|Landmark(s):|| The Ironspan |
| Itä-mâ |
|Levels:||Mainly 48 - 50|
Jä-rannit is an area within Forochel in the north-eastern region.
The name is Finnish for "Ice Coast" and the area lies north of Itä-mâ, between the north-eastern shore of the Ice Bay of Forochel and the towering mountain ridges. Unlike other areas of Forochel no elks are found, but the more of bears, peikkos, and worms. From the main road a path forks off eastwards for the ancient Forodwaith, where large amounts of Angmarim have set up camp. They are also found at the ice expanse in the south-most section, by the shores of the ice bay.
The northbound main road runs from Itä-mâ, past a Camp Site Fire where Olavi and a few Lossoth fishermen are gathered. They are unable to reach the shores because of the disturbed wildlife and since the many Angmarim are swarming the area. Another Camp Site Fire is found at the utter north-west-most corner of Jä-rannit, as well as a boat which takes adventurers to the instance at Sâri-surma.
In Sûri-kylä, the capital village, the Lossoth are worried about the dark tidings they notice, and how it affects their game and stocking up for the winter. Hence they offer quests aiming at gathering materials and pressing back the threats they see. The village provides the services of a Bard, Mailbox, Milestone, Reflecting Pool, Stable-master, and all sorts of class trainers. In the village are also found a Captain and Guardian Trainer who have lost their fellowship.
Inside the Great Lodge of Sûri-kylä are a Vault-keeper, Healer, Provisioner, Supplier, and some expert craft trainers for the Superior Forge and Superior Workbench, as well as for the Ovens. The lodge also serves as the headquarters for the Lossoth of Forochel and their reputation reward vendors.
The following settlements are found within this area:
These landmarks are located within Jä-rannit:
See list of all NPCs within Jä-rannit
See "starting quests" and the landmarks for more quests
-  The Ransom of Angmar
The following creatures are found within this area:
- Angmarim Invader
- Angmarim Raider
- Angmarim Scout
- Angmarim Snow-tracker
- Brumal Grim
- Great Hoary Aurochs
- Ice-shore Bear
- Ice-walker Captain
- Ice-shore Fisher
- Ice-shore Matron
- Ice-shore Peikko
- Ice-shore Yearling
- Hungry Peikko - quest only
- Peikko Hurler - quest only
- Silvan Squirrel
- Silver Hare
- Winter Fox
- The Witch-king manifests his evil intent in Forochel too. East of Jä-rannit, a road runs through a series of Dwarf-built walls and gates—now held by Angmarim soldiers—to a long and forgotten pass into Angmar. Via this passage, agents of the Enemy sneak into Forochel in search of ancient treasures and a new foothold in the North. From there, they plan to sweep down into Evendim and finally lay claim to all the reaches of the ancient Dunedain kingdom of Arthedain. - Hero's guide
|Settlements, Areas and Landmarks of Forochel|
|Settlements:||Kauppa-kohta • Kuru-leiri • Pynti-peldot • Sûri-kylä • Zigilgund|
|Areas:||Itä-mâ • Jä-kuru • Jä-rannit • Länsi-mâ • Talvi-mûri • Taur Orthon|
|Landmarks:||4th Dwarf Channel • 7th Dwarf Channel • 10th Dwarf Channel • Barad Gaurhoth • Bregmor's Den • Great Lodge of Sûri-kylä • Hammastus-pesä • Hylje-leiri • Icereave Mines • The Ironspan • Jotunstath • Jä-reitti • Jänis-leiri • Karhu-leiri • Kibilzahar • Kissa-sari • Korkea-järvi • Leijona-kotin • The Lonesome Stones • Metsästä-sija • Norsu-hauta • Norsu-leiri • Näky-kolo • Peikko Cave • Pynti-leiri • Reodh Fuil • Sâri-surma • Skirmish Camp • Tûli-mäit • Vesi-paistâ • Voi-teltta|