Uruk Blackarrow
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Classes | OR | OD | UB | UW | SW | WS |
Skills | OR | OD | UB | UW | SW | WS |
Traits | OR | OD | UB | UW | SW | WS |
Uruk Blackarrow | ||||||
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Uruk Racial Corruption Trader
Both Blackarrows and the Warleaders are of the Uruk race so both share the same Racial Corruption traits.
Tûzantar in Gramsfoot is the Uruk corruption Skill and trait vendor. He will provide you with the option to trade trophies for advanced Uruk Racial Skills and Traits beginning at Rank 5 and continuing through Rank 11.
Skills
Active Skills
Ability Skills
Name | Description | PvMP Rank | Price |
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Sets trap on the ground. | 2 | 500 ![]() |
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Sets 3 traps on the ground. | 3 | 500 ![]() |
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Sets a fire trap on the ground. | 4 | 500 ![]() |
Buff Skills
Name | Description | PvMP Rank | Price |
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Increases run speed by 25% (non-combat). | Initial | n/a |
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Increases your Evade Chance for a short time. | Initial | n/a |
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Increases the max Health and Power of your 6 nearest allies (requires trait). | 1 | 1000 ![]() |
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Increases your stealth detection. | 2 | 500 ![]() |
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Heals your 6 nearest allies (requires trait). | 2 | 1000 ![]() |
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In this stance, each ranged attack increases your damage, attack speed and lowers your inductions times. | 3 | 500 ![]() |
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In this stance, the range of some of your skills is reduced but they can be used on the move. | 3 | 500 ![]() |
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Restores your Power initially and over time. | 4 | 500 ![]() |
Melee Skills
Name | Description | PvMP Rank | Price |
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AoE attack which affects up to 3 targets. | Initial | n/a |
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Single-target attack. | 1 | 500 ![]() |
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Two single-target attacks. | 1 | 500 ![]() |
Ranged Skills
Name | Description | PvMP Rank | Price |
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Single-target attack that deals Fire damage initially and over time. | Initial | n/a |
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Single-target attack that also slows the target. | Initial | n/a |
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Single-target attack which also interrupts inductions. | Initial | n/a |
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Three single-target attacks. | Initial | n/a |
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Single-target attack. | Initial | n/a |
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AoE attack which affects up to 5 targets. | 1 | 500 ![]() |
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Single-target attack which ignores 30% of your target's mitigations. Replaced by Improved Punctured Target (see below). | 1 | 500 ![]() |
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Single-target attack which ignores 30% of your target's mitigations. | 2 | 500 ![]() |
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Single-target attack which ignores 30% of your target's mitigations and reduces Vital Target's cooldown on each shot. | 3 | 500 ![]() |
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Single-target attack which ignores 30% of your target's mitigations and applies a bleed. Replaced by Improved Vital Target (see below). | 3 | 500 ![]() |
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Explodes damaging everyone within 5m. | 4 | 500 ![]() |
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Single-target attack which ignores 30% of your target's mitigations and applies a bleed. | 4 | 500 ![]() |
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Single-target attack which can only be used when the target has less than a 25% of their max Morale. | 5 | 500 ![]() |
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Channels non-crittable attacks on a target. | 5 | 500 ![]() |
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Single-target attack which deals more damage when a target's movement speed is slowed. | 5 | 500 ![]() |
Passive Skills
Core Passive Skills
The following characteristics are automatically acquired for your class. They can be found in the Character Panel and Skills Panel. More details about the bonuses can be found on the individual pages.
Damage | ![]() |
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Health | ![]() |
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Power | ![]() |
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Armour | ![]() |
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Avoidance | ![]() |
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Resistance | ![]() |
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Advanced Passive Skills
"Oh, I do not know about this. I do not know about this at all!" —Bingo Boffin Accuracy This article is marked for checking accuracy. Please check other sources to verify if the information provided is correct. |
The following characteristics can be acquired and upgraded up to three times, starting from Rank 5.
