Orc Defiler
(Redirected from Defiler)
- This page is about the Monster Play class. For the skirmish enemy, see Orc-defiler.
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Skills | ![]() |
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Traits | ![]() |
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Orc Defiler | |||||
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Skills
Active Skills
Name | Description | Rank | Price | Type | |||||||
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Increases healing output while decreasing your damage | - | - | Stance (R) | |||||||
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Increases your Damage while decreasing healing output. | - | - | Stance (G) | |||||||
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For a short time, increase melee and tactical damage, gain +100% Parry chance, -100% attack duration, -50% all skill inductions, increased mitigations, increased run speed and immunity to combat states. Upon expiration, you lose 50% health. (requires trait). | 4 | 1,000 ![]() |
Buff | |||||||
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You redirect damage from an ally to yourself while healing yourself. If traited, your target is healed as well. | 4 | 400 ![]() |
Buff, Channel | |||||||
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Increases run speed by 25% (non-combat). | - | 50 ![]() |
Channel | |||||||
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Revives target at the cost of your own Health and Power. | - | - | - | |||||||
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Heals Morale initially and over time. Increases Incoming Healing if traited. | 3 | 300 ![]() |
Heal, (G) | |||||||
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Heals Morale initially and over time. | - | - | Heal | |||||||
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Heals Morale initially then and over time morale every 5 seconds for 20 seconds. | - | - | Heal, (G) | |||||||
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A big heal. | 1 | 100 ![]() |
Heal, (G) | |||||||
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Heals Morale over time of up to 6 targets. | 3 | 300 ![]() |
Heal, (G) | |||||||
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Increases the Critical Defence of up to 6 targets. | 2 | 200 ![]() |
Buff (R) | |||||||
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Attacking enemies suffer damage for their transgression (requires trait) | 3 | 1000 ![]() |
Buff | |||||||
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Reduces the target's Run Speed by 10%. | - | - | Debuff | |||||||
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Reduces the target's Vitality. | - | - | Debuff, (G) | |||||||
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Increases the incoming damage of up to 3 targets for 30 seconds. | 2 | 200 ![]() |
Debuff (G) | |||||||
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Reduces the target's Will, Fate, Might and Armour value. | 2 | 200 ![]() |
Debuff (G) | |||||||
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Reduces the target's Outgoing Healing. | 4 | 400 ![]() |
Debuff | |||||||
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Shadow damage initially and increases your target's skill inductions . | 5 | 500 ![]() |
Debuff | |||||||
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Drains the target's Power and returns some of it to the Defiler. | 1 | 100 ![]() |
Debuff | |||||||
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You cover an area in slime to reduce the effectiveness of healing. Players leaving the pool area dealt damage over time. | 5 | 500 ![]() |
Debuff | |||||||
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Fire damage initially and over time. | - | - | Ranged | |||||||
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Shadow damage initially. On a critical hit, the target's B/P/E ratings are reduced. | - | - | Ranged | |||||||
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AoE Fire damage initially and over time, affecting up to 4 targets. | 2 | 200 ![]() |
Ranged | |||||||
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Channelled attack which damages the target and heals your group. | 3 | 300 ![]() |
Ranged, Channel | |||||||
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Melee attack with Acid DoT. | - | - | Melee | |||||||
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Melee attack which has a chance to daze the target. | 1 | 100 ![]() |
Melee | |||||||
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AoE Fear which affects up to 3 targets. | 1 | 100 ![]() |
Melee |
Stance Skills
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This skill cannot be used. |
Passive Skills
Core Passive Skills
The following characteristics are automatically acquired for your class. They can be found in the Character Panel and Skills Panel. More details about the bonuses can be found on the individual pages.
Damage | ![]() |
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Health | ![]() |
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Power | ![]() |
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Armour | ![]() |
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Avoidance | ![]() |
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Resistance | ![]() |
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Advanced Passive Skills
The following characteristics can be acquired and upgraded up to indicated rank below, starting from Rank 5. More details about the bonuses can be found on the individual pages.
