User talk:Emri
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Promotion
In anticipation of your coming good works with Class Traits and the like, you have been promoted to Ninja.
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My stuff
Sandbox page for overhauling burglar traits for update 12
Categorization
Hi there! Awesome job with the Burglar stuff. A note about adding things to Category:Burglar Traits: Magill created the categories for the three different sets -
- Category:The Gambler Set Bonuses,
- Category:The Mischief Maker Set Bonuses, and
- Category:The Quiet Knife Set Bonuses
- and each of the traits you've added should be in one of those smaller categories. If we have them in those categories AND in Category:Burglar Traits then it becomes very redundant, so you don't need to add [[Category:Burglar Traits]] to those pages - just let the template take care of it.
Keep up the good work and be careful to double-check how things look in-game! If you play with a non-English localization and ever have trouble with some of the translations, just let us know so someone can take screenshots and verify for you. Sethladan 17:37, 16 December 2013 (UTC)
- Thanks for the tips, Sethladan. I see some trait pages (i.e. Agile Hands get the "... set bonuses" category without me needing to specify it, while others Aim (Trait) don't get it. Could it be traits that unlock skills don't get automatically? Should they get it automatically, or should I need to specify it manually for those?
- --Emri (talk) 18:52, 16 December 2013 (UTC)
- Thanks to Seth! I ment to comment on this last evening, and got sidetracked -- I've already deleted the extra categories and created the three basic trait categories. If you look at Boilerplate:Skill Boilerplate:Deed or Boilerplate:Effect you will see how some of the "auto-catagorization" is generated. I only finished them last evening, and have not yet really worked on Boilerplate:Trait -- that's today's task.
- In brief, for Traits, the entry: "Type=" begins the construction utilizing other parameters, including "trait-tree." It is possible to have multiple categories "auto-generated" as many different parameters will trigger them. so when "type=Set Bonus" and "Trait-tree=The Gambler" you get category "The Gambler Set Bonuses,"
- None of this is obvious in the current Template:Trait/doc (i.e. the template documentation), which is why I'm re-writing it, trying to capture as much of this "intuitive" stuff as has become commonplace in the past year or two.
- Cool, thanks. I am done reverting Burglar Trait from all pages now at least :)
- Added the set bonuses category manually to those that didn't get it for now. From here I guess the traits get transcluded into various trees, tables and sections, right?
- --Emri (talk) 19:24, 16 December 2013 (UTC)
- Aim (Trait) was one of those "interesting" problems. Simply put, the Disambiguation line needs to match the Wiki page-name, not the trait name. The Auto-catagorization is only triggered when the ACTUAL page name and the Disambiguation line match.
- Wm Magill - Valamar - OTG/OTC - talk 19:26, 16 December 2013 (UTC)
- Another quirk Gambler's Advantage (Trait) -- This page name has an apostrophe in it. The Doc pages all (will) say:
- disambigpage=
- name of Lotro-Wiki page for this item. Please retain {{subst:FULLPAGENAME}} in the disambigpage field. Otherwise you must use use ' i instead of any apostrophe ( ' )
Next Step
- The Pages: The Gambler, The Mischief-maker, and The Quiet Knife should all be re-done probably using: Guardian#Trait_Tree as a pattern.
- I haven't examined it in detail yet, but I believe that the physical locations of the different traits are the same across all classes, and it would not be terribly surprising to discover that the number of points needed are also the same. In any case it's a 4 column layout, so shouldn't be a big deal... now that the hard work is done! (I just started work on the Hunter table : User:Magill/Sandbox-scratch-2#Hunter_Trait_Tree
- Wm Magill - Valamar - OTG/OTC - talk 21:16, 16 December 2013 (UTC)
- Yes, that was what we did also with the Mounted Combat traits. "Subtitling" them with the different "stances." I would assume that each of different classes has at least one similar situation. That just seems to be the way Turbine does things. And, it does make sense. You can use the same skill in different situations and get different "results."
- Wm Magill - Valamar - OTG/OTC - talk 18:56, 17 December 2013 (UTC)
- Yes, there is! Just go to a class trainer and uncheck the box that says something like "Show only trainable skills". It will show what level all the skills are earned at. If you take a low-level character of the class to the class trainer, you can see the full array of skills. I have a few low-levels parked at class trainers, and another character on a server I don't normally use, who I can delete and re-create in any class to access the very lowest levels. -- Elinnea (talk) 14:08, 18 December 2013 (UTC)
Promoted to editor
Thanks for all your hard work. You've been promoted to Lotro-Wiki.com: Editors " Wm Magill - Valamar - OTG/OTC - talk 01:59, 2 January 2014 (UTC)
Trying to capture/organize
See: Project: Character -- Please feel free to add/update/correct.