Name | Description | Price |
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Health Regeneration | Increases your in-Combat and non-Combat health regeneration | 500 ![]() |
Melee Criticals | Increases your melee critical rating | 500 ![]() |
Power Regeneration | Increases your in-Combat and non-Combat power regeneration | 500 ![]() |
Ranged Criticals | Increases your ranged critical rating | 500 ![]() |
Traits
Class Traits
Name | Description | PvMP Rank | Price |
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Increases your Block, Parry and Evade ratings. | 0 | 1,000 ![]() |
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Increases your Critical and Finesse ratings. | 0 | 1,000 ![]() |
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Increases the duration of Hindering Shot's run speed debuff. | 0 | 1,000 ![]() |
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Increases your Resistance rating. | 1 | 1,000 ![]() |
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Sets the damage type of your ranged attacks to Fire damage. | 1 | 1,000 ![]() |
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Increases your Evade rating. | 2 | 1,000 ![]() |
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Decreases the inductions of your ranged attacks. | 2 | 1,000 ![]() |
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Ranged attacks bypass 10% of your targets' mitigations. | 2 | 1,000 ![]() |
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Reduces the break chance of Set Trap's root and increases the damage dealt. | 2 | 1,000 ![]() |
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Increases Gash's Critical Chance and makes it stun the target on a critical hit, but increases its cooldown. | 3 | 1,000 ![]() |
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Gives Headshot a chance to knock down the target. | 4 | 1,000 ![]() |
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Adds a run speed debuff to Snare. | 4 | 1,000 ![]() |
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Makes Steadfast Barrage usable on the move. | 5 | 1,000 ![]() |
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Adds a 15 second root to Death Blossom. | 5 | 1,000 ![]() |
Racial Traits
Name | Description | PvMP Rank | Price |
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Grants Imposing Presence skill. | 1 (BA) 3 (WL) |
1,000 ![]() |
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Increases your armour value, max Health and max Power. | 1 | 1,000 ![]() |
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Grants Get a Grip! skill. | 2 (BA) 4 (WL) |
1,000 ![]() |
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Increases your Physical and Tactical Mastery. | 2 | 1,000 ![]() |
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Increases your Physical and Tactical Mitigation. | 3 | 1,000 ![]() |
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Increases your in-Combat Morale and Power Regeneration. | 4 | 1,000 ![]() |
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Increases your Critical Rating. | 5 | 1,000 ![]() |
Corruption Traits
General Corruption Traits | |||
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Name | Description | PvMP Rank | Price |
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Increases Critical Defence | 1 | 500 ![]() |
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Increases Critical Defence | 2 | 500 ![]() |
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Increases Critical Defence | 2 | 500 ![]() |
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Increases Critical Defence | 3 | 500 ![]() |
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Increases Critical Defence | 3 | 500 ![]() |
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Increases Critical Defence | 4 | 500 ![]() |
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Increases Critical Rating and Damage | 1 | 500 ![]() |
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Increases Critical Rating and Damage | 2 | 500 ![]() |
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Increases Critical Rating and Damage | 2 | 500 ![]() |
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Increases Critical Rating and Damage | 3 | 500 ![]() |
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Increases Critical Rating and Damage | 3 | 500 ![]() |
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Increases Critical Rating and Damage | 4 | 500 ![]() |
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Increases Damage at the cost of Health | 0 | 500 ![]() |
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Greatly increases Damage at the cost of Health | 1 | 500 ![]() |
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Increases Damage at the cost of Power | 0 | 500 ![]() |
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Greatly increases Damage at the cost of Power | 1 | 500 ![]() |
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Increases Finesse | 1 | 500 ![]() |
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Increases Finesse | 2 | 500 ![]() |
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Increases Finesse | 2 | 500 ![]() |
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Increases Finesse | 3 | 500 ![]() |
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Increases Finesse | 3 | 500 ![]() |
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Increases Finesse | 4 | 500 ![]() |
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Increases Health at the cost of Damage | 0 | 500 ![]() |
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Greatly increases Health at the cost of Damage | 1 | 500 ![]() |
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Increases Health at the cost of Power | 0 | 500 ![]() |
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Greatly increases Health at the cost of Power | 1 | 500 ![]() |
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Increases Physical and Tactical Mastery | 1 | 500 ![]() |
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Increases Physical and Tactical Mastery | 2 | 500 ![]() |
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Increases Physical and Tactical Mastery | 2 | 500 ![]() |
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Increases Physical and Tactical Mastery | 3 | 500 ![]() |
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Increases Physical and Tactical Mastery | 3 | 500 ![]() |
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Increases Physical and Tactical Mastery | 4 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 1 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 2 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 2 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 3 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 3 | 500 ![]() |
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Increases Physical Mitigation and Block, Parry and Evade Ratings | 4 | 500 ![]() |
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Increases Power at the cost of Damage | 0 | 500 ![]() |
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Greatly increases Power at the cost of Damage | 1 | 500 ![]() |
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Increases Power at the cost of Health | 0 | 500 ![]() |
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Greatly increases Power at the cost of Health | 1 | 500 ![]() |
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Increases Resistance Rating | 1 | 500 ![]() |
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Increases Resistance Rating | 2 | 500 ![]() |
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Increases Resistance Rating | 2 | 500 ![]() |
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Increases Resistance Rating | 3 | 500 ![]() |
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Increases Resistance Rating | 3 | 500 ![]() |
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Increases Resistance Rating | 4 | 500 ![]() |
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Increases Stealth Detection at the cost of Stealth Level | 5 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 1 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 2 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 2 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 3 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 3 | 500 ![]() |
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Increases Tactical Mitigation and Resistance Rating | 4 | 500 ![]() |
Class Appearance Traits
White Hand Scout Appearance
Rank:1
7,500Uruk-hai Sentry Appearance
Rank:2
7,500White Hand Sentry Appearance
Rank:3
7,500Dark-arrow Scout Appearance
Rank:4
7,500Fel-arrow Scout Appearance
Rank:5
7,500Black-bow Scout Appearance
Rank:6
7,500Ghost-bow Scout Appearance
Rank:7
7,500Dark-arrow Sentry Appearance
Rank:8
7,500Uruk-hai Scout Appearance
Rank:9
7,500Black-bow Sentry Appearance
Rank:10
7,500Ghost-bow Sentry Appearance
Rank:11
7,500Dark-arrow Elite Appearance
Rank:12
7,500Fel-arrow Elite Appearance
Rank:13
7,500Black-bow Elite Appearance
Rank:14
7,500Ghost-bow Elite Appearance
Rank:15
7,500