Uruk Warleader
Class-infobox | ||||||
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Classes | ![]() |
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Skills | ![]() |
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Traits | ![]() |
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Skins | ![]() |
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Uruk Warleader | |||||
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Skills
Active Skills
Name | Description | Rank | Price | Type | |||||||
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+65% Movement Speed | - | 50 ![]() |
Channel | |||||||
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Revives up to 5 allies in combat. | - | - | - | |||||||
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In this stance, your outgoing damage is increased, some of your cooldowns are reduced and Quit Whining and Fight! has no induction and can be used on the move, but heals for less. | 2 | 200 ![]() |
Stance | |||||||
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In this stance, your outgoing healing is increased, your healing skill inductions are reduced and Quitters Never Win's cooldown is reduced on using Crack the Whip and Quit Whining and Fight!. | 2 | 200 ![]() |
Stance | |||||||
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AoE attack. | - | - | Melee | |||||||
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Single-target attack that can interrupt the target. | - | - | Melee | |||||||
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Single-target attack that stuns the target and resets its cooldown on critical hits. | 3 | 300 ![]() |
Melee | |||||||
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Single-target attack that reduces the target's run speed on a critical hit. | - | - | Ranged | |||||||
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Single-target attack. | 2 | 200 ![]() |
Ranged | |||||||
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AoE attack that reduces the targets' Tactical Mitigation. | 4 | 400 ![]() |
Ranged | |||||||
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Banner that increases Mitigations, B/P/E, and Resistance ratings of allies. | 4 | 400 ![]() |
Buff | |||||||
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Banner that increases in-Combat Health and Power regeneration and damage dealt by allies, while reducing damage taken. | - | - | Buff | |||||||
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Aura which increases Melee Damage and reduces Attack Duration. | - | - | Buff | |||||||
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Aura which increases armour value and maximum Health. | 2 | 200 ![]() |
Buff | |||||||
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Increases group in-combat Run Speed by 20%. | - | - | Buff | |||||||
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Removes CC effects from the target. Applies a short CC immunity if traited. | 4 | 400 ![]() |
Buff | |||||||
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Removes CC effects from the targets. Heals affected allies over time if traited. | 2 | 200 ![]() |
Buff | |||||||
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Bubble which reduces the incoming damage of an ally by 90%. | 1 | 100 ![]() |
Buff | |||||||
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Increases the max Health and Power of your 6 nearest allies (requires trait). | 3 | 1000 ![]() |
Buff | |||||||
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Sets the critical chance of your next Black Speech, Intimidating Shout or Menacing Roar to 100%. | 3 | 300 ![]() |
Buff | |||||||
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Single-target Morale heal. | - | - | Heal | |||||||
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AoE Morale heal. | 1 | 100 ![]() |
Heal | |||||||
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Big AoE Morale and Power heal. | 5 | 500 ![]() |
Heal | |||||||
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Heals your 6 nearest allies (requires trait). | 4 | 1000 ![]() |
Heal | |||||||
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Banner that increases dread by +1, reduces physical mastery, might, tactical/ranged/melee damage, and in combat regen. | 1 | 100 ![]() |
Debuff | |||||||
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Banner that increases dread by +3, reduces resistance, physical mitigation, and tactical mitigation on enemies. | 5 | 500 ![]() |
Debuff |
Passive Skills
The following characteristics are automatically acquired for your class. They can be found in the Character Panel and Skills Panel. More details about the bonuses can be found on the individual pages.
Damage | ![]() |
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Health | ![]() |
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Power | ![]() |
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Armour | ![]() |
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Avoidance | ![]() |
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Resistance | ![]() |
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The following characteristics can be acquired and upgraded up to three times, starting from Rank 5.
Name | Description | Price |
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Health Regeneration | Increases your in-Combat and non-Combat health regeneration | 500 ![]() |
Melee Criticals | Increases your melee critical rating | 500 ![]() |
Power Regeneration | Increases your in-Combat and non-Combat power regeneration | 500 ![]() |
Tactical Criticals | Increases your Tactical critical rating | 500 ![]() |
Traits
Class Traits
Class Traits | |||
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Name | Description | Rank | Price |
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Increases your in-Combat Power Regeneration and Tactical Mastery. | 0 | 1,000 ![]() |
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Increases your outgoing damage by 12.5%. | 0 | 1,000 ![]() |
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Reduces the cooldown of On Your Feet! by 1 minute and revives allies with more Health and Power. | 0 | 1,000 ![]() |
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Increases your Block, Parry and Evade ratings. | 1 | 1,000 ![]() |
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Increases your Block Rating and the damage and critical chance of Shield Bash. | 1 | 1,000 ![]() |
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Using Fracture or Criticals with Black Speech, Intimidating Shout and Menacing Roar will cause your next heal to have no induction. | 1 | 1,000 ![]() |
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Increases your outgoing healing by 25% and reduces inductions by 15% | 2 | 1,000 ![]() |
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Banner of Terror and Horror are useable in combat and have reduced cooldowns and durations. Command Post and Point-defence have no inductions. | 2 | 1,000 ![]() |
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Adds a Morale HoT to Snap Out of It!. | 3 | 1,000 ![]() |
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Increases the duration of the protective bubble of Field Promotion by 7 seconds. | 4 | 1,000 ![]() |
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Black Speech deals additional Shadow damage over time. | 4 | 1,000 ![]() |
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Adds a 9 second CC immunity to Purge. | 5 | 1,000 ![]() |
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Reduces the cooldown and Power cost of Menacing Roar | 5 | 1,000 ![]() |
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Reduces the cooldown Quitters Never Win by 120s and increases the amount of Power restored. | 5 | 1,000 ![]() |
