|Dungeon(s):||GA: Arboretum |
|Landmark(s):||Barad Dhorn |
The Outer Gates
|Garth Agarwen |
|Levels:||Mainly 30 - 35|
Agamaur is an area within the Lone-lands in the north-eastern region.
The square-formed area has just two entrances, Barad Dhorn from the southern Haragmar, and the Outer Gates of Garth Agarwen to the furthest north-east. Agamaur is pseudo-Sindarin for "Bloody Gloom" and indeed it will be remembered for its blood-red swamps full of wights, fell maples and oaks, as well as the fell-spirits that haunt it.
This eastern area is meant for fellowships of levels 30 to 35, however the rest is suitable for the lone explorer. Adventurers and heroes usually come this way guided by Radagast the Brown who dwells in the Tower of Barad Dhorn, where also several others have set up camp; here stands also a Tasks Bulletin Board. Then they eventually continue on to the Garth Agarwen instance before the epic quests lead away. Just outside Garth Agarwen there is a small camp that hosts a Camp Site Fire with a Mustering Horn, a Travelling Vendor, and an Eglain barterer.
These landmarks are located within Agamaur:
See list of NPCs within Agamaur.
See "starting quests" and the landmarks for quests
The following creatures are found within this area:
- Camouflaged Bog-prowler
- Corrupted Blood-maple
- Creeping Red-root
- Créoth Elder
- Créoth Faithful
- Créoth Novice
- Dreadful Gloom-water
- Fell Bog-prowler
- Gaunt Blight-caller
- Gaunt Protector
- Grim Créoth
- Grim Wight
- Malicious Gloom-water
- Shambling Wight
- Sullen Wight
- Summoned Wight
- Twisted Blood-oak
- Wretched Gloom-water
- Wailing Wight
- "North of the Great East Road, as it leads from the barrens of the Lone-lands to the Last Bridge, north also of the ruins of Ost Guruth, home of the scavenging Eglain, lies a vast marsh known as the Red Swamp. The swamp had not always been this way. Once, it had been a small lake beside a green meadow, but tales tell that a great bloody battle between the Hillmen of Rhudaur and the armies of Arthedain and Cardolan took place upon that site. The blood of the fallen tainted the water of the lake, corrupting it and the lands around it.
- "Little did the Men of Arthedain realize that within the lake, which now lies in the northern reaches of the Red Swamp, slept a powerful creature of nature. This once-peaceful being fell beneath the corruption of the swamp and awakened as something hideously destructive, slaying with abandon to feed her bloodlust. The Eglain of Ost Guruth say that the Dead have arisen within the bounds of Agamaur, the northern reaches of the swamp, and that evil men now dwell within the ruins of Garth Agarwen, worshiping the power which dwells there. It is also said that the shades of the Men of Arthedain can be found somewhere within the swamp, cursed by a great Power for failing to reclaim the swamp from the corruption which taints the land." — lorebook
|Settlements, Areas and Landmarks of the Lone-lands|
|Settlements:||The Forsaken Inn • Ost Guruth|
|Areas:||Agamaur • Annunlos • Garth Agarwen • Haragmar • Harloeg • Minas Eriol • Nain Enidh • Talath Gaun • The Weather Hills|
|Landmarks:||Amon Ros • Barad Dhorn • Barad Iachiant • Bleakrift • Candaith's Encampment • The Circle of Blood • Dol Vaeg • Echad Sûl • Eglain Camp • Garth Agarwen Gate • Glumhallow • Gondrinn • Iorvinas • Ivar's Crypt • The Last Bridge • The Lornspan • Mithrenost • Naerost • Nan Dhelu • Nindor • Ost Cyrn • Ost Haer • Ost Laden • The Outer Gates • Skirmish Camp • Spring of the Red Maid • Thandobel • Tornstones • Weatherfoot • Weathertop|