Great Barrow: The Maze

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Great Barrow: The Maze
Level: 20 - 140
Size: Fellowship
Cluster: Shadows of Angmar
Region: Bree-land
Area: Southern Barrow-downs
Location: [33.8S, 55.8W]
Great Barrow The Maze.jpg

Great Barrow: The Maze is a World Instance within the Great Barrow. [33.8S, 55.8W]

This is the first of three instances within the Great Barrow; the following are Great Barrow: Thadúr and Great Barrow: Sambrog.


Note: Quest level depends on the level of the instance; here minimum levels are listed.
All quests are Fellowship quests.



Gaerdring & Gaerthel's Chamber
Trash pulls

The majority of fights in the instance are straightforward, but keep an eye out for any patrolling Ancient Barrow-wights, which are stronger and have more morale than the other mobs. There are also a few locations where enemies spawn from the ground abruptly, so don't run ahead of the tank if you don't know which areas are safe.

The Barrow-wight Caller

The fight will reset if the caller or any of his summoned adds reach the top of the stairs.

His room is full of Ancient Barrow-wights which do not reset, and should be cleared out first to make the fight easier. Use ranged skills to pull one or two of them at a time and take them upstairs where the caller will reset (but the Ancient Barrow-Wights will not).

Once the room is empty other than the caller, everyone should head down into the room. The caller will summon 2 Grim Tomb-wights at the beginning of the fight. Take these out first, as the caller will summon more adds when his morale is low.

At about 20% morale, the caller will temporarily go inactive and summon 2 Devouring Barrow-crawlers that cause knockback. Stay off the stairs to avoid flying upstairs and accidentally resetting the fight.

The large crawlers in turn summon Bloated Barrow-crawlers that randomly target a player and burst into poison clouds. You can try to get out of the clouds, but the room will quickly be covered in them and they do more damage to moving players, so it's better to remain stationary if possible.

Gaerdring and Gaerthel
  • After a short intro, Gaerdring will attack with range at a random player first while Gaerthel remains inactive.
  • Extra wights and arms will spawn until Gaerdring dies. These mobs should be picked up before they attack the healer.
  • Once Gaerdring dies, the adds will stop spawning and Gaerthel will become active.
  • Gaerthel deals higher melee damage than Gaedring so the tank will need more heals to compensate.


Commented Map of The Great Barrow

Level 85 Loot

Gear (The Great Barrow shared)
Pocket 10 (epic)-icon.pngHeavy Leggings 5 (epic)-icon.pngHeavy Helm 11 (epic)-icon.pngPocket 10 (epic)-icon.pngPocket 10 (epic)-icon.pngPocket 10 (epic)-icon.pngPocket 10 (epic)-icon.pngLight Leggings 1 (epic)-icon.pngPocket 10 (epic)-icon.png

Heavy Helm 11 (rare)-icon.pngHeavy Helm 11 (incomparable)-icon.png 1091665104-1090519043-1091665105-1091665106.png1091665104-1090519044-1091665105-1091665106.png Hooded Cloak 1 (rare)-icon.pngHooded Cloak 1 (incomparable)-icon.png Hooded Cloak 1 (rare)-icon.pngHooded Cloak 1 (incomparable)-icon.png Pocket 26 (rare)-icon.pngPocket 26 (incomparable)-icon.png Light Shoulders 1 (rare)-icon.pngLight Shoulders 1 (incomparable)-icon.png

Riddermark Crystal of Remembrance-icon.pngStar-lit Crystal-icon.pngStat Tome-icon.pngRelic Removal Scroll-icon.pngFused Profound Relics-icon.pngFused Aged Relics-icon.pngSealed 3 Style 1-icon.pngSealed 3 Style 2-icon.pngSealed 3 Style 1-icon.pngSealed 13 Style 1-icon.pngSealed 12 Style 2-icon.pngSealed 13 Style 1-icon.pngSealed 9 Style 2-icon.pngSealed 9 Style 1-icon.pngSealed 9 Style 2-icon.pngSealed 9 Style 1-icon.pngHeritage Rune 65-icon.pngHeritage Rune 65-icon.png


Final room of the Maze One of many hallways in the labyrinth There is a sense of verticality in the barrows with many staircases Urns litter the floor of the barrow