Hide in Plain Sight

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Hide in Plain Sight
  • Fast
  • Skill Type: Buff
  • Disappear from before the enemy's eyes.

    Briefly improves Stealth. Using this skill will not break Stealth.
  • Briefly undetectable in stealth
    Stealth not broken by damage
  • Duration: 10s
  • Sets Run Speed to 100%
  • Duration: 10s
  • Cost: [941 at Level 150] Power
  • Cooldown: 7m

General Information

Class: Burglar

Level: 36

Effects

Using this skill puts the Burglar into Stealth. Upon attacking an enemy, the Burglar leaves Stealth.

When in an Instance or Raid, this skill is modified:

Hide in Plain Sight
  • Fast
  • Skill Type: Buff
  • Disappear from before the enemy's eyes.

    Briefly improves Stealth. Using this skill will not break Stealth.
  • Enter Stealth for a short time
    Being attacked will not break you out of Stealth.
  • Duration: 3s
  • Sets Run Speed to 100%
  • Duration: 10s
  • -45% Perceived Threat
  • Duration: 10s
  • Cost: [941 at Level 150] Power
  • Cooldown: 3m


Using this skill applies  Hidden Haste to the Burglar.

When used normally, this skill also applies  Improved Stealth. When used in an Instance or Raid, it instead applies  Combat Stealth and  Beneath Notice.

Skill Interactions

The following skills gain improved effects while being in Stealth:

The following skills are only available while being in Stealth:

Trait Interactions

Tracery Interactions

Tactical Information

This is one of your major rescue skills. If the time arises when all hope is lost and your fellowship is failing, use HiPS to save yourself. It drops all threat and can save you lots of repair bills.

It's also possible to get in stealth, so you can activate Trip for a Fellowship Manoeuvre.

After using this skill, a Riddled creature will attack you after it comes out of being Dazed. This can be used in your advantage; pull the creature you need to kill. Riddle it, use HiPS (all other creatures will reset), finish off.