Breaching the Necromancer's Gate
"Dol Guldur is a labyrinth of tight hallways and open courtyards. The Necromancer's Gate marks the entry into the heart of the fortress...."
Background
The Necromancer's Gate marks the entrance to the heart of Dol Guldur's outer fortifications. To assault the fortress, the gate must fall.
Objective 1
The First Ward is the first step on the road to taking the Necromancer's Gate.
- Goldagnir says, "It is time to begin the final assault of the fortress. The first step is to capture these outer defences."
- Goldagnir says, "If you can push forward and claim the Necromancer's Gate, then the heart of Dol Guldur will be opened for our forces."
- Goldagnir says, "This mission cannot fail. Without the Gate, Dol Guldur stands unassailable. Fight with strength and honour!"
- The First Ward has been cleared. The banner may be claimed for the Free Peoples
- The First Ward has been claimed
Objective 2
The Second Ward provides a vantage point over all of Mirkwood below. It is crucial to take so that reinforcements may approach in safety.
- A counterattack has been launched against the First Ward
- The Second Ward has been cleared. The banner may be claimed for the Free Peoples
- The Second Ward has been claimed
Objective 3
The courtyard of the Third Ward guards the entrances to several inner chambers of the fortress, most bunks for the Enemy's legions.
- A counterattack has been launched against the Second Ward
- The Third Ward has been cleared. The banner may be claimed for the Free Peoples
- The Third Ward has been claimed
Objective 4
The Fourth Ward is a seemingly ramshackle arrangement of tents and debris, but a number of the Enemy's leaders camp there to stay close to their troops.
- A counterattack has been launched against the Third Ward
- A counterattack has been launched against the Third Ward
- The counterattack has been defeated. The Third Ward is secure. It is safe to press on
- The Fourth Ward has been cleared. The banner may be claimed for the Free Peoples
- The Fourth Ward has been claimed
Objective 5
- Claim the Sorcerer's Ascent
The Sorcerer's Ascent is the final defence of the Necromancer's Gate and is well fortified on a steep incline.
- A counterattack has been launched against the Fourth Ward
- The counterattack has been defeated. The Fourth Ward is secure. It is safe to press on
- The Sorcerer's Ascent has been cleared. The banner may be claimed for the Free Peoples
Objective 6
- Claim the Necromancer's Gate
The Necromancer's Gate guards the heart of Dol Guldur's defences. It must fall in order to besiege the true fortress.
- A counterattack has been launched against the Sorcerer's Ascent
- A counterattack has been launched against the Sorcerer's Ascent
- The counterattack has been defeated. The Sorcerer's Ascent is secure. It is safe to press on
- Doraz says, "You do not belong here!"
- Doraz says, "I kill all who approach the gate!"
- Doraz says, "Weaklings!"
- Doraz says, "What is going on?"
- Doraz says, "You will fall!"
- Doraz says, "How can I be losing?"
- Doraz says, "I have failed the Tower..."
- The Necromancer's Gate has been cleared. The banner may be claimed for the Free Peoples
- The Necromancer's Gate has fallen. The heart of Dol Guldur is open for assault
- Goldagnir says, "This is a great victory for the Golden Host."
- Goldagnir: 'You have done great work to secure the Necromancer's Gate. Report to me back at the camp and we will discuss the next phase of the assault.'
Optional Encounter 1: Defeat Lavalúg
- Encounter: A slab of aurochs-meat is sizzling next to the fire ahead
- Encounter Update: A screech comes from outside the walls. Something wants to be fed
- Encounter Update: A roar echoes through Dol Guldur. Dinner has been served
Optional Encounter 2: Defeat Gortag
- Encounter: The sulphurous odour of burning lanterns wafts from beyond the Second Ward
- Encounter Update: As the lantern is extinguished, an angry Orc defiler appears
Optional Encounter 3: Defeat Firingúl
- Encounter: The sulphurous odour of burning lanterns wafts from the Third Ward
- Encounter update: As the lanterns are extinguished, an angry priest appears
Optional Encounter 4: Defeat Murúk
- Encounter: A snarl echoes from the Fourth Ward
- Encounter Complete: Muruk has fallen to your mighty blow
Optional Encounter 5: Defeat Annoniel
- Encounter: The flames of the lanterns ahead should be quenched
- Encounter Update: As the lantern is extinguished, an angry sorceress appears
Optional Encounter 6: Defeat Thrângund
- Encounter: Thunderous footsteps echo from the southern walkway
- Encounter Complete: Thrangund has fallen to your mighty blow
Optional Encounter 7: Defeat Morgúr
- Encounter: A wailing echoes from the south
Optional Encounter 8: Defeat Agardúr
- Encounter: The sulphurous odour of burning lanterns wafts from beyond the Fourth Ward
- Encounter Update: As the lantern is extinquished, an angry caretaker appears
Optional Encounter 9: Defeat Grishglok
- Encounter: A snarl echoes from the South
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