Health Regeneration | ![]() |
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Power Regeneration | ![]() |
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Melee Criticals | ![]() |
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Ranged Criticals | |||||
Tactical Criticals | ![]() |
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Traits
Class Traits
Class Traits | |||
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Name | Description | Rank | Price |
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Increases your Armour value. | 0 | 1,000 ![]() |
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Increases the Run Speed debuff of Curse of Sticky Feet and its duration and adds a Tactical Mitigation debuff. | 0 | 1,000 ![]() |
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+10% Maximum morale | 0 | 1,000 ![]() |
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Decreases the induction time for all gourd skills by 1 second. | 1 | 1,000 ![]() |
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Reduces the cooldown and costs of Fell Sacrifice. | 2 | 1,000 ![]() |
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Increases the critical chance and the B/P/E ratings debuff of Plague Gourd. | 2 | 1,000 ![]() |
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Increases Outgoing Healing by 10% and decreases Healing Threat by 10%. | 2 | 1,000 ![]() |
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Adds an Incoming Healing buff and an expiration heal to Fungal Spores. | 3 | 1,000 ![]() |
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Increases the range and reduces the Power cost of Efflorescence. | 3 | 1,000 ![]() |
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Blessing of Darkness now heals the target as well. | 4 | 1,000 ![]() |
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Decreases the power cost of all curse skills. | 4 | 1,000 ![]() |
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Removes the countdown for Plague of Flies and increases its Power drain and duration. | 5 | 1,000 ![]() |
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Increases the duration of Blight and increases the effectiveness of the healing reduction. | 5 | 1,000 ![]() |
Orc Racial Traits
Orc Racial Traits | |||
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Name | Description | Rank | Price |
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Increases Parry, Evade, and Block Ratings. | 1 | 1,000 ![]() |
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Increases Critical Rating and maximum Health. | 2 | 1,000 ![]() |
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Grants skill Blood of Fire. | 3 | 1,000 ![]() |
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Increases Stealth Detection and Tactical Mitigation. | 3 | 1,000 ![]() |
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Grants skill Dying Rage. | 4 | 1,000 ![]() |
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Increases in-Combat Health and Power Regeneration. | 4 | 1,000 ![]() |
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Increases Critical Rating, Physical Mastery and Tactical Mastery. | 5 | 1,000 ![]() |
General Corruption Traits
General Corruption Traits | |||
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Name | Description | PvMP Rank | Price |
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Increases Critical Defence | 1 | 500 ![]() |
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Increases Critical Defence | 2 | 500 ![]() |
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Increases Critical Defence | 2 | 500 ![]() |
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Increases Critical Defence | 3 | 500 ![]() |
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Increases Critical Defence | 3 | 500 ![]() |
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Increases Critical Defence | 4 | 500 ![]() |
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Increases Critical Rating and Damage | 1 | 500 ![]() |
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Increases Critical Rating and Damage | 2 | 500 ![]() |
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Increases Critical Rating and Damage | 2 | 500 ![]() |
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Increases Critical Rating and Damage | 3 | 500 ![]() |
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Increases Critical Rating and Damage | 3 | 500 ![]() |
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Increases Critical Rating and Damage | 4 | 500 ![]() |
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Increases Damage at the cost of Health | 0 | 500 ![]() |
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Greatly increases Damage at the cost of Health | 1 | 500 ![]() |
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Increases Damage at the cost of Power | 1 | 500 ![]() |
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Greatly increases Damage at the cost of Power | 2 | 500 ![]() |
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Increases Finesse | 1 | 500 ![]() |
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Increases Finesse | 2 | 500 ![]() |
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Increases Finesse | 2 | 500 ![]() |
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Increases Finesse | 3 | 500 ![]() |
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Increases Finesse | 3 | 500 ![]() |
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Increases Finesse | 4 | 500 ![]() |
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Increases Health at the cost of Damage | 1 | 500 ![]() |
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Greatly increases Health at the cost of Damage | 2 | 500 ![]() |
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Increases Health at the cost of Power | 0 | 500 ![]() |
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Greatly increases Health at the cost of Power | 1 | 500 ![]() |
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Increases Physical and Tactical Mastery | 1 | 500 ![]() |
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Increases Physical and Tactical Mastery | 2 | 500 ![]() |
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Increases Physical and Tactical Mastery | 2 | 500 ![]() |
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Increases Physical and Tactical Mastery | 3 | 500 ![]() |
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Increases Physical and Tactical Mastery | 3 | 500 ![]() |
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Increases Physical and Tactical Mastery | 4 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 1 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 2 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 4 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 3 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 3 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 2 | 500 ![]() |
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Increases Power at the cost of Damage | 0 | 500 ![]() |
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Greatly increases Power at the cost of Damage | 1 | 500 ![]() |
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Increases Power at the cost of Health | 1 | 500 ![]() |
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Greatly increases Power at the cost of Health | 2 | 500 ![]() |
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Increases Resistance Rating | 1 | 500 ![]() |
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Increases Resistance Rating | 2 | 500 ![]() |
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Increases Resistance Rating | 2 | 500 ![]() |
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Increases Resistance Rating | 3 | 500 ![]() |
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Increases Resistance Rating | 3 | 500 ![]() |
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Increases Resistance Rating | 4 | 500 ![]() |
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Increases Stealth Detection at the cost of Stealth Level | 2 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 1 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 2 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 2 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 2 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 3 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 4 | 500 ![]() |
Skins
Class-infobox | ||||||
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Classes | ![]() |
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Skills | ![]() |
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Traits | ![]() |
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Skins | ![]() |
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Starting Appearance
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Starting Staff Appearance