Building Flames

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Building Flames - 1
  • Summoned flames burn all around you!
  • 47,703 ire Damage every 3.0 seconds for 60 second.

  • Applied on expiration if in combat:
  • +Target Is AI Active
    Duration: 30s
Building Flames - 6
  • Summoned flames burn all around you!
  • 357,210 ire Damage every 3.0 seconds for 60 second.

  • Applied on expiration if in combat:
  • +Target Is AI Active
    Duration: 30s

Effect Information

This effect is inflicted by Durin's Bane during the Fall of Khazad-dûm raid.

Tactical Information

  • The debuff is a Damage Over Time (DOT) effect that tiers up every 30 seconds, stacking from Tier 1 to a maximum of Tier 6. It only increases in tier if the player remains in the second-highest aggro position. If aggro shifts, the tiering pauses until the player regains that position.
  • Once Building Flames reaches Tier 6, it triggers a Combustion event. This causes significant fire damage to the affected player and applies a  Scorched debuff, which reduces fire damage mitigation for a duration (typically 1 minute). The Combustion also deals area-of-effect damage, impacting nearby players within a certain radius (around 5-6 meters).
  • To manage this debuff, the raid relies on two tanks—typically a main tank and an off-tank—swapping aggro. The process starts with the main tank taking aggro briefly (5-10 seconds), followed by the off-tank taking over, and then swapping back. This initial quick swap prevents the debuff from landing on a DPS player early on. After this, the off-tank usually lets Building Flames build to Tier 3 or 4 before taking aggro from the main tank. When the debuff nears its expiration (about 5 seconds before Tier 3 or 4 ends), the tank with aggro moves away from the group to avoid splashing Combustion damage. The other tank then takes aggro, and the cycle repeats.
  • When Combustion is imminent (signaled by a red eye icon), the affected tank must step aside—ideally 5 meters or more from others—to minimize collateral damage. Some strategies suggest positioning in a shadow puddle for extra fire mitigation, though this comes with trade-offs like reduced healing.