The Dolven-view

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The Dolven-view
Region: Moria
Area: The Great Delving
Location: [8.5S, 112.2W]


Description

The Dolven-view acts as a window to the Great Delving below. From here, dwarves could once be seen bustling to and fro, visiting the markets, libraries, and workshops of this once-lively cavern. Now there is only a long, lonely view of goblin-fires and vile insects crawling through the dark.

Location

The Dolven-view is a settlement located within the Great Delving of Moria. [8.5S, 112.2W]

Click here for step by step directions for travelling to and from the Dolven-View.

This is the main location for the Iron Garrison Miners faction.

Instances

These repeatable instances are can only be accessed from the Dolven-view, via quests from Fastarr and Mundgeirr:

Services

Mailboxes

Travelling

Destination Area Cost Prerequisites
Anazârmekhem The Flaming Deeps 30 Silver  Min. Level: 45
Chamber of the Crossroads Durin's Way 30 Silver  Min. Level: 45
The Deep Descent The Silvertine Lodes 30 Silver  Min. Level: 45
Durin's Threshold The Great Delving 30 Silver  Min. Level: 45
First Hall Nud-melek 30 Silver  Min. Level: 45
First Hall (Swift) Nud-melek 39 Silver  Min. Level: 45
The Orc-watch The Redhorn Lodes 30 Silver  Min. Level: 45
Twenty-first Hall Zelem-melek 30 Silver  Min. Level: 45
Twenty-first Hall (Swift) Zelem-melek 39 Silver  Min. Level: 45
Destination Region Cost Prerequisites
Annâk-khurfu (War Room) (Swift) Elderslade 1 Silver 
Akrâz-zahar (Swift) Erebor 1 Silver 
Steepset (Hall of Vérnozal) (Swift) Gundabad 1 Silver 
Trestlebridge Gate (West) (Swift) North Downs 1 Silver 

Tasks Bulletin Board

Deeds

The following deeds can be obtained by visiting this place:

Quests

Starting
Involving

NPCs

Services & Supplies

NPC Function Coords
Asgíl Forge-master [8.4S, 112.3W]
Dalwin Iron Garrison Miners [8.6S, 112.3W]
Dúfa Stable-master [8.4S, 112.4W]
Mission Recruiter Stable-master [8.4S, 112.0W]
Healer Healer [8.6S, 112.1W]
Límar Iron Garrison Guards [8.6S, 112.2W]
Provisioner Provisioner [8.6S, 112.2W]

Others

NPC Function Coords
Bennt Sharp-eye Iron Garrison / Quest [8.6S, 112.3W]
Fastarr Quest - Instances [8.5S, 112.4W]
Mundgeirr Quest - Instances [8.5S, 112.3W]
Slagvi Quest [8.2S, 112.0W]
Sót Quest [8.5S, 111.9W]
Wafri Quest [8.4S, 111.9W]
Wathi [8.5S, 112.0W]
Wefroth [8.2S, 112.0W]
Bert Bartleby Quest [8.5S, 112.3W]

Lore

The Dolven-view acts as a window to the Great Delving below. From here, dwarves could once be seen bustling to and fro, visiting the markets, libraries, and workshops of this once-lively cavern. Now there is only a long, lonely view of goblin-fires and vile insects crawling through the dark.
At the southern end of the Great Delving’s long central passageway, a hulking, hollow geode dominates this abandoned, stately plaza. Atop this silent mansion glow the fires of a new refuge.
At the top of many dizzying stairways, in the highest halls of the Great Delving, lies one of the Free Peoples’ great footholds in Moria. Among the bold columns and warm lamps of this rooftop refuge, the expedition to reclaim Khazad-dûm has created a retreat from the Goblin-prowled plazas all around. This may well prove to be the central base for questing heroes in western Moria.
This outpost offers a grand view out across all the Great Delving, from which the new defenders of Khazad-dûm can take in the heartening vision of magnificent gates and maintain watch over the disheartening sight of ugly, smoky Goblin camps. From here, it’s easy to see the heart of the Great Delving for what it is: a single, enormous cavern cut into plazas and palaces, all perched above a winding chasm of impossible depth, all gathered beneath a sky of looming stalactites. This is Khazad-dûm: beautiful and precarious.
A long bridge capped with a coronal half-star of crystalline rods leads from the Dolven-view refuge to a corner of the Great Delving where obelisk-topped Dwarf-manses stand mysteriously untouched by the Orc-kind below. The greatest of these houses a masterpiece of Dwarf engineering known as the Cooling Chamber: the hall of a roaring, indoor maelstrom. Look nearby for the passageway that runs along the edge of the Great Delving’s cavern wall and emerge at the gateway to Zelem-melek to the east. [1]

Gallery