Building Flames
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Effect Information
This effect is inflicted by Durin's Bane during the Fall of Khazad-dûm raid.
Tactical Information
- The debuff is a Damage Over Time (DOT) effect that tiers up every 30 seconds, stacking from Tier 1 to a maximum of Tier 6. It only increases in tier if the player remains in the second-highest aggro position. If aggro shifts, the tiering pauses until the player regains that position.
- Once Building Flames reaches Tier 6, it triggers a Combustion event. This causes significant fire damage to the affected player and applies a
Scorched debuff, which reduces fire damage mitigation for a duration (typically 1 minute). The Combustion also deals area-of-effect damage, impacting nearby players within a certain radius (around 5-6 meters).
- To manage this debuff, the raid relies on two tanks—typically a main tank and an off-tank—swapping aggro. The process starts with the main tank taking aggro briefly (5-10 seconds), followed by the off-tank taking over, and then swapping back. This initial quick swap prevents the debuff from landing on a DPS player early on. After this, the off-tank usually lets Building Flames build to Tier 3 or 4 before taking aggro from the main tank. When the debuff nears its expiration (about 5 seconds before Tier 3 or 4 ends), the tank with aggro moves away from the group to avoid splashing Combustion damage. The other tank then takes aggro, and the cycle repeats.
- When Combustion is imminent (signaled by a red eye icon), the affected tank must step aside—ideally 5 meters or more from others—to minimize collateral damage. Some strategies suggest positioning in a shadow puddle for extra fire mitigation, though this comes with trade-offs like reduced healing.