Monster Play Character

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Monster play gives you the opportunity to create your own army of monsters and join the Dark Lord Sauron in the War of the Ring. Whether it is as a savage Uruk crushing Hobbits or a Warg in search of unsuspecting prey, you can skulk across the northlands in service to Angmar and its master, the evil Witchking. Monster play allows you to experience life as a foot soldier of the Enemy, fighting against the Free Peoples of Middle-earth (played by both players and NPCs) who are attempting to halt the advancing shadow of Angmar. The region of the Ettenmoors is dedicated to the battle against the forces of evil, and it is the only place where players can directly fight against other players (as Monsters versus Heroes). Here the battle rages without end.

Creating Your Monster

Because monsters are all about fast, fun, explosive combat, there is no separate character creation process. Instead, each monster comes fully loaded with its own race, gender, appearance, equipment, skills and abilities. There are currently five different monsters to choose from. See the section below for Monster Play Races.

All you have to do is select the kind of monster you want to play, name the creature, and get started! Your current Hero character will be logged out and you are transported to the Ettenmoors. Be warned: Once you arrive, you will be an actual monster. You are now the evil that others fight so valiantly to defeat. You will commit atrocities in the name of Sauron — and will be hunted unmercifully by the Free Peoples of Middleearth. Monster play is not for the faint of heart.

  • For more in-depth information see:
Introductory Guide to Monster Play

Monster Play Races

As with the free peoples, there are 4 races available to the Armies of Angmar in Monster Play. There are far fewer options for class selection so races and classes are often combined and players are referred to by their class more so than by their race directly such as:

  • Orc Defiler
  • Orc Reaver
  • Spider Weaver
Weaver or Spider
  • Uruk Blackarrow
Blackarrow or BA
  • Uruk Warleader
Warleader or WL
  • Warg Stalker
Warg or Stalker

Each race has its own racial traits available, which are shared across the classes that can be played by that race.


The Orcs are a race invented by Tolkien, not present in earlier mythology. Since he created the race, and since he wanted little confusion in his children's story "The Hobbit" Tolkien translated the unknown "Orc" into the well known "goblin" of earlier mythos. The word "Orc" is a corruption of the Elvish word "Orch" (plural "Yrch"). Rumored to have originally been Elves taken and twisted by Sauron's ancient master, Morgoth, they have ever served the powers of evil in Arda.

Orc Racial Traits

Name PVMP Rank Price Description
Front-line Fodder-icon.png Front-line Fodder Rank: 5 1,000 Commendation  Increases Parry, Evade, and Block Ratings
Racial Skill- Blood of Fire-icon.png Racial Skill: Blood of Fire Rank: 6 1,000 Commendation  Grants skill Blood of Fire
Rage of the Misbegotten-icon.png Rage of the Misbegotten Rank: 7 1,000 Commendation  Increases Critical Rating and maximum health
Warrior Against the Deep-icon.png Warrior Against the Deep Rank: 8 1,000 Commendation  Increases Stealth Detection and Tactical Mitigation
Racial Skill- Dying Rage-icon.png Racial Skill: Dying Rage Rank: 9 1,000 Commendation  Grants skill Dying Rage
Flayer of Flesh-icon.png Flayer of Flesh Rank: 10 1,000 Commendation  Increases Critical Rating, Physical Mastery and Tactical Mastery
Tireless Warrior-icon.png Tireless Warrior Rank: 11 1,000 Commendation  Boosts Morale Regeneration and Power Regeneration in combat.

There are 2 classes available to those that wish to play an Orc in Monster Play.

Orc Defiler

Monster Player Class: Orc Defiler
Orc Defiler
Defiler.jpg The Orc defiler has learned of plagues and venoms, and can put them to use restoring the forces of the Dark Lord or bring low the free people.

Hailing from lands filled with toxins and disease, the orc Defiler uses his knowledge of these virulent fungi and slime to aid his allies and hamper his enemies.
Combat Roles
Primary Role: Healing
Secondary Roles: Debuff
Crowd Control

Orc Reaver

Monster Player Class: Orc Reaver
Orc Reaver
Reaver.jpg Savage, brutal and deadly, the Reaver is at home on the field of battle - and few places else.

