Strike Against Dannenglor

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Strike Against Dannenglor
Level: 60+
Cluster: Skirmish
Region: Mirkwood


Strike Against Dannenglor, is a level 60-150 skirmish, is located within ruins in the Dourstocks in Mirkwood. Skirmishes, can be started by using the Instance Finder, (as long as you're not in an instance already).

Several Elves and Rangers have been taken prisoner by a sorcerer within the ancient Elf-ruins of Dannenglor. You must rescue them before its too late, using the Dark Gap back door.


This Skirmish has a minimum level of 60 and requires the completion of the quest Vol. II, Book 9, Chapter 4: First Offensives.

Group, Level and Tier

There are three Tiers of difficulty for this Skirmish

You can start this skirmish for the following groups:

  • Solo (1) or Duo (2)
  • Small Fellowship (3) or Fellowship (6)
  • Raid (12)





For all possible skirmish lieutenants, see the page Skirmish Lieutenants.


Random Encounter mobs:

Instance Overview

Fight your way thru the ruined courtyards and chambers. Each area is barricaded with a massive gate that will open once you capture the flag.

Boss and End Fight

Simple boss fight against the sorcerer Authdurgul in a final showdown. Remember to loot the corpse before leaving.

Name Species
Authdurgul Angmarim
  • By level stat details are on the boss page


Competing the skirmish will reward Malledhrim Reputation. Rewards and Loot scale to the level, group size, and tier of the Skirmish. Loot is found by/at/in/from:

  • Completing quest flags or objectives
  • Skirmish Lieutenants
  • Encounters
  • End Boss(es)
  • Fancy Wooden Chest (appears after the boss fight)
  • Sometimes the last banner must be activated before the chest appears, be aware and do not leave until the boss loot or chest has been found.

Skirmish Marks are the main reward from skirmishes. They are stored in the characters Wallet window. Marks, Medallions, and Seals are used to barter at the many Skirmish Camps.

Summary Loot List