Chamber of the Crossroads
The Chamber of the Crossroads | |
---|---|
Region: | Moria |
Area: | Durin's Way |
Location: | [5.1S, 112.1W] |
Location
The Chamber of the Crossroads is a settlement at the southwest corner of Durin's Way in Moria [5.1S, 112.1W].
Now a guardroom, this was a major intersection in the maze of Khazad-dûm, linking Durin’s Way to the Great Delving. A well here nearly proved to be the doom of Merry and Pippin, and the guardroom also provided shelter for the Fellowship on their journey through the darkness. This well drops down into the Water-works directly below.
Services
The following services can be found within the settlement of the Chamber of the Crossroads:
Function | Coords |
---|---|
Provisioner | [3.5S, 103.3W] |
Healer | [3.5S, 103.3W] |
Forge-master - Frírek | [5.2S, 111.9W] |
Mailboxes
- Mailbox [5.2S, 112.0W]
Travelling
Destination | Region | Cost | Prerequisites | |
---|---|---|---|---|
Durin's Threshold | The Great Delving | 30 | Min. Level: 45 | |
Dolven-view | The Great Delving | 30 | Min. Level: 45 | |
Twenty-first Hall | Zelem-melek | 30 | Min. Level: 45 | |
Twenty-first Hall | (Swift) | Zelem-melek | 30 | Min. Level: 45 |
Tasks Bulletin Board
- Tasks Bulletin Board and Tasks Colletion Box [5.2S, 111.9W]
Deeds
The following deeds can be obtained by visiting this place:
Quests
The following quests start in, or involve this area.
- [52] Líkmund's Companions
- [52] Drums of War
- [53] Lost Supplies
- [52] Plenty to Go Around
- [53] Emissaries of the White Hand
Examine the Ornate Chest-piece on the ground east of Dolven-view to start this series:
- [53] Unexpected Treasure
- [53] Heralds of Corruption
- [53] Scraps of Shadow
- [54] To Jazârgund
- [51] The Winding Way
- [53] Message to Zirakzigil
- [53] Mapping the Winding Way
Epic Quests
Previous: Volume II, Book 1
Volume II, Book 2: Echoes in the Dark
- [53] Foreword: Echoes in the Dark - Optional
- [53] Chapter 1: New Residents
- [53] Chapter 2: Store-houses of the Western Halls
- [53] Chapter 3: Zigilburk the Unrivaled
- [53] Chapter 4: Enemies in the Ever Dark
- [53] Chapter 5: Half a Riddle
- [54] Chapter 6: Goblins in the Western Halls
- [54] Chapter 7: The Empty Passage - Solo Only
- [54] Instance: The Empty Passage - Solo Only
- [54] Chapter 8: The Twenty-first Hall
Next: Volume II, Book 3
- [54] Vol. 2, Book 3 -- Chapter 3: Inside the Chamber of Mazarbul
- [56] Vol. 2, Book 3 -- Chapter 4: A Grudge Against Goblins
- [56] Vol. 2, Book 3 -- Chapter 5: Words of Caution
- [57] Vol. 2, Book 3 --Chapter 9: We Cannot Get Out
The Water-wheels
- [60] Nalâ-dûm: Menace of Nalâ-dûm Small Fellowship
- [60] Nalâ-dûm: An Abundance of Grime Small Fellowship
- [60] Nalâ-dûm: Hard-plated Armour Small Fellowship
The Hall of Mirrors
- [60] Lumul-nar: Smothering the Sun Small Fellowship
- [60] Lumul-nar: The Bane of Illumination Small Fellowship
- [60] Lumul-nar: The Lesser Rings Small Fellowship
Involving
- (Pending)
NPCs
Services & Supplies
NPC | Function | Coords |
---|---|---|
Frírek | Forge-master | [5.2S, 112.0W] |
Siggir | Provisioner | [5.1S, 112.1W] |
Sori | Healer | [5.1S, 112.1W] |
Styrlak | Stable-master | [5.2S, 112.1W] |
Others
NPC | Function | Coords |
---|---|---|
Bósi | Quest | [5.1S, 112.1W] |
Dór | Quest | [5.2S, 112.0W] |
Fostólf | Quest | [5.1S, 112.1W] |
Frár | Quest | [5.2S, 112.0W] |
Gansi | Quest | [5.1S, 112.0W] |
Hrólfur | Quest | [5.2S, 112.0W] |
Líkmund | Quest | [5.1S, 112.1W] |
Rambi | Quest | [5.2S, 112.0W] |
Rink | Quest | [5.1S, 112.1W] |
Sigdan | Quest | [5.2S, 111.9W] |
Slóthi | Quest | [5.2S, 112.2W] |
Thálfi | Quest | [5.1S, 112.0W] |
Lore
- The ancient guard room controls the passages leading up into Durin's Way, as well as the ones east, towards the Twenty-first Hall. It is now occupied by part of the dwarf expedition to re-take Moria from the Orcs and goblins.
- Once this hall was a major intersection in the maze of Khazad-dûm, linking Durin's Way to the Great Delving. A guardroom here includes a well that nearly proved to be the doom of Merry and Pippin, and also provided shelter for the Fellowship on their journey through the darkness.
- Now the guardroom is commanded by Brogur's cousin, Bósi who is forging plans to rid this region of the White Hand of Saruman and other vile creatures. Bósi agrees with Brogur that the White Hand Uruks need to be purged from their encampment at Ninknakh Faltor. He is concerned, however, that Brogur is overconfident and may suffer a fate similar to Balin. Bósi also believes that the discovery of the collapsed Chamber of Mazarbul and recovery of the Book of Mazarbul are keys to defeating the White Hand and what lies beneath. To this end, Bósi and his Dwarf comrades have come up with a daring series of missions to help crush the White Hand. [1]
Settlements, Areas and Landmarks of Durin's Way
| ||
---|---|---|
Areas: | The Fanged Pit | |
Settlements: | The Chamber of the Crossroads • The Door to the Clouds • The Tharâkh Bazân camp • Jazârgund • The Fanged Pit camp | |
Landmarks: | Dâr-rukh • Durin's Crossing • Fehem-dûm • Ghâr-khafush • The Glass-hall • Gloku-ru • Gríshurbhrum • Hadâd-dûm • Hadudbâb • The Hall of the High Stair • Jundulbâb • Jundul-dûm • Khulturg • Manarbul • Mokûrzmûl • Mudmulzarâk • The Mustering Hall • Ninknakh Faltor • Salab Nurjundul • Skoiruzg • Sulnul-dûm • Tharâkh Bazân • Tith-maudhûl • Uflûmp-mur • Zabâd-dûm • Zarârgharâf • Zigilnâb • Zurr-thurkh | |
Interiors: | Buzun-ghâr • The Peaceful Path | |
Dungeons: | Resource: Mekeb-faham • Mekeb-farak | |
Instances: | — |