His swift attacks and ability to dual-wield weaponry make him a formidable foe. When pressed, the Reaver is capable of tapping the strength of his blood to become a frenzied warrior who rains blows on his enemy with frightening speed.
Combat Roles
Primary Role: Damage (Burst)
Secondary Roles: Damage (Sustained)


Excerpt from The Lorebook:[1]

These small eight-legged creatures, known for capturing their prey in intricate webs, were evidently as common in Middle-earth as they are today. Characters in The Lord of the Rings often refer to them descriptively, whether it be Gandalf discussing his capture by Saruman, Sam climbing ropes across the Silverlode, or Gollum clambering down a rock wall.

There was a more sinister side to the spiders of Middle-earth, though, that entered it with the monstrous Ungoliant in the years before the First Age. A gigantic creature of spider-shape, it was she who destroyed the Two Trees of Valinor, and escaped with Morgoth into the lands of Middle-earth. Though Ungoliant herself disappeared into the far south, she left the northern lands infested with her offspring. During the First Age, the mountains north of Beleriand were infested with these monsters, and became a place of dread.

Spider Racial Traits

Name PvMP Rank Price Description
Eight-legged Foe-icon.png Eight-legged Foe Rank: 5 1,000 Commendation  Increases Run Speed and grants immunity to falling injuries
Advanced Skill Born of Shadow-icon.png Racial Skill: Born of Shadow Rank: 6 1,000 Commendation  Grants skill Born of Shadow
Swallower of Light-icon.png Swallower of Light Rank: 7 1,000 Commendation  Increases Tactical Mitigation and Stealth Level
Ancient as the Stars-icon.png Ancient as the Stars Rank: 9 1,000 Commendation  Increases Physical Mitigation and reduces Melee Critical Vulnerability
Advanced Skill Shelob's Gift-icon.png Racial Skill: Shelob's Gift Rank: 9 1,000 Commendation  Grants skill Shelob's Gift
Enemies of the First Children-icon.png Enemies of the First Children Rank:10 1,000 Commendation  Increases Critical and Physical Mastery Ratings
Drinker of Blood-icon.png Drinker of Blood Rank:11 1,000 Commendation  Boosts Morale Regeneration and Power Regeneration in Combat

The Spiders in Monster Play are the only race that are considered female.

There is only 1 class currently available for spiders:

Spider Weaver

Reaver-head.png Defiler-head.png Blackarrow-head.png Warleader-head.png Weaver-head.png Stalker-head.png


Monster Player Class: Spider Weaver
Spider Weaver
Weaver.jpg Cunning, patient and fearsome, the Weaver's home is not within the heart of the battle, but rather at its edge, where she can best employ her strengths and shield her weaknesses.

With poison, clinging webs and the ability to burrow beneath the ground, the Weaver is a mistress of woe who skulks the fringes of battle.

Combat Roles
Primary Role: Crowd Control
Secondary Roles: Damage Over-time



Uruk is a term for the large soldiers more fully referred to as Uruk-hai which were the great soldier-Orcs that first appeared in the late Third Age; they were larger and stronger than their forebears, and could withstand the light of the Sun.[2]

Uruk Racial Traits

Name PvMP Rank Price Description
Advanced Skill Get a Grip!-icon.png Advanced Skill: Get a Grip! Rank: 5 (BA)
Rank: 9 (WL)
1,000 Commendation  Grants Get a Grip! skill
Advanced Skill Imposing Presence-icon.png Advanced Skill: Imposing Presence Rank: 5 (BA)
Rank: 6 (WL)
1,000 Commendation  Grants Imposing Presence skill
New Breed-icon.png New Breed Rank: 5 1,000 Commendation  Increases armor value, max morale, and max power
Leaders of the Orcs-icon.png Leaders of the Orcs Rank: 7 1,000 Commendation  Increases Physical and Tactical Mastery
Favoured Servant of the Dark-icon.png Favoured Servant of the Dark Rank: 8 1,000 Commendation  Increases Physical and Tactical Mitigation
Brutal Persuasion-icon.png Brutal Persuasion Rank:10 1,000 Commendation  Increases Melee, Ranged, and Tactical Critical Ratings
Tireless Warrior-icon.png Tireless Warrior Rank:11 1,000 Commendation  Increases in-Combat Morale and in-Combat Power Regeneration

There are 2 classes available to those who wish to play an Uruk in Monster Play:

Uruk Blackarrow

Monster Player Class: Uruk Blackarrow
Uruk Blackarrow
Blackarrow.jpg Accurate, vindictive and violent, the Blackarrow employs the bow against foes, striking from behind the front-line warriors of Angmar's army.

