon.png Tome of Will 19 Will-icon.png Will: Rank 19
Tome of Will 20-icon.png Tome of Will 20 Will-icon.png Will: Rank 20

Temporary Enhancements

Enhancements to your character's five basic Character Stats from equipped items typically exist for as long as the item is equipped.
Such enhancements are not considered Buffs as they can essentially be changed "on-the fly" whenever one is out of combat.
Temporary Enhancements to your Stats are called "Buffs."
Buffs from "Spells" cast by other characters, or when in the vicinity of certain characters or items have "Durations" or "Areas of Effect."
For example: The Hunter Buff: "Find the Path"' affords a +15% run-speed boost to all members of the Hunter's Fellowship who are within 20 meters of the Hunter any time the Fellowship is out of combat.
Buffs from "Food" items have "Durations."
Trail foods typically boost Stats for their "Duration," while other foods typically purge various effects, such as Wounds or Poison AND boost certain effects such as In-combat or Out-of-combat Morale or Power Regen (ICMR/ICPR or OCMR/OCPR).
Trail foods are crafted by Cooks. Other foods may be obtained as Quest Rewards, from Vendors, and are also crafted by Cooks.

Armour and Jewellery

Each piece of Armour, Jewellery or Weapon is different. One must examine each item individually to determine its effect(s).

Different pieces of Armour or Jewellery, in addition to enhancing your basic Armour Stat, will typically enhance one or more of your character's five basic Character Stats and possibly modify other Offence and Defence attributes.

  • If an item is a Quest reward, in your pack, vault or the inventory of a vendor, simply mouse-over each item to see its tooltip which lists its effects.
  • If equipped, in the Character panel, mouse-over each item to see its tooltip which lists its effects.
  • The effects from all equipped items can be seen (cumulatively) in your character Panel by examining the "stats" in the right hand column, rather than the item's tooltip. (By equipping and un-equipping each item while the Character panel is open you can note the change in your character's overall stats.)
  • The majority of enhancements from most pieces of armour or jewellery are "always on."
  • Other enhancements require that you "use" ("On Use") the specific item. The enhancement then typically has a Duration, and a Cool-down period before it can be used again.
  • Other items provide "On <...> Proc" (automatic) effects -- such as if you are taking damage or if you are healing or being healed.
  • Frequently, multiple pieces of Armour or Jewellery will combine to form a "Set. Such a set yields additional bonuses when multiple (two or more) pieces of the set are worn.

As an item's durability drops to zero, it will cease to give any benefits until repaired.

Item Wear can be mitigated through certain boosts, such as:

The Essence System

Certain pieces of Armour and Jewellery can be enhanced at the player's option by placing Essences into available slots.

Weapons

Traits: Virtues


See Also