The Fall of Khazad-dûm

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The Fall of Khazad-dûm
Level: 130
Size: 12-person Raid
Cluster: War of Three Peaks
Region: Azanulbizar, T.A. 2799
Location: [67.6N, 137.4W]
The Fall of Khazad-dûm


This 12 person raid is part of the War of Three Peaks Instance Cluster. It was released in Update 30.
<Short description of the story ...>
It is available in the Instance Finder after completing Discovery: The Fall of Khazad-dûm.

Difficulty Level

This is a non-scaled instance, designed for a Raid (12 players) level 130 and up.
Estimated completion time is between <20 - ??> minutes.



Known Deeds for this instance (usually bestowed upon first entrance) include:


These mobs are encountered within The Fall of Khazad-dûm:

Click [+] to expand a list of creatures.

Instance Overview

Walk-through and Tactics

The fight starts at the west side of the hall with dwarfs and couple of add waves running down the stairs. Note that the dwarfs can not die, but the enemies spawned at this stage have a healing buff, so they will not die to the dwarfs alone. After clearing the adds there is a role play sequence, Durin's Bane spawns between the stairs and kills almost all the dwarfs, so the group will be on their own during the boss fight. There is a smoke wall behind the boss, that is moving with him every phase further into the the room, being inside the wall or behind it damages the player. After dealing 10% damage to the boss, it does a gray induction attack called Arial Smash, which is a huge AOE kick. Players need to start running from the boss, because after the attack the boss walks further east into the room, and the smoke wall follows. Depending on the tier of the raid, the boss can gain additional skill each phase, thus making each phase of the fight harder. The fight is over after getting the boss down to 50%, the group runs trough the bridge and gets to loot the chest on the other side.

Tier 1

After completing the second phase (80% morale), the boss will gain a gray induction attack Ground Smash. He will usually cast it as a first attack after phasing. This attack targets random 3 people and spawns a falling rubble on them. Right after the induction ends rectangles will show on the ground the location where the rubble will spwan, giving players a couple seconds time to move out. Players caught in the rubble will be hit and stunned for a short while. Returning to the rubble too soon may cause a stun on you too.
During the last phase the boss leaves his position in the middle, will be able to move around and also occasionally kick the tank around. He will also gain a debuff that decrease his taken damage.

Tier 2

On top of mechanics from tier 1, there will now be passive fire dot called Fire 1 (over time)-icon.png Suffocating Smoke - 1 on all players over time. This dot will be tiering up during fight and reset during phasing.
After first phasing, Chasing Darkness will spawn, dropping shadow puddles every couple seconds. It is an untargetable entity that will follow the player with an eye and Eye 1-icon.png Mark of Shadow debuff. It will kill the player on touch so it has to be kited. The shadow puddles on this tier provide high fire mitigation but also an -100% incoming healing debuff - Shadow 3-icon.png Shadow Zone
After the fourth stage, the boss will gain another gray induction attack called Fulmination. This is an very high fire attack, in order to survive it most of the players must stand it the shadow puddles granting them additional fire mitigations, which result in avoiding all of the damage.
After the fifth stage, the boss will get a decreasing damage buff called Molten-icon.png Molten. Having Oathbreaker's Shame-icon.png Oathbreaker's Shame ready for this phase would be a good idea.

Tier 3

Same as tiers above, the boss have an extra gray induction attack called Explosive Line. It will spawn an orb in the middle or either side, after a couple seconds the orb detonate and spawn fire puddles in a line all the way to next stage of the fight. The boss will cast this skill right when the previous fire line is going to disappear, making always one fire line present.
The shadow puddles are now doing shadow damage over time.
The rubbles are now an objects that will continuously spawn more adds until killed.


Pay attention to the skills and mechanics during clearing the adds before boss - same mechanics will be used later in the boss fight.
Classes using AOE attacks need to stand quite far inside the boss circle to hit them.
It is possible to stand between the boss and smoke wall, allowing the tank to stand there and turn the boss's back to the group.
This is the first raid using new revive mechanic. There is a buff on every player, tracking the number of revives available either with a number as Aura 1 (buff)-icon.png Revives Available: x or as Aura 1 (aura)-icon.png Revives Exhausted


The higher tiers can usually drop all the items listed in lower tiers.

Most of the items can be bartered for Motes of Enchantment-icon.png Motes of Enchantment with the Quartermaster at Amdân, if you have completed the corresponding tier of the raid.

Tier 5

A legendary, class-appropriate tracery.