Employing fire and deadly gifts of shadow from Angmar, the Blackarrow is a potent foe who drives his arrows deep into his targets' midst.
Combat Roles
Primary Role: Ranged Damage
Secondary Roles: Ranged Damage (Over-time)
Crowd Control

Uruk Warleader

Monster Player Class: Uruk Warleader
Uruk Warleader
Warleader.jpg On the battlefield, the Warleader shines as a warrior on the front line and inspiration to his allies.

Through mocking, humiliation and force of will, the Warleader can inspire the meekest of troops to greatness. His fearsome howls augment his strong arm and shield to make his blows all the more deadly.
Combat Roles
Primary Role: Tank
Secondary Role: Rabble-rousing (Healing)


Excerpt from obsolete Turbine Lorebook in the section Lore on Wargs.

"The ferocious and intelligent race of wolves that lived in the northern Vales of Anduin, and probably elsewhere in the north of Middle-earth."

Warg Racial Traits

Name PvMP Rank Price Description
Four-legged Foe-icon.png Four-legged Foe Rank:5 1,000 Commendation  Increases run speed, stealthed movement speed, and Evade rating
Advanced Skill Pack Hunters-icon.png Advanced Skill: Pack Hunters Rank: 6 1,000 Commendation  Grants the skill Pack Hunters
Pack Mentality-icon.png Pack Mentality Rank: 7 1,000 Commendation  Increases Parry/Evade ratings and boosts Physical/Tactical Mitigations
Pack Elder-icon.png Pack Elder Rank: 8 1,000 Commendation  Increases Physical Mitigation
Advanced Skill Howl of Unnerving-icon.png Racial Skill: Howl of Unnerving Rank: 9 1,000 Commendation  Grants the skill Howl of Unnerving
Foe of the Light-icon.png Foe of the Light Rank: 10 1,000 Commendation  Increases Tactical Mitigation and Stealth Level
Pack Alpha-icon.png Pack Alpha Rank: 11 1,000 Commendation  Increases Physical Mastery, Critical, and Finesse ratings

Warg Stalker

There is only 1 class that can be played by those who wish to be a Warg in Monster Play.

Monster Player Class: Warg Stalker
Warg Stalker
Stalker.jpg At home in a pack or stalking the woods silent and stealthy, the Stalker strikes suddenly and does not offer escape to his foe.

Strong jaws, hardened claws and fierce determination drive the Stalker, making him on of the most feared opponents in battle.
Combat Roles
Primary Role: Stealth/Scout
Secondary Roles: Damage (Burst)
Limited Crowd Control


  1. The Lorebook: Lore on Spiders, Turbine's Lorebook
  2. The Lorebook: Lore on Uruk-hai, Turbine's Lorebook

PVMP (Player vs Monster Player)

The Ettenmoors

The Ettenmoors are a dangerous place, right in the heart of the War of the Ring. It is here — in these rugged lands — that the Free Peoples have fought countless times over the ages against the shadow of Angmar. These treacherous lands lie just to the north of Rivendell, and it is here that the Witch-king of Angmar fled after his defeat in the Battle of Fornost.

Encompassed within the Ettenmoors are ruins that once served an ancient civilization of Men. These ruins provide tactical positions that are controllable by Monsters or Heroes. In addition to these ruins, there is a rich mine in the frozen north near Arador’s End and a lumberyard nestled in the forest to the south by Hithlad.

Monsters and Heroes each begin in a safe area. For Monsters, your journey begins at Gramsfoot, a fort in the northwest corner of the Ettenmoors. For Heroes, you begin at the majestic fortification of Glân Vraig. At these safe locations you can purchase goods, repair items, seek quests, train skills, treat with Bards, and assemble your forces for the battle ahead. While the areas surrounding these entry points are relatively safe, the same cannot be said for the remainder of the Ettenmoors. Across this massive theatre of war you will find not only the Enemy, in the form of Angmar’s Dark Army, and the Free Peoples, but a host of creatures both friend and foe:

  • Eagles and bears have aligned with the Free Peoples, heeding the call to defend against the ravages extending from the north.
  • The Warg packs and spiders broods have been conscripted into the service of the Dark Lord Sauron, and they stalk the woodland and moors with ferocity.
  • Other indigenous creatures have joined neither side and pose a threat to both Monsters and Heroes alike. There is no end of conflict available in the Ettenmoors.