Breaching the Necromancer's Gate

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Breaching the Necromancer's Gate
Level: 60+
Cluster: Skirmish
Region: Mirkwood


Breaching the Necromancer's Gate, is a level 60-150 skirmish, it occurs within the fortress of Dol Guldur in Mirkwood. Skirmishes, can be started by using the Instance Finder, (as long as you're not in an instance already).

The Necromancer's Gate marks the entrance to the heart of Dol Guldur's outer fortifications. To assault the fortress, the gate must fall.


This Skirmish has a minimum level of 60 and requires the completion of the quest Volume II, Book 9, Chapter 15: Assault on Dol Guldur.

Group, Level and Tier

There are three Tiers of difficulty for this Skirmish

You can start this skirmish for the following groups:

  • Solo (1) or Duo (2)
  • Small Fellowship (3) or Fellowship (6)
  • Raid (12)





For all possible skirmish lieutenants, see the page Skirmish Lieutenants.


Random Encounter mobs:

Instance Overview

Fight your way thru the various wards of the Necromancer's Gate, as you clear the ward a large gate will open to the next.

Boss and End Fight

The boss fight against the Doraz is pretty straight forward.

Name Species
Doraz Gorthorog
  • By level stat details are on the boss page


Competing the skirmish will reward Malledhrim Reputation. Rewards and Loot scale to the level, group size, and tier of the Skirmish. Loot is found by/at/in/from:

  • Completing quest flags or objectives
  • Skirmish Lieutenants
  • Encounters
  • End Boss(es)
  • Fancy Wooden Chest (appears after the boss fight)
  • Sometimes the last banner must be activated before the chest appears, be aware and do not leave until the boss loot or chest has been found.

Skirmish Marks are the main reward from skirmishes. They are stored in the characters Wallet window. Marks, Medallions, and Seals are used to barter at the many Skirmish Camps.

Summary Loot List