Tier 4

An incomparable Enhancement Rune.

Tier 3

An incomparable, class-appropriate tracery.
Set Boots
Heavy Boots 79 (epic)-icon.pngHeavy Boots 79 (epic)-icon.pngHeavy Boots 79 (epic)-icon.pngHeavy Boots 79 (epic)-icon.pngMedium Boots 85 (epic)-icon.pngMedium Boots 85 (epic)-icon.pngMedium Boots 85 (epic)-icon.pngLight Shoes 81 (epic)-icon.pngLight Shoes 81 (epic)-icon.pngLight Shoes 81 (epic)-icon.pngLight Shoes 81 (epic)-icon.png

Tier 2

An incomparable, class-appropriate tracery.
Set Gloves
Heavy Gloves 90 (incomparable)-icon.pngHeavy Gloves 90 (incomparable)-icon.pngHeavy Gloves 90 (incomparable)-icon.pngHeavy Gloves 90 (incomparable)-icon.pngMedium Gloves 86 (incomparable)-icon.pngMedium Gloves 86 (incomparable)-icon.pngMedium Gloves 86 (incomparable)-icon.pngLight Gloves 80 (incomparable)-icon.pngLight Gloves 80 (incomparable)-icon.pngLight Gloves 80 (incomparable)-icon.pngLight Gloves 80 (incomparable)-icon.png

Set Cloaks
Hooded Cloak 28 (incomparable)-icon.pngHooded Cloak 28 (incomparable)-icon.pngCloak 86 (incomparable)-icon.pngCloak 86 (incomparable)-icon.pngCloak 86 (incomparable)-icon.pngHooded Cloak 28 (incomparable)-icon.pngCloak 86 (incomparable)-icon.pngCloak 86 (incomparable)-icon.pngCloak 86 (incomparable)-icon.pngHooded Cloak 28 (incomparable)-icon.pngHooded Cloak 28 (incomparable)-icon.png

Essence of Finesse (incomparable)-icon.pngEssence of Vitality (incomparable)-icon.pngEssence of Power (incomparable)-icon.pngEssence of Will (incomparable)-icon.pngEssence of Might (incomparable)-icon.png

Cosmetics and Furniture
'Durin's Bane' Obsidian Statue-icon.png'Durin's Bane' Painting-icon.pngEndless Stair Coat Rack-icon.pngGold-flecked Second Hall Wall-icon.pngSecond Hall Column Before the Fall of Khazad-dûm-icon.png

Tier 1

A rare, class-appropriate tracery.
Heavy Armour
Heavy Helm 80 (incomparable)-icon.pngHeavy Helm 80 (incomparable)-icon.pngHeavy Shoulders 80 (incomparable)-icon.pngHeavy Shoulders 80 (incomparable)-icon.pngHeavy Armour 86 (incomparable)-icon.pngHeavy Armour 86 (incomparable)-icon.pngHeavy Leggings 60 (incomparable)-icon.pngHeavy Leggings 60 (incomparable)-icon.png

Medium Armour
Medium Helm 69 (incomparable)-icon.pngMedium Helm 69 (incomparable)-icon.pngMedium Shoulders 82 (incomparable)-icon.pngMedium Shoulders 82 (incomparable)-icon.pngMedium Armour 92 (incomparable)-icon.pngMedium Armour 92 (incomparable)-icon.pngMedium Leggings 57 (incomparable)-icon.pngMedium Leggings 57 (incomparable)-icon.png

Light Armour
Light Head 90 (incomparable)-icon.pngLight Head 90 (incomparable)-icon.pngLight Shoulders 79 (incomparable)-icon.pngLight Shoulders 79 (incomparable)-icon.pngLight Robe 50 (incomparable)-icon.pngLight Robe 50 (incomparable)-icon.pngLight Leggings 52 (incomparable)-icon.pngLight Leggings 52 (incomparable)-icon.png

Box 7 (store)-icon.png

Cosmetics and Furniture
Chest of Durin's Bane-icon.pngGold-flecked Second Hall Wall-icon.pngLeafless Second Hall Wall-icon.pngSecond Hall Column Before the Fall of Khazad-dûm-icon.png'The Fall of Khazad-dûm' Themes-icon.png

Heritage Rune 65-icon.pngPaper Sheet 1 (store)-icon.pngBox 7 (store)-icon.pngBox 18 (store)-icon.pngUniversal Solvent-icon.png


Nud-melek T.A. 1981 map.jpg