Durin's Way

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Areas-icon.png Durin's Way
Region: Moria
Interior(s): Buzun-ghâr
The Peaceful Path
Landmark(s): Bat-cave
Dâr-rukh
Durin's Crossing
Fehem-dûm
Gloku-ru
Gríshurbhrum
Hadâd-dûm
Hadudbâb
Jundulbâb
Jundul-dûm
Khulturg
Manarbul
Mekeb-faham
Mokûrzmûl
Mudmulzarâk
Ninknakh Faltor
Salab Nurjundul
Skoiruzg
Sulnul-dûm
Tharâkh Bazân
The Door to the Clouds
The Glass-hall
The Hall of the High Stair
The Mustering Hall
The Twenty-first Hall: West Arch
Tith-maudhûl
Uflûmp-mur
Zabâd-dûm
Zarârgharâf
Zigilnâb
Settlement(s): Chamber of the Crossroads
Jazârgund
The Door to the Clouds
The Tharâkh Bazân camp
The Fanged Pit camp
Levels: Mainly 53
Resource tier: Supreme
Durin's Way.jpg

Durin's Way is an area in the north-west of Moria.

This area lies above the Great Delving, Zelem-melek, and the Twenty-first Hall, and west of Nud-melek, and the Bridge of Khazad-dûm.

Two major Dwarf encampments have been established here: the Jazârgund (also known as the Stone Hall) and the Chamber of the Crossroads (also known as Three-Forked Camp). Dwarf contingents here organize strikes against the Uruks and Morroval forces, repair ancient structures, and uncover their ancestors’ secrets—all in their quest to reclaim Moria from the servants of the Dark Lord Sauron. [1]

Lore

This proud level of Moria is named for the eldest of the Seven Fathers of the Dwarves — Durin of the Longbeard Clan — and the sixth king to bear his name, the second-last to rule in Khazad-dûm. It is the northernmost territory inside Moria.
During the reign of Durin VI in the Third Age, the Dwarves delved too deep in search of mithril and awoke the Balrog. This led to their expulsion from Khazad-dûm and the subsequent infiltration of Orcs, Trolls, and other dark creatures.
Along the southern region of Durin's Way stretches the path the Fellowship of the Ring took from the three-way junction to the Chamber of Mazarbul, and on to the Second Hall. Durin's Way harbors Orcs directed by the brutal White Hand Uruks of Saruman. In addition, there are conscripted Goblins and their vicious warg mounts and the Merrevail, an ancient evil race not seen in many centuries.
Remember Moria is vertical from one area to the next as you go more south on the in-game map, as evidenced by The Endless Stair, which you can see in several zones as you travel deeper into Moria.

Settlements

The following settlements are found within this region:

Deeds

NPCs

See list of all NPCs within Durin's Way

Quests

See "starting quests" and the landmarks for more quests

Mobs

The following creatures are found within this area:


Named Creatures Flake Collectors List

Each of these creatures is the rare, signature, tougher, named version and all have a high change to drop a rare flake used in crafting.

Maps

There are also step by step directions for traveling to the Chamber of the Crossroads from the Dolven-View and from the 21st Hall.

Durin's Way

Click for larger image Map of Durin's Way Durins Way Artifacts Durin's Way Named Creatures map

Moria

Map of Moria


Settlements, Areas and Landmarks of Durin's Way
Areas: The Fanged Pit
Settlements: The Chamber of the CrossroadsThe Door to the CloudsThe Tharâkh Bazân campJazârgundThe Fanged Pit camp
Landmarks: Dâr-rukhThe Door to the CloudsDurin's CrossingFehem-dûmGhâr-khafushThe Glass-hallGloku-ruGríshurbhrumHadâd-dûmHadudbâbThe Hall of the High StairJundulbâbJundul-dûmKhulturgManarbulMekeb-fahamMekeb-farakMokûrzmûlMudmulzarâkThe Mustering HallNinknakh FaltorSalab NurjundulSkoiruzgSulnul-dûmTharâkh BazânTith-maudhûlUflûmp-murZabâd-dûmZarârgharâfZigilnâbZurr-thurkh
Interiors: Buzun-ghârThe Peaceful Path
Instances:
Areas of Moria
Durin's WayThe Flaming DeepsThe Foundations of StoneThe Great DelvingNud-melekThe Redhorn LodesThe Silvertine LodesThe Water-worksZelem-melekZirak-zigil