Great Barrow: Thadúr
Great Barrow: Thadúr | |
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Level: | 20 - 150 |
Size: | Fellowship |
Cluster: | Shadows of Angmar |
Region: | Bree-land |
Area: | Southern Barrow-downs |
Location: | [33.8S, 55.8W] |
Great Barrow: Thadûr is a World Instance within the Great Barrow of the Southern Barrow-downs in Bree-land. [33.8S, 55.8W]
This is the second of three instances within the Great Barrow, the first is Great Barrow: The Maze and the third is Great Barrow: Sambrog.
Thadûr, named after its only boss, is a short venture through the darker, colder portion of the Great Barrow. After a short descent, most of the instance takes place in a large central hall before descending further into a final flooded chamber after having proven oneself worthy to face the gaunt-lord.
Difficulty Level
This is a scaled instance, designed for a fellowship from level 20 and up.
It is available in the Instance Finder.
Thadûr builds upon the Maze whilst still being relatively straightforward mechanically. Thadûr, himself, is more complex than the bosses in the first wing and there is a time critical element involving the barrow-lights event.
There is no maze to navigate here, but there are more elites and elite masters than found in the Maze.
Estimated completion time is between 10 - 15 minutes depending on the skill of the group.
Quests
Starting:
- [...] Barrow-wight Bow-lords
- [...] Chilled Barrow-wights
- [...] Disturbed Remains
- [...] Gaunt Battle-caller
- [...] Thadúr the Ravager
- [150] Challenge: Thadúr the Ravager
Involving:
- [23] Collecting History
- [24] Purging the Dead
Mobs
These mobs are encountered within this instance:
Instance Overview
- Final Boss: Thadúr the Ravager
Walk-through and Tactics
- Gaunt Battle-callers can stun as well as inflict a disease that, if not cured in time, stuns you for 15 seconds and drains all of your power. Bring disease potions or a Lore-master with Proof Against All Ills traited.
- Barrow-wight Callers have a vomit attack that causes a Vitality-debuffing disease. They can be dazed or stunned to interrupt this attack.
- When defeated, Callers also drop a disease cloud that causes a Might/Agility-debuffing disease. Move through the cloud quickly to avoid catching it.
- Clear out the bottom floor before killing the 3 wights upstairs in the main room, as this will activate the Chilled Barrow-light event.
- Once the 3 upstairs wights are killed, a single light spawns in the center of the main room. Lights will follow nearby players but will not aggro until they are attacked. The challenge begins once the first light is killed.
- In each round, new lights spawn in random corners of the main room and must all be aggroed within 15 seconds or the challenge will reset. They do not all need to be killed within that time, just engaged in combat.
- Each round adds another light, up to 4. Players should spread out to the corners and pick up the lights, then bring them to the center so they can be AOEd together.
- At higher levels, the lights use an induction at low morale that causes massive AOE damage, so kill them quickly at that point or interrupt them.
- Thadúr has the same stun abilities as the Gaunt Battle-callers, so bring disease potions or a Lore-master. Power potions or blue Conjunctions also help with the power drains.
- Each time he loses a quarter of his morale, he will become invincible and summon several adds which must be killed in order to make him vulnerable again. Make sure the DPSers switch to these mobs or their attacks will just be absorbed.
- When running Challenge mode, all mobs gain damage reflection after the second wave of adds. DPSers should slow down at this point to give the healer(s) time to catch up. Bleeds and DoTs are preferable since they are not affected by damage reflection.
Rewards
- For older (outdated) drops, see Thadúr the Ravager.
General |
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Bounty (level-appropriate) |
(Uncommon) Enhancement Rune (T1) |
(Rare) Enhancement Rune (T2) |
(Rare) Tracery (T2) |
(Rare) Dextrous/Enduring/Resolute/Steadfast/Valorous Armour/Jewellery/Weapons |
Map
Gallery
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Entry hallway of the barrow
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The single side chamber within the instance
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Damp stairs leading down to Thadûr's chamber
Settlements and Landmarks of the Barrow-downs
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Landmarks: | The Barrow of Orron • The Dead Man's Perch • The Dead Spire • The Great Barrow • Northern Barrows • Northern Barrows Pass • Old Barrows Road • Ost Gorthad | |
Dungeons: | The Barrow of Ringdor • The Barrow of Taradan • Goetham • Gwantham • Haudh Iarchith • Haudh Methernil • Haudh Nogbenn • Haudh Taenthond • Hautham • Tomb of Maenadar | |
Instances: | The Great Barrow: The Maze • Sambrog • Thadúr |