Racial Traits
Uruk Racial Traits | |||
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Name | Description | Rank | Price |
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Grants Imposing Presence skill. | 1 (BA) 3 (WL) |
1,000 ![]() |
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Increases your armour value, max Health and max Power. | 1 | 1,000 ![]() |
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Grants Get a Grip! skill. | 2 (BA) 4 (WL) |
1,000 ![]() |
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Increases your Physical and Tactical Mastery. | 2 | 1,000 ![]() |
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Increases your Physical and Tactical Mitigation. | 3 | 1,000 ![]() |
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Increases your in-Combat Morale and Power Regeneration. | 4 | 1,000 ![]() |
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Increases your Critical Rating. | 5 | 1,000 ![]() |
Corruption Traits
General Corruption Traits | |||
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Name | Description | PvMP Rank | Price |
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Increases Critical Defence | 1 | 500 ![]() |
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Increases Critical Defence | 2 | 500 ![]() |
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Increases Critical Defence | 2 | 500 ![]() |
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Increases Critical Defence | 3 | 500 ![]() |
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Increases Critical Defence | 3 | 500 ![]() |
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Increases Critical Defence | 4 | 500 ![]() |
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Increases Critical Rating and Damage | 1 | 500 ![]() |
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Increases Critical Rating and Damage | 2 | 500 ![]() |
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Increases Critical Rating and Damage | 2 | 500 ![]() |
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Increases Critical Rating and Damage | 3 | 500 ![]() |
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Increases Critical Rating and Damage | 3 | 500 ![]() |
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Increases Critical Rating and Damage | 4 | 500 ![]() |
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Increases Damage at the cost of Health | 0 | 500 ![]() |
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Greatly increases Damage at the cost of Health | 1 | 500 ![]() |
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Increases Damage at the cost of Power | 0 | 500 ![]() |
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Greatly increases Damage at the cost of Power | 1 | 500 ![]() |
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Increases Finesse | 1 | 500 ![]() |
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Increases Finesse | 2 | 500 ![]() |
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Increases Finesse | 2 | 500 ![]() |
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Increases Finesse | 3 | 500 ![]() |
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Increases Finesse | 3 | 500 ![]() |
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Increases Finesse | 4 | 500 ![]() |
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Increases Health at the cost of Damage | 0 | 500 ![]() |
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Greatly increases Health at the cost of Damage | 1 | 500 ![]() |
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Increases Health at the cost of Power | 0 | 500 ![]() |
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Greatly increases Health at the cost of Power | 1 | 500 ![]() |
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Increases Physical and Tactical Mastery | 1 | 500 ![]() |
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Increases Physical and Tactical Mastery | 2 | 500 ![]() |
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Increases Physical and Tactical Mastery | 2 | 500 ![]() |
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Increases Physical and Tactical Mastery | 3 | 500 ![]() |
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Increases Physical and Tactical Mastery | 3 | 500 ![]() |
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Increases Physical and Tactical Mastery | 4 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 1 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 2 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 2 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 3 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 3 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 4 | 500 ![]() |
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Increases Power at the cost of Damage | 0 | 500 ![]() |
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Greatly increases Power at the cost of Damage | 1 | 500 ![]() |
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Increases Power at the cost of Health | 0 | 500 ![]() |
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Greatly increases Power at the cost of Health | 1 | 500 ![]() |
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Increases Resistance Rating | 1 | 500 ![]() |
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Increases Resistance Rating | 2 | 500 ![]() |
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Increases Resistance Rating | 2 | 500 ![]() |
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Increases Resistance Rating | 3 | 500 ![]() |
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Increases Resistance Rating | 3 | 500 ![]() |
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Increases Resistance Rating | 4 | 500 ![]() |
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Increases Stealth Detection at the cost of Stealth Level | 5 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 1 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 2 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 2 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 3 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 3 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 4 | 500 ![]() |
Skins
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Starting Appearance
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Urukhai Soldier Appearance
Rank: 1
50 -
Urukhai Lieutenant Appearance
Rank: 2
100 -
Urukhai Captain Appearance
Rank: 3
150 -
Urukhai Tyrant Appearance
Rank: 4
250 -
Wicked Urukhai Lieutenant Appearance
Rank: 5
500 -
Wicked Urukhai Captain Appearance
Rank: 6
1,000 -
Urukhai Overseer Appearance
Rank: 7
3,000 -
Tarkrîp Lieutenant Appearance
Rank: 8
5,000 -
Tarkrîp Captain Appearance
Rank: 9
7,000 -
Tarkrîp Tyrant Appearance
Rank: 10
7,500 -
Blogmal Lieutenant Appearance
Rank: 11
8,000 -
Blogmal Captain Appearance
Rank: 12
8,500 -
Blogmal Tyrant Appearance
Rank: 13
9,000 -
Wicked Urukhai Tyrant Appearance
Rank: 14
9,500 -
Urukhai War-tyrant Appearance
Rank: 15
10,000
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Starting Main-hand Appearance
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Battle-worn Longsword Appearance
Rank: 3
500 -
Corrupt Hand Axe Appearance (Off-hand)
Rank: 3
500 -
Ornate Corrupt Sword Appearance
Rank: 4
500 -
Rusted Longsword Appearance
Rank: 2
500
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Starting Shield Appearance
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Corrupt Dragon Shield Appearance
Rank: 5
500 -
Corrupt Plated Shield Appearance
Rank: 3
500 -
Corrupt Spider Shield Appearance
Rank: 4
500 -
Corrupt Studded Shield Appearance
Rank: 3
500 -
Dark Wooden Shield Appearance
Rank: 5
500