|Region:||The North Downs|
|Area:||Fields of Fornost|
Falconer's Tower is a landmark within the Fields of Fornost in The North Downs. Go round the edge of the fields until you reach an archway to the left and a pathway to the right. Take the left archway, go up the hill, you will find the tower to the left as you get to the top of the hill.
Standing erect at a hilltop this ruined tower reminds the visitor of times when the Arnorian kings ruled these lands. Now only foul creatures are defiling its foundation.
- [...] Quest:Year 1 Travels: Towering Monuments - Anniversary
the following deeds can be obtained by visiting this place:
- The Falconer's Tower was a watch-tower from which guardsmen could see for miles across the North Downs. It was named so because the guardsmen used falcons to spy the land and deliver messages to the king at Fornost Erain.
- The Falconer's Tower was seized by the Oathbreakers as the Witch King's army approached, so that by the time the word got out of his descent upon Fornost, it was too late.
- "In the high North Downs, stretching to the north and east of the Fields of Fornost, where the last king of Arthedain fought a losing battle against the Witch-king of Angmar and the North-kingdom ended, lay the scattered remains of the once-great city of Fornost Erain, the Norbury of the Kings. In the legends of the Men of Bree, these ruins have become the haunt of spirits and robbers and have an ill-omened name, Deadman's Dike. Little is it known that Rangers also go there at times to venerate their ancestors and remember their great deeds.
- "This watch-tower, its name long-forgotten, once overlooked the eastern reaches of Fornost of which little now remains. Though crumbling and decrepit, it still stands as a grand testament to the architects of Arnor, a monument both carved from the living stone upon which it rests and built from stone blocks and mortar. The ruined tower yet watches over the eastern gate of Fornost, which still stands amidst crumbling walls, bearing the charge of the Seven Stars, though the courtyard beyond has become home to cursed shades, tainted by failure and betrayal.
- "While in general the North Downs is a largely unexplored territory, that is not true of the place where this tower resides. In the histories of Arnor, the North-kingdom of the Dúnedain, Fornost plays a key role. This is where the kings of Arthedain set up their throne after the decay of Annúminas and held against two invasions by the Witch-king of Angmar and his allies in Rhudaur, only to fall at last. It was briefly held as the seat of the Witch-king's power in Arthedain, until a captain of Gondor and his Elvish allies drove him out again." — lorebook
|Settlements, Areas and Landmarks of The North Downs|
|Settlements:||Amon Raith • Esteldín • Treasure Hunters' Camp • Lin Giliath • Othrikar • Trestlebridge|
|Areas:||Annúndir • Dol Dínen • Fields of Fornost • Fornost • Greenway • Kingsfell • Meluinen • Nan Amlug East • Nan Amlug West • Nan Wathren • Rhunenlad • Taur Gonwaith|
|Landmarks:||Amlaith's Scar • Amon Amrûn • Barad Eithel • Barad Harn • Barad Narthan • Dol Nendír • Etten Caves • The Evendim Gate • Falconer's Tower • Fashat Laug • Gatson's Farm • Gatson's South Fields • Glírost • Gurzlum • Haudh Eglan • Hîgropor • Hîsuk • Hrizgur • Kamskut • Kar Lak • Merenost • Minas Vrûn • Mincham's Camp • Nan Wathren Eastern Pass • Nan Wathren Western Pass • Nathan Hodge's Farm • Norbury Gates • Ost Crithlanc • Ost Galumar • Ost Lagoros • Ost Nuaran • Rusfold • Skirmish Camp • The Snares • Stoneheight • Tarkrîp Assault Camp • Tham Lorn • Thurûm • Trestlebridge Gate • The Trestlespan • Tûmat • William Peake